
Take part in a space program. Design spacecrafts and send them off to explore the vast expanses of space. Experience the real scale of the Solar system and the size of its celestial bodies.
Modeled estimate, not a reported figure. How we estimate →
About
"Rocket Science" is a declassified Soviet Union space program that aims to conquer Mars and the entire Solar system. According to official documents that have been unearthed, it consists of the following main stages:
===== Source =====
Stage 1. From 20 February 2000 [Operational]
Transfer to a designated person control of an abandoned Soviet cosmodrome located at the coordinates 50° 35' 13" N and 130° 23' 50" E ... as well as all the stockpiled spacecraft components, so that assembly and launchpad operations can be carried out in order to find optimal configurations for putting cargo and satellites into Earth and near-Earth orbit.
Stage 2. [Approval in progress]
Organize the building of a new-generation space center on the cosmodrome site. Restrict the construction of surface buildings so as to ensure the facility's security and secrecy. Give the go-ahead for the construction and commissioning of underground facilities. Transfer the facility from state financing to full self-sufficiency.
Stage 3. [At the planning stage]
Conduct R&D on super-heavy rockets capable of delivering equipment, cargo and people onto the Martian surface. Start building an extraterrestrial base and ensure the continuous flow of supplies to it.
Stage 4. [Data corrupted]
===== End Source =====
Take part in the first stage of the space program right now!
Assemble spacecraft and rockets from over 30 available parts with varying physical parameters. The parts can be joined together through a system of connectors and slots. This significantly reduces the number of non-viable configurations without limiting the flights of your imagination.
Put the rockets under your direct control or make flight plans and launch automated missions. But remember that going into orbit around a real planet is far more complicated than orbiting an asteroid.
You've never been on Everest? Have you dreamed of visiting the Moon? Just send a spacecraft there and enjoy the view you'll get.
The Solar system and celestial bodies are modeled to scale (currently all inner planets and their sattelites are available for exploration).
A physically accurate simulation of the Earth's atmosphere with a seamless transition into space will make your game session unforgettable.
The planets' surfaces are generated from NASA elevation maps, and a procedural approach control is used to add fine detail.
Realistic rocket physics and orbital mechanics.
Speeding up of time by a maximum factor of 10 even while the engines are running.
More than 75 parts are available to design your dream spacecraft: command modules, engines and fuel tanks, control and orientation systems, structural elements, decouplers and docking ports, as well as batteries and solar panels.
Detailed configuration of some rocket parts and the ability to change their physical parameters.
The engines use real fuel pairs rather than an abstract "fuel" and "oxidizer".
And much more in future updates. You can examine the development plan in the Early Access section of the game page.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall a good game. The rendering of most celestial bodies is mostly very accurate and stunning. There are however some issues with celestial bodies not rendering, but those are mostly objects that are in the outer solar system. My biggest regret about this game is that there isnt as many components as i thought there would be. Im willing to bet more will be added soon. As you can see i only have a couple days worth of hours on here, and i am an amateur. I wish that there was a system where you can connect two ports in a rocket payload, similiar to the lunar modules in the apollo missions. Unfortunately the community around this game isnt big, so there isnt much of a comprehensive tutorial or guide for newcomers. I still have yet to do a successful orbital rendezvous for docking. If there was an option to choose a location anywhere on earth for a space/launch center that would be great, as well as add more NASA/western rocket components, it would add a substantial amount of flavor to the game. 4/5 stars.
bug太多了,组件种类和数量太少了,很难发挥创意。还有一个逆天的节点连接,严重限制了飞船和火箭的设计,大推力的几个发动机都没有摇摆能力,整流罩更是逆天,不知道哪个天才的创意,火箭直径也只有几种,可拼出来的火箭构型及其有限,可以说没有什么可玩性。发射场也只有毛子的高纬度发射场,不知道是哪个幽默爱国毛子的创意。机动节点的操作体验也很差,各种界面的UI设计也是一坨,唯一的优点就是真实太阳系,等更新吧,现在不推荐玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's good, especially considering one person made it(I think), it's less customizable than juno new origins but has better graphics and physics, overall a solid 8/10 game would recommend
感觉是个底子不错的游戏,不过目前内容太少并且没有中文,没有游戏社区,基本上没有玩家交流的内容,发评论之前特意去贴吧B战小黑盒上看了一下,基本上没有任何玩家交流的内容,并且bug挺多的,新手教程阶段我就碰到了一个恶性bug导致新手教程过不去,所以游戏还需要进行很大的优化,可以理解为早期KSP,但是如果内容做全了会比KSP1代的上限高,在此先给个好评鼓励一下,未来可期。
Game really needs to be made easier as it is far too difficult and there are no pre-built fun parts. Maybe add some easy missions, a space shuttle, Apollo V etc, something so that people can actually get into the game without having to memorise 500 parts ie make it a game and think of how to move players through a gameplay experience in a way that is not a learning cliff. Edit: As you can see, the developer did respond to my review which is very kind of him. I think this game has a lot of promise, changed from negative to positive recommendation as it looks like this developer is focused on living up to the game's potential.
看到作者更新了6年才买的,希望能早点到正式版,支持一下作者
будет лучше чем ksp 2
жду оновлень
anjay keren mirip ksp sama spaceflight simulator 2
I haven't played much of this game, just loaded it for first time to take a look. Right off the top, I notice radial in/out are wrong and don't match KSP which I believe was correct. Radial in is supposed to be nose pointing towards the body you are on or orbiting (aka down) Radial out is supposed to be nose pointing away from the body you are on or orbiting (aka up) Instead the game puts me paralell to ground - as in on it's side.
Players by region
Where this game's players are, estimated from review languages.
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