
A dungeon crawler shooter where enemies won't move or attack you while you're standing still. Use your tactical skills to avoid being surrounded by the robots as you unfold a rich story full of love, hate and machines!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 24reviews | 79% | — | $3.2K |
| $9.99 | 18ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
It appeals to me because it rewards me for how I play turn-based games: never stopping and guns blazing.
https://youtu.be/izoCB_JdDFE Light puzzle and planning that moves at a fast pace delivers an experience that ramps up smoothly with the player's understanding.
The game is alright but the way you move gets annoying quickly. You can only move in four directions, and you have a semi-grid you walk on, thing is, you don't move on the grid exactly, you have to be 51% on a tile for your shots to hit, even if the enemy your trying to shoot is wider than a tile itself.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 24 reviews with recorded playtime.
Right for every kind of players, not too difficult but always fun. Easy to learn, the difficulty increases every level without making missions impossible to accomplish and the variety of the enemies make the game varied (you have a Robopedia too to see every robot you've met). Cutscenes are nice and funny.
Very nice game, underrated, everyone should know this game playing it! Awesome!
I only got as far as the 2nd level. Unfortunately I found the game incredibly boring and struggled to motivate myself to play it. Maybe this just isn't my genre? Hopefully I'll get round to giving it another go and get into it more. Just in case anyone wants to know..... I played it on the Steam Deck (through the TV), and it worked straight out of the box.
RoboPhobik is a handheld (Nintendo Switch)/console game that's also been put on Steam as a bit of an afterthought, as it's very much designed for the handheld/console gaming audience. It's a very poorly done Nintendo Switch port which probably was a contributing factor to the abject failure of the game on Steam (see below for peak player counts). One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience. This is a hybrid top down(ish) puzzle action shooter, a strange combination. The idea is that you plan your moves out puzzle style and enact them while the enemies do their moves, and if you got your squares and planning right, you shoot them, they don't shoot you, and you negotiate the puzzle bits. Planning moves ahead firmly puts this into the puzzle genre, and that's fine, but the execution is flawed, and not just because this is a bad Nintendo Switch game. This is an unusual experience based predominantly on the gimmick that your enemies only move when you do, this is fine I guess, it's been done before by better games. But the problem is that if you move like a fraction of a centimetre the enemies go through a full attack cycle... that makes the game more frustrating to try play than anything else. Couple that with the poor Nintendo Switch aspects of the game and a few other technical flaws, you can see how this failed to appeal to gamers on Steam. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 110,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? RoboPhobik has the cash grab price of $10 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $10 asking price for this game could get you games like "The Vanishing of Ethan Carter", "Yakuza Kiwami" or "Subnautica". Quality, professionally made games like those are frequently on sale cheaper than this. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Es un mezcla de acción y cierta estrategia, que no está nada mal. Por desgracia, abusa de situaciones en las que te salen muchos enemigos. Está hecho para que te pares y pienses, pero se pasa. Aún así me ha gustado.
Good concept with an interesting plot and fun dialogue (I laughed out loud several times), but it's honestly far too brutally difficult. That's my one complaint about this game, which I otherwise would have loved. I struggled a lot after the first handful of zones, even with the enemy respawn time set to Low. I ended up cheating to push through and see the ending because I liked the characters so much, but then discovered that I needed to rescue all of the scientists to see the actual ending -- which likely would have explained a handful of mysteries that were left unresolved in my playthrough. Oh well.. there's no way I'm ready to go back and do that, especially after suffering through the last few zones and the final boss battle which killed me even while cheating -- I'm honestly not sure that fourth form is possible if you're playing legitimately. This is a good game at its core, so I hate that I can't recommend it, but it honestly needs more generous difficulty settings in order to be playable -- at least by casual players like me. Maybe I'm not the target demographic for a game like this, but I really wish I was.
Great game, it's really fun! I love the story and all the playable characters involved. The graphics are good and allow to run the game smoothly, really appreciated!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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