
Walk upon a new world and slay foes endangering it. Rogue : Genesia is an action rogue-lite game, where you fight relentless hordes consisting of hundreds and thousands of monsters, make your build, break the balance, defeat bosses and save one of the many worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 2.57/day in the week after.
About
Walk upon a new world and slay foes endangering it.
In this action rogue-lite, you play as Rog.
Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!
You can choose which path Rog takes. Feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!
On this journey, you'll collect many unique and powerful artifacts that will greatly impact your game experience. Harness their power to help you on your quest!
Different avatars with different playstyles!
Do you prefer guns, swords or having an army of summons kill your enemies for you?
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a hard call for me, but I'm just really not a fan of the balancing. In the very beginning it seemed like there'd be some challenge, but as the game progressed, every run became the same: immediately become overpowered, buy every conceivable upgrade, and then wait for it to be over. And there's other things that just seem like useless features during the "?" stages. Half of the time when you enter that stage you're just fighting mobs again, the same as always. But that's the good result, because the other half you gamble, which usually cannot generate enough gold to even make it compare to a normal fight, even if you get lucky.
This roguelike map progress format doesn't fit the Bullet Heaven Survivor genre at all. Imagine you just start to feel the chaos, then the game cut because you have killed enough enemies, it's not satisfying. Worse, you have to bear this format in order to unlock endless mode and more upgrades.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 24 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, German, Korean, Portuguese - Brazil, Japanese, Indonesian, Traditional Chinese, Russian
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely phenomenal game 11/10. I love "bullet-heavens" or "survivors-like" games from the origin of the genre name vampire survivors, to soulstone survivors, to death must die, to survivors of ragnarok, to greedland, to conquest dark. Rogue Genesia is a huge addition to this type of game, great smooth gameplay, tons of customization for setting and feel, an ABSURD amount of unlockables, a beautifully unique artstyle, plenty of different feeling characters, not to mention the perfect soundtrack. I love this game so much I felt I hadn't paid enough for it so I even bought the makeship plushie. If I could drop 100 positive reviews for this game I would, I cannot recommend it enough for anyone who's a fan of the genre.
It's not the most innovative. It's not the most exhilarating. It does suck you in, and the dev(s) actually give a ♥♥♥♥ about updating and balance. Solid 8.5-9/10 to play when your bigger titles are on downtime.
A genuinely baffling amount of unlocks, engaging gameplay and some truly silly levels of powercreep add up to some excellent survivorlike dopamine tickling.
The gameplay simply isn't as satisfying or engaging as other survivors-likes. There are way too many complex and poorly explained systems crammed into the game when the focus should have been on creating a simple and fun gameplay loop.
还不错的幸存者类游戏,一开始感觉很有意思,后面觉得重复度高而且需要反复刷,趁早放弃了。
It's a very low-tier survivors like hiding behind the cool art style, and it got me. I'm here to spread the word. Also, some feedback. Its not fun when 70% of your level up selection is LITERALLY +1% power/attkspeed/defense/etc.. (it might be 2% i forget) And on TOP of that, each of this very miniscule stat bonuses are saturated into 3 miniscule options. There are +1% damage, +1 base damage in general, and +1 base damage for the map you're on. INSANE, leveling up 15 times in a survivors like and feeling almost no increase in performance or build development. I KNOW there is meta progression you can grind endlessly for this to kind of change, but... its not worth it. Not worth it when there are so many MUCH better options, for example Megabonk Deep Rock Survivor Vampire Survivors Vampire Hunters Halls of Torment And many many maaaany more
What can I say. This game is in the top of the Bullet Heaven genre, up there with Brotato, Magicraft, Ball x Pit, Megabonk, DRG:S and VS. Criminally, criminally underrated. Pure dopamine. Many BH games feel samey after the first few hours because they don't have that feeling of going infinite. But like Magicraft and Ball x Pit, this game doesn't care about your FPS when you're deep into a run. It doesn't put caps on scaling like other games do. It's up to you how mad you want to make it. Also there is literally not a single meta progression system I can think of that this game doesn't have. Just when you think you've unlocked everything, you go back to the main menu and the games like, "oh and there's also this whole other thing as well btw." Other games will have a couple of systems to give you something to do, this game gives you all of them so you never run out of something to do, all of them seamlessly layered on top of one another. And none of them feel bloated because they all change different aspects of your runs through different means. There are hundreds of achievements which unlock new relics, weapons and modifiers, and they are super exciting when they appear. Seeing an orange card and even a red card appear is a buzz. You will be popping achievements left and right. It's soo satisfying completing a run only to see dozens of new unlocks to see in future runs. According to steam, some achievements have been completed by 0.0% of players. I even hit a random FPS snag in the early game and I got the achievement "achieve 3 FPS!" The graphics are beautiful too, reminds me of Octopath Traveller. I cannot recommend this game enough and I truly do not understand how AAA games make millions upon millions while humble little masterpieces like this exist. If you like any of the above games, you need to play this.
完整度很高 成就很多 也可以選擇自動升級或是卡等級手動
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $4.8K | 40 | 82% | $4.99 | |
| $138.9K | 725 | 79% | $8.99 | |
| $27.2K | 90 | 72% | $11.99 | |
| $22K | 149 | 90% | $4.99 | |
| $16.9K | 166 | 79% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 12.7K | 90% | $7.99 | |
| $3.6M | 4.7K | 83% | $39.99 | |
| $3.6M | 2.4K | 55% | $19.99 | |
| $3.6M | 14.2K | 93% | $13.99 | |
| $3.6M | 4.3K | 68% | $29.99 | |
| $3.6M | 17.5K | 84% | $9.99 |