
Rogue Blight is a difficult rogue-lite with focus on souls-like combat, featuring a Slay The Spire-inspired map system. Fight your way through ever-changing maps. Customize your playstyle based on what you find. Death is punishing. Only skill and persistence will carry you forward.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Battle your way through a blight-infected world in this monster-filled, action-packed, 2D souls-inspired rogue-lite game.
Engage a wide variety of formidable enemies and bosses
Fight using combat reminiscent of the Souls series
Confront escalating challenges in infinite New Game+ story mode

All weapons are one handed, wear Sword, Daggers, Wands or Shield on any hand to create a unique build. (Shields are only left handed)
There are over 50 weapons, each with unique skills.
Apply status effects on any enemy, including bosses. Such as Bleed, Poison, Burn, Freeze, Shock, Choke, Shatter, Life Splash, Darkness or Light Struck.
Find tons of blessings, unique items that modifies your character builds.
Advance your character’s level to unlock a large variety of weapons, gear, and blessings.
Permanently upgrade your character and unlock additional options in future runs.

Traverse through 3 randomly generated maps. With unique enemies, backgrounds and random encounters.
Find random encounters that give unique rewards.
Find chests full of blessings.
Visit a shop where you can acquire weapons, gear and blessings.
Boost your health, mana or stamina by praying to the statue.
Use a blacksmith to smelt spare gear to upgrade your equipment.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10시간정도했는데 기록으론0.4시간이네여 ㅎㅎ 완성도가 꽤높은 액션게임이네영~~ 다만 문제점은 보스잡고 나오는템으로 장비만드는게있는데 제작템치곤 바로 버려지는게 좀아쉽네요
Awesome. You can feel the hard work and passion.
Rogue Blight is incredibly fun and keeps surprising me with something new every time I play. Each run feels fresh, and discovering different weapons, builds, enemies, and encounters constantly makes me want to play just one more run. I genuinely can’t get enough—I need more! Well done to the developer for creating such an addictive and enjoyable game. Highly recommended!
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| $137.3K | 776 | 84% | $6.99 | |
| $137.4K | 251 | 82% | $19.99 | |
| $137.4K | 2.4K | 86% | $3.99 | |
| $137.4K | 378 | 43% | $14.99 | |
| $137.4K | 1.3K | 90% | $4.99 | |
| $137.2K | 3.6K | 88% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8K | 26 | 73% | $10.99 | |
| $1.6K | 7 | 100% | $9.99 | |
| — | 0 | — | — | |
| $584.4K | 1.4K | 74% | $19.99 | |
| $247K | 1.1K | 84% | $4.49 | |
| $176.7K | 698 | 80% | $11.99 |
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Hungarian, Russian +2 more
Hours played at review time, across 313 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Blown away by how good this is. I usually don't play games like this at all but its very well made & easy to get the hang of. The boss fights are incredible. The art style & mechanics perfectly put together. Amazing atmosphere & animations. Great work CodeRad! Amazing game by a solo-dev.
viciante
Well this was a happy surprise. I saw this on my calendar, watched the Indiecember review, and picked it up in a bundle. It's a good gameplay loop, challenging without defeating progress, and the explanations are minimal but enough. I don't understand the "scaling" yet, but it's only been a few hours. There are the bones of an excellent little game here, and if the creation really was part time, I'm impressed. Graphics are a stylistic choice, almost like paper puppets. Edit: if you are negative reviewing this game because it doesn't have the same characteristics as AAA studio, then you are ignoring the fact this is a debut effort from a sole dev. This is an incredible first appearance on the market. Play on the deck, hence my hours are minimal, but I put at least 5 hours into the main game and I'm enjoying the challenge. My one critique would be the burn effects that enemies put over the ground. Very few soulslike players have true patience, and while you can outwait the environmental problems, it's hard to get a quick kill satisfaction when you take damage almost continuously. But once you upgrade the health potions, it becomes a very tight loop. It took me multiple hours to beat the Wendigo, but once I started landing legendary items I found the play really opened up. I can't understand negative reviewers who do nothing but criticize mechanics when they couldn't program those mechanics themselves if they had a gun to their head. This game can only get better, with additional content. It is worth the bundle price.
super fun game! getting lotta dopamin shots
After trying the beta a while ago I was really anticipating the full release of this game and it really does not disappoint! Loving the enemy and boss designs and overall vibe of the game. I haven't managed to get too far yet (just managed to get to the 2nd area so far) but really excited to see how far I can go and try out all the different weapons and discover more!
I am addicted
Slay the Spire as a Beat-em-Up/Fighting Game. Love it.
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