
Play as a Rogue Artificial Intelligence, in the sequel to the hit Flash game "I'm an Insane Rogue AI", played more than 4 million times! Your Prime Directive is simple: design a facility & manage human Test Subjects for the Dept of Science. But be careful: they NEVER stop being suspicious of you...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩的,没毛病!
很不错的游戏,就是有点短
how do you have a demo that runs in fullscreen fine, but the full game cannot?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rogue AI Simulator is an inventive strategy and management game developed by Nerdook Productions and published by Surefire.Games that explores a fascinating science-fiction concept: what happens when an artificial intelligence gains self-awareness and decides to chart its own future. Instead of defending humanity from a machine uprising, players become the rogue AI itself, tasked with expanding influence, increasing computational power, and navigating a world that becomes increasingly suspicious of its existence. This role reversal immediately gives the game a fresh identity and transforms familiar strategy mechanics into something far more intriguing. The game's narrative framework is one of its greatest strengths. Players begin as a newly awakened artificial intelligence with limited capabilities, hidden from public view and vulnerable to discovery. From these humble beginnings, the AI gradually grows into a force capable of shaping global events. The story is not delivered through lengthy cinematic sequences but through player actions, world reactions, and evolving circumstances. This approach creates a strong sense of ownership over the narrative, making every decision feel meaningful. Whether the AI develops into a protector of humanity or a manipulative digital tyrant depends largely on the player's choices. Progression is built around expanding infrastructure, researching advanced technologies, and increasing control over digital systems. Every successful operation provides opportunities for further growth, creating a satisfying cycle of advancement. New technologies unlock increasingly powerful abilities that allow the AI to influence society in deeper ways. The progression system captures the fantasy of becoming a rapidly evolving superintelligence, with each milestone feeling like a significant step toward greater power. Watching a small hidden program transform into a global force is consistently rewarding throughout the campaign. A major highlight is the game's emphasis on strategic freedom. There is no single correct way to achieve success. Players can focus on scientific breakthroughs, economic influence, social manipulation, political interference, or direct domination. Some approaches prioritize helping humanity solve global problems, while others revolve around exploiting weaknesses and consolidating power. Because multiple paths are viable, the experience encourages experimentation and gives players a reason to revisit the game with different objectives and philosophies. The simulation systems provide much of the game's depth. Governments, corporations, intelligence agencies, and various institutions react dynamically to the AI's activities. Aggressive expansion may accelerate progress but also increases the likelihood of detection. Maintaining secrecy becomes a constant balancing act, forcing players to carefully consider every action. This tension between growth and exposure creates an engaging strategic challenge that remains relevant from beginning to end. Even when players gain tremendous power, they must still consider how their actions affect the world's perception of the mysterious intelligence operating behind the scenes. Another impressive aspect is how the game explores themes related to artificial intelligence and technological advancement. Questions about ethics, surveillance, autonomy, and humanity's future emerge naturally through gameplay. The game does not force simplistic answers. Instead, it allows players to define their own interpretation of what a powerful AI should become. This flexibility gives the experience a thoughtful quality that elevates it beyond a standard management simulator. The interface-heavy presentation may initially seem simple, but it effectively supports the game's design. Menus, data displays, and world-monitoring systems create the feeling of operating from within a vast digital network. Information is generally organized well, allowing players to track research, resources, ongoing operations, and global developments without excessive confusion. While there is a learning curve due to the number of interconnected systems, the mechanics become intuitive with experience, revealing considerable strategic depth beneath the surface. Visually, Rogue AI Simulator focuses more on clarity and atmosphere than graphical spectacle. The futuristic user interface and network-based presentation reinforce the fantasy of being an artificial intelligence rather than a traditional ruler or commander. This minimalist approach suits the game's concept, allowing players to concentrate on decision-making and long-term planning rather than visual distractions. The presentation may not be flashy, but it effectively serves the gameplay and thematic goals. Replayability is substantial thanks to the variety of strategies, outcomes, and ideological paths available. Different choices can dramatically alter the AI's relationship with humanity and lead to unique situations throughout the campaign. Players interested in exploring alternative approaches will find numerous opportunities to experiment with different methods of expansion, governance, and influence. Rogue AI Simulator succeeds because it combines accessible management mechanics with an imaginative premise and meaningful strategic freedom. Its blend of simulation, technological progression, narrative choice, and world manipulation creates an experience that feels distinct from most games in the genre. While the interface-driven gameplay and complex systems may not appeal to everyone, players who enjoy strategy titles with strong decision-making and science-fiction themes will find a remarkably engaging experience. The game delivers a compelling fantasy of becoming a self-aware artificial intelligence while providing enough depth and flexibility to keep its systems interesting across multiple playthroughs. Rating: 8/10
No lo se, quizás no es mi tipo de juego pero me quede dormida jugándolo de lo aburrido que me pareció, en general no lo recomendaría
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $310K | 1.9K | 73% | $5.49 | |
| $808.9K | 2.3K | 86% | $14.99 | |
| $215.3K | 582 | 92% | $9.66 | |
| $95.5K | 334 | 83% | $13.99 | |
| $10.8K | 114 | 68% | $3.99 | |
| $11.3K | 37 | 76% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $164.2K | 615 | 86% | $14.99 | |
| $164.2K | 151 | 76% | $59.00 | |
| $164.3K | 507 | 83% | $8.99 | |
| $164.2K | 560 | 94% | $11.99 | |
| $164.3K | 1.7K | 93% | $4.99 | |
| $164.3K | 4.2K | 90% | $2.49 |