
Half a year after the events of ROBOTICS;NOTES ELITE, Kaito Yashio is introduced to Itaru Hashida through Nae Tennouji. Unsettling incidents start occurring all around them, harbingers of an event that will again plunge the world into chaos.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 295reviews | 67% | — | $157.8K |
| $59.99 | 63ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First of all, didn't [i]really[/i] know what this was, decided that it would be a safe bet to read R;N DaSH based on the release date. Even though every SciAdv title has a great amount of funny bits mixed into the darker themed dramatic plots, it's been a while since I read a straight-up comedy SciAdv spinoff. So this was refreshing. A lot of stuff is a "My Darling's Embrace"-vibe crossover involving the Robotics;Notes cast and DaSH chilling in a festival setting and exchanging tons of goofy dialogue lines and unserious encounters, all in that slice of life pace we get used to while reading R;N Elite. While the focus on slapstick comedy, cliche situations and overall "anime beach episode" mood is similar to My Darling's Embrace, some routes really hit the mark and turned out to be much more than just wholesome ridiculous stuff. So in order to give credit to high highs and warn about the spinoff's low lows, I decided to give the phases (routes) my personal ratings based on how I felt reading them. [b]FESTIVAL PHASE #1/#2[/b] (the introduction prior to the point where the story branches out into Character routes) Pretty shallow substance-wise, mostly relaxed festival mood and fanservice that set the expectations for the remaining routes to be kinda low, though to be fair the dialogue always delivered anyway. If all of the routes were substantially as much of a nothingburger as the common route, I'd get bored, but as I mentioned, some developments in the subsequent phases surprised me and dispelled all my doubts and worries. [b]PHASE AIRI[/b] - just an easy B tier for me: simply not a big fan of this trope, it wasn't bad per se, but I didn't care too much about either the premise or the dialogue personally, tbh. Not much to really say here, a lot of cliches in the novel and this one got dragged out for way too long for my taste. [b]PHASE FRAU[/b] - i love the @channel slang and all the characters "from the same planet" as DaSH put it, so this was enjoyable for me throughout the entire thing. Ridiculous plot, high quality dialogue, some feelz. I gave it an A. [b]PHASE SUBARU[/b] - didn't expect much to be honest, but what do you ♥♥♥♥♥♥♥ know, suddenly I'm in tears mid-read. The way the absolutely beautifully written emotional conversations were delivered, the brilliant voice acting, the way the human feelings felt genuine and transferred all the inner struggles through the screen. Man. Favorite route for me, perhaps just hits close to home. Obviously a biased S rating, the hilarious parts were great as well. [b]PHASE JUNNA[/b] - very slow and the plot isn't that interesting, but the dialogue once again shines throughout, and towards the end the action also gets pretty fun. Even with the same "filler beach episode" vibes, the phase delivered lots of smiles, sweet vibes and then ended with a blast. A tier with a minus (for stupid overforced cliche "confidence-building" training routine) [b]PHASE NAE[/b] - good change of pace: action packed, more serious tone, overall aight, not the craziest plot twists and some questionable developments even, but bearable since the faster pace doesn't let the narrative dry out too much and it doesn't end up dragging out for longer than it should imo. The rating would be around B. [b]PHASE AKIHO[/b] was straight up painful to read most of the time, the display of Kai having npc rizz and Aki suddenly being an introvert who doesn't share what's on her mind and is suddenly all quiet and self-contained until the very end?.. They just decided to give the characters the most uncharacteristic characteristics ever out of nowhere, with the punchline and plot twist being - you guessed it, them deciding to stop being utterly, hopelessly regarded and finally overcoming invisible obstacles they built for themselves... I mean, jeez, the ending still delivered, I guess?.. But they didn't have to make everything leading up to it [i]this[/i] insufferably cringe and frustrating to read. D for making the characters act in an unspeakable awkward manner out of nowhere, A for the ending that could've happened even if the route wasn't as much of a pain in the ass to read. Felt completely unnecessary to strip the brains, charisma and other distinguishing features away from the characters just to stall out the big euphoric reunion for this long. The ending overall was hype, they wrote some action sequences in a serious tone, R;N Elite final battle style, while mixing in emotionally charged dialogue and flashing out every character involved. Great way to give everybody more time to shine after the individual character routes had been completed. Even though I'm fulfilled - man, I'll miss Tanegashima. Crimson Phoenix's rambling on twipo and wholesome YANABAYASHI_URUKA always responding and being adorable and naive, other lab mems twipo interactions (no Lightning-Fast Neidhardt or KatsuoHana tweeps though? Smh. Wall punch), the amount of references and throwbacks increasing throughout the game - love it. The [i]crossover[/i] label pays off. Since the game was released in 2019, I always wondered: does playing this game after SciAdv #4 and #5 matter? Does the chronology matter? - well, not really, there are some minor references, but generally after SG & SG0 & R;N Elite you should be good to go, the other stuff is super vague, you'll get it if you know what DaSH is talking about, but there won't be name-drops, so it should be fine even if you don't. Also, beware of a sudden game CraSH waiting for you in the wild, I had to force skip half of a route once after I had one. Nothing too devastating, but I would still recommend keeping that in mind and saving often.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
| $34.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
painted my screen white whenever frau-tan was on screen... Duhuhuhuhu... ok but seriously was not as bad as i expected. airi route was mid but the rest was pretty ok. nae route, aki route, and daru route were good. and etc
Robotics;Notes DaSH é um visual novel da série Science Adventure e a continuação direta de Robotics;Notes, portanto é necessário ter jogado o primeiro para entender a história. O jogo se passa um ano e meio após os eventos do primeiro e traz o personagem Daru de Steins;Gate para dividir o papel de protagonista com o Kaito; Daru se enturma com os membros do clube de robótica e eles se preparam para um festival para homenagear os feitos do clube no ano anterior, mas durante o evento o vilão do jogo anterior retorna e ameaça destruir a ilha com um robô gigante, restando aos heróis impedi-lo. O maior problema desse jogo é que ele dá um péssima primeira impressão, vide a premissa clichê de retorno do vilão, os personagens flanderizados (com menção honrosa à Frau), além do excesso de fillers e fanservice em momentos inapropriados para tentar sustentar uma narrativa principal fraca. A qualidade do roteiro melhora um pouco em algumas das rotas de personagens (Subaru, Nae e Akiho), mas ainda sim elas são bem medianas e "mais do mesmo"; o roteiro só fica bom mesmo no ultimo capitulo (Daru). A jogabilidade foi simplificada: não há mais sessões de QTE, os "Kimijima Reports" são bem mais fáceis de achar e só aparecem no começo, fora que o "Twitter" do jogo agora é meramente ilustrativo, não lhe dando opção de responder comentários e nem interfere nas rotas. Os cenários de fundo agora incluem NPCs, o que é meio estranho pois eles são imagens paradas e o estilo não combina com o modelo 3D dos personagens importantes. Outro problema desta versão são os bugs que fazem o jogo fechar sozinho (ou de deixam numa tela preta) que até então não foram corrigidos. Nem mesmo o patch do "Committee of Zero" consegue corrigir isso, portanto o único jeito de chegar ao final é ficar salvando a cada 3 minutos, reiniciar e dar load sempre que travar. Não recomendo, infelizmente.
Recomendado solo si quieres ver mas de los protagonistas de R;N y que están haciendo después de los eventos de R;N, es un poco difícil soportar a Daru y la historia es menos seria que el juego principal pero tiene sus momentos. Por desgracia el juego esta muy mal optimizado y se crashea mucho, es necesario guardar muchas veces.
This is the worst SciADV entry I ever played. Unfortunately needed to enjoy Anonymous;Code. I recommend anyone who want to play the game to just not playing it and instead spoil yourself on a review. Only the true ending is worth it This game is a waste of time.
ロボノ本編から1年後のファンディスク的な位置づけ。 ELITE楽しめたなら十分楽しめると思います。 ただ、既出ですがたまに場面転換で暗転したまま帰ってこない不具合が放置されてる。。 1ルート1回は起きるくらいには頻度高いので小まめにセーブしましょう。
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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