
Walk upon a new world and slay foes endangering it. Rogue : Genesia is an action rogue-lite game, where you fight relentless hordes consisting of hundreds and thousands of monsters, make your build, break the balance, defeat bosses and save one of the many worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 2.57/day in the week after.
About
Walk upon a new world and slay foes endangering it.
In this action rogue-lite, you play as Rog.
Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!
You can choose which path Rog takes. Feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!
On this journey, you'll collect many unique and powerful artifacts that will greatly impact your game experience. Harness their power to help you on your quest!
Different avatars with different playstyles!
Do you prefer guns, swords or having an army of summons kill your enemies for you?
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh.... after my first run I never saw an enemy again. Too powerful.
뱀서 유행따라 적당히 나온 수작
This game is fun but I think it lacks identity in a lot of ways, from setting and theme to its game modes. Also it's not generally clear how to succeed in higher difficulties outside of just praying for specific rolls and item combos or grinding out your meta-progression in lower difficulties (which can take forever). I don't think it's a thumbs down, but I do think it needs some love in the form of future updates.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 24 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, German, Korean, Portuguese - Brazil, Japanese, Indonesian, Traditional Chinese, Russian
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ну и ну, ну и класс игра
本来想挑战极限的我坐了三天的牢,忍不住了来评一下。s级世界制作组自己玩过吗,数值设计得太折磨人了吧。本来游戏的画面就很费眼睛,怪物又血厚得离谱,玩起来真的累到离谱又无聊到极点。进入第三幕之后就完全没法玩了,我的攻击还是十万级,小怪的血量已经到千亿级了,精英根本没眼看,还有那个黑黢黢的光线更是折磨中的折磨。本来是想挑战一下,后来发现s级根本就不是挑战而是坐牢,有时停,战斗其实根本没难度,但就是不让人把敌人打死,拖就硬拖。制作组不考虑转换一下思路吗?一款轻度rogue打完一局要几个小时,能获得的局外成长还少得可怜(你们应该看看a级和s级灵魂商店的强化售价有多疯狂),这设计合理吗?(也别提你们的快速模式,s级世界玩家成长根本跟不上怪物成长,缩短路线减少玩家的发育机会反而大大拖长了游戏时长)这样好玩吗?暂且给个差评,制作组能看到的话我就改成好评。 —————————————— 修改:开发者能看到我的测评是一件好事,所以改回好评。我的建议是不要再盲目大幅增强怪物的血量,因为在A级世界玩家的输出已经不时捉襟见肘,我认为S级世界应该有一套新的规则,比如加快敌人的移动速度,在路上遇到BOSS的幻影,或者必须完成关卡挑战才能拿到基础奖励等,让战斗更紧张刺激一些,避免因为盲目增加生命值产生无聊的感觉。
Addictive af. 6/10
풀 클리어 타임이 100시간이라고 잡으면, 이 게임은 3시간만 재밌고, 97시간을 지루할 것 같음. 저는 딱 3시간 즐기고 4시간 지루한 상태네요
Peak. Vampire survivors 2.0
111
挺好玩的,不过攻击破上限后就不想碰了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 10.5K | 89% | $9.74 | |
| $3.6M | 12.7K | 90% | $7.99 | |
| $3.6M | 4.6K | 71% | $29.99 | |
| $3.6M | 4K | 92% | $22.49 | |
| $3.6M | 30.9K | 88% | $4.99 | |
| $3.6M | 15.4K | 94% | $6.99 |