
Based on the board game, Rogue Dungeon is a solo dungeon crawler. It plays like an old-school roguelike, using hand management, card draw and dice rolling as primary game mechanics. Players will need to figure out how best to use their hero abilities, skills, items, experience and luck to survive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I haven't played the board game, however, I have given this game 6 hours in its current state and unfortunately it is punitively random. Yes, there are some strategies you can employ to swing some of the randomness your way, however, there's not much you can do once the dice start swinging against you. Last game I played I burned 3 re-rolls in a combat and rolled 1,1,2,1 - and there's nothing you can do about that :( If the dice roller was based on 2d6 instead of 1d10, it would go a long way to alleviating much of the randomness.
Fantastic game. People leaving negative reviews dont get it, this is a risk management game, much like Space Hulk, or Blood Bowl. There is a lot of dice roll and randomness and its meant to be hard. To combat this you are given rerolls, weapons, armor, magic and special items. The dungeon is deadly, and thats what makes it fun to play. All this is rapped in a very thematic dungeon crawler theme. EXCELLENT They just added a campaign which I am really liking. Here you are given a lot of different types of dungeons that different heroes will do better in and its a breath of fresh air. Lots to this game, have fun.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok so this game is a very interesting one. On one hand I can kinda see how luck of the dice and the difficulty does turn people off. However I do admit that this feels like one of those old classic dungeon crawlers from back in the day (Aka Wizardry and DungeonMaster) All in all this is a game for people who love dungeon crawlers not just for the adventure, but the commitment one must make. Would rate this game 10/10 would die again...and again...and again
A great game that deserves more attention. I own the board game, but actually think I prefer this digital implementation — it really let's me focus on the dungeon puzzle instead of splitting attention with managing board state. The digital version uses the 1st edition ruleset, it would be great to see it updated to incorporate 2nd edition rules. Not a big deal though as there's not a huge amount of difference.
This game is a lot of fun. They did a good job of translating the board game to a digital game. I unlocked all the characters and still like to play it every night. Each run is a good challenge. I like the art and the music. Gives the game a nice dungeon crawl atmosphere. I hope they release more expansions for this. My brother and I both really enjoy playing this game. Easily worth the $10 with all the replay. If you like dungeon crawl/rogue games then you should check this one out.
A fun digital version of a great board game. Gives a really old school tabletop vibe.
Quite enjoying this game... love the dice rolling, differing strategies, and unlocking of characters and such... can't wait for more!
Beautiful old school dungeon crawl ,from boardgame to a digital format....but it needs more patches for fixing crashing issues .After dozens of play in campaign mode I decided to play the non campaign mode...There I realise that the game is crashing in the beging or remain stuck in the intro page....Any idea? or any news about a later patch?
Rogue Dungeon is a digitally adapted solo dungeon crawler developed and published by Cerberus Gate Games, drawing heavy inspiration from classic tabletop adventure systems. Rather than presenting a fast-paced action roguelike, it leans into turn-based decision-making, dice-driven outcomes, and methodical progression. The result is a game that feels like a compact digital board game, where every encounter is governed by calculated risks, resource management, and the ever-present uncertainty of a dice roll. At the beginning of each run, players choose a rogue adventurer and prepare to descend into a multi-level dungeon filled with monsters, traps, merchants, and escalating threats. The core gameplay loop revolves around exploring rooms, drawing encounters, resolving combat, and managing limited resources such as health, food, and consumables. Combat is resolved through dice rolls modified by character attributes, meaning that preparation and stat development matter just as much as luck. A strong roll can swiftly dispatch an enemy, while a poor one can leave both sides wounded. This unpredictability keeps tension high, particularly in later dungeon floors where enemies become more formidable. Exploration unfolds through a structured map system rather than free-form movement. Players choose which rooms to enter, balancing potential rewards against possible dangers. Some rooms contain traders who offer valuable equipment in exchange for gold or stat checks. Others conceal traps that can be disarmed or endured depending on the player’s build and gear. This room-selection mechanic reinforces the game’s strategic foundation, as each decision can alter the trajectory of a run. Entering a risky encounter may yield rare loot, but it may also exhaust precious resources needed for the dungeon’s deeper levels. Progression comes through experience points earned from defeating enemies and surviving encounters. Leveling up allows players to increase core attributes, improving combat effectiveness and survivability. Because leveling can be done at chosen moments rather than automatically, players must decide whether to invest immediately or push further into the dungeon before committing points. This adds a layer of long-term planning, especially when facing the dungeon’s final boss on the deepest floor. The roguelike structure ensures that death resets the journey, encouraging players to refine strategies over successive runs. One of Rogue Dungeon’s strengths lies in its thematic cohesion. It captures the essence of classic fantasy dungeon delving, complete with treasure hoards, lurking beasts, and tense corridor-by-corridor progression. The minimalist presentation focuses on clarity rather than spectacle, emphasizing stats, dice results, and card-style encounters. While the visuals are not elaborate, they serve the mechanical depth of the game, allowing players to concentrate on tactical choices rather than animation. However, the game’s reliance on randomness can be divisive. Dice rolls and shuffled encounters create variability that enhances replayability, but they can also produce frustrating outcomes when luck turns against the player. Success often requires understanding the balance between preparation and risk, yet even well-planned runs can unravel due to unfortunate rolls. For players who appreciate tabletop-inspired uncertainty, this adds excitement. For those who prefer more deterministic systems, it may feel unforgiving. Replay value is one of the title’s key strengths. Each run offers a different combination of encounters, loot, and strategic decisions. Because there is no fixed path through the dungeon, players are encouraged to experiment with varied stat builds and risk-taking approaches. Over time, familiarity with encounter patterns and resource management deepens mastery, making later successes feel earned rather than accidental. Ultimately, Rogue Dungeon stands as a focused, strategy-driven roguelike that prioritizes thoughtful planning and tabletop-inspired mechanics over fast-paced action. It appeals strongly to players who enjoy turn-based systems, dice-driven combat, and the slow burn of dungeon exploration. While its heavy reliance on chance may not suit every audience, it delivers a cohesive and replayable experience for those who appreciate classic dungeon-crawling tension translated into a digital format. Rating: 6/10
Huge, huge fun and addicting as you could possibly imagine...
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