
"Robot Hospice" is a 2D pixel art adventure game where beloved robots spend their final days in a hospice. As a new staff member, you will gently yet painfully bid farewell to these cherished machines that once lived alongside humans.
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About


"Robot Hospice" is a heartfelt adventure game about bidding farewell to beloved robots.
A place where cherished robots spend their final days, the Robot Hospice.
As Elis, a new staff member, you will interact with these robots, share their memories, and face both partings and self-discovery along the way.

Your goal in this game is to see all five robots through their final moments.
By talking to the robots and strengthening your bond with them,
you will learn about their past and their final wishes.
🖤 Your choices in conversations and actions will shape how you say goodbye.
Do your best to give them the most peaceful farewell possible.
The story unfolds in a world depicted with charming 2D pixel art and accompanied by classic Famicom tunes.
Immerse yourself in an atmosphere filled with warmth and nostalgia.
🕒 1 to 2 hours
Genres
Stats
Languages: English, Traditional Chinese, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
役目を終えたロボットたちと関わり、元気づけたり元気づけられたりするゲームです。 [spoiler]いい話でした[/spoiler]
Very adorable and emotionally devastating. The letter 'f' in most of the translated text was messed up but it didn't affect the legibility of the game at all!
很棒的游戏 细节很到位 感人向 推荐游玩
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Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked the way this game got me thinking about my relation with long-time or beloved household objects: e.g. I don't throw away or recycle really old laptops, I still keep them and they theoretically work, I like holding on to my old smartphones, etc. When you're with a piece of technology or a gadget for a long time, in a way it becomes an extension of yourself. The game also had a fun structure to it, the focus on a small setting meant that each small change to the environment felt significant, from characters vanishing, to bamboo shoots popping up. The addition of the flower-decoration system as a secret side quest was also nice, reminded me of those older Game Boy games which often felt mysterious when you found something you could change in an otherwise-static environment. I enjoyed Tetra's character the most, kind of this hard-to-get-along person who seems to put up a lot of barriers to getting to know them, but like there is some part of them that wants to connect with others...
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $298.8K | 1.7K | 80% | $9.99 | |
| $20.8K | 46 | 100% | $19.99 | |
| $1.7K | 5 | 100% | $9.99 | |
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