
Walk upon a new world and slay foes endangering it. Rogue : Genesia is an action rogue-lite game, where you fight relentless hordes consisting of hundreds and thousands of monsters, make your build, break the balance, defeat bosses and save one of the many worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 2.57/day in the week after.
About
Walk upon a new world and slay foes endangering it.
In this action rogue-lite, you play as Rog.
Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!
You can choose which path Rog takes. Feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!
On this journey, you'll collect many unique and powerful artifacts that will greatly impact your game experience. Harness their power to help you on your quest!
Different avatars with different playstyles!
Do you prefer guns, swords or having an army of summons kill your enemies for you?
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不錯
If you like loot, making builds, bullet hell this is a game for you.
There's lots to like here. The gameplay is addictive as is the hefty amount of meta progression. If you are looking for a survivor's roguelike you want to sink a ton of hours into, look no further. Only downside is a fair amount of bugs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 4.3K | 68% | $29.99 | |
| $3.6M | 10.6K | 89% | $9.74 | |
| $3.6M | 12.7K | 90% | $7.99 | |
| $3.6M | 4K | 92% | $29.99 | |
| $3.6M | 10.1K | 94% | $9.99 | |
| $3.6M | 3.1K | 72% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $4.8K | 40 | 82% | $4.99 | |
| $138.9K | 803 | 81% | $8.99 | |
| $27.5K | 91 | 74% | $9.59 | |
| $22.2K | 147 | 90% | $4.99 | |
| $16.9K | 166 | 79% | $4.99 |
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 24 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, German, Korean, Portuguese - Brazil, Japanese, Indonesian, Traditional Chinese, Russian
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Meh, its okay, I guess. Istull haven't decided. PS, there no shame in settng your grapics preset to "low"
本来想挑战极限的我坐了三天的牢,忍不住了来评一下。s级世界制作组自己玩过吗,数值设计得太折磨人了吧。本来游戏的画面就很费眼睛,怪物又血厚得离谱,玩起来真的累到离谱又无聊到极点。进入第三幕之后就完全没法玩了,我的攻击还是十万级,小怪的血量已经到千亿级了,精英根本没眼看,还有那个黑黢黢的光线更是折磨中的折磨。本来是想挑战一下,后来发现s级根本就不是挑战而是坐牢,有时停,战斗其实根本没难度,但就是不让人把敌人打死,拖就硬拖。制作组不考虑转换一下思路吗?一款轻度rogue打完一局要几个小时,能获得的局外成长还少得可怜(你们应该看看a级和s级灵魂商店的强化售价有多疯狂),这设计合理吗?(也别提你们的快速模式,s级世界玩家成长根本跟不上怪物成长,缩短路线减少玩家的发育机会反而大大拖长了游戏时长)这样好玩吗?暂且给个差评,制作组能看到的话我就改成好评。 —————————————— 修改:开发者能看到我的测评是一件好事,所以改回好评。我的建议是不要再盲目大幅增强怪物的血量,因为在A级世界玩家的输出已经不时捉襟见肘,我认为S级世界应该有一套新的规则,比如加快敌人的移动速度,在路上遇到BOSS的幻影,或者必须完成关卡挑战才能拿到基础奖励等,让战斗更紧张刺激一些,避免因为盲目增加生命值产生无聊的感觉。
В целом игра нравится, но я не понимаю как тут работает получение карточек оружия. Стартую забег, беру оружие на старте(хрень, которая выпускает 2 снаряда в рандом.цели) и начинаю проходить локации. Я зачистил всего 4 локации за 25 минут, апнув 10 уровней. За эти 10 уровней я не получил ни единого оружия, только карточки типа скорость бега, радиус подбора и защиту. В итоге я психанул забежал в толпу и помер. Стартую следующий забег, в первой же локации я получаю 3 оружия за 6 уровней. Как это работает?
手枪开始很难玩 射程圈太小了和霰弹枪一样 能不能搞自动开枪 自己控制射击控制方向啊?
数值用脚填的? ----------------------- 2026年4月24日更新: 已收到开发者询问回复,已整理反馈,态度值得称赞,遂改回好评 期待1.2.0
不太想刷装备。
我就不知道为什么一个C级任务和第四关的boss要怎么过,人才制作组这个不能向左走的C级挑战要怎么去踩那个法阵??就硬脱时间真恶心人,这个要是不给生成法阵逻辑一辈子差评!!!真气人
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.