
DUNK FROM SPACE in the 1st basketball roguelite! Smash and blast in the replayable single player and coop campaign: buy robots, upgrade their stats and unlock tons of new skills. Choose your path among different opponents, traps and rewards.. Up to 4 players versus where every match is different!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 95reviews | 96% | — | $35.4K |
| $14.99 | 28ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Criminally underrated, awesome party-sports game. Definitely worth a buy for the solo co-op, or PVP!
My first initial impressions of this game were, "This looks like a lot of fun" And I wasn't wrong in the slightest, if you could imagine a mix of Mario Strikers Charged, NBA Jam but with robots instead of humans, you would be close enough, this game offers quite a bit more, despite what looks like being limited with only 2 vs 2. You can play co-op on the same PC, single player campaign, and endless mode or one off games against the CPU, an online mode is coming soon. Extremely simple to setup yet challenging to play, simply purchase your starter two robots, upgrade them a bit and play whatever mode takes your fancy, I recommend playing through the tutorial first. I started with campaign and found the first game challenging but managed to win it, after getting the hang of scoring, each game after this was a pleasure to play, I didn't win any of them comfortably, the game on normal is extremely fun and challenging. You have to fight for the ball by ramming your opponent and using power ups, you also need to work with your team mate in order to score a DUNK (Goal) or defend your Hoop, sometimes there are hazards that affect both teams like rolling spikes, jump pads and more! Each robot is armed with a weapon (which can be upgraded) to help win the ball back or stop someone scoring. With each game you win, you earn money, this can be then be spent on upgrading your robots or buying different robots. I would have to liked to customise the robots with different looking parts and colours, hopefully this will get added in a future update. The Robot graphics are big, chunky and colourful, they look great, and move exactly how you expect a big chunky robot to move and there were no performance issues at all. Sound is good with the usual zaps and clanks associated with robots, the title music was pleasant enough to listen to. Whether you want to play solo or with friends, I highly recommend this game and look forward to future updates! GamerPauly Plays & Chats Robodunk (Video Review) https://youtu.be/t-4DjfhBjCo?si=7Ame3Dxgrx3n_AsY
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Spanish - Latin America
| $14.99 |
| 26ratings |
| 84% |
| — |
| not modelled |
| $2.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played through a large portion of the campaign with my younger brother and had a blast. The game's core mechanics are very well polished. Unfortunately, cracks began to show as we kept playing: sometimes upgrades were given instead of level ups, once a cpu reversed my space dunk by kicking the ball out of my hand, grabbing the ball, and then scoring 4 on us without touching the ground to win the game (this may be a feature, but I was unable to recreate it in the practice mode), once my brother rammed a cpu after bouncing on a trampoline and the cpu got stuck on top of the level border, and I've seen the stats of robots change after I bought them. While these bugs were few and far between, they still damaged the experience more than anything else in the game because everything else was so well done. The solo experience however, is more boring. The teamwork element of the game is the most fun for me, so removing that already hurts the game. Additionally, as I was trying to settle into the solo experience, I switched my character select mode to semi-automatic and discovered that attempting to cpu alley op as p1 makes the ball levitate towards your player regardless of who is holding it. This depleted my already minimal interest in playing alone, so it may be fair to say that I didn't give it a real chance. As a final note, I wish there was some more consistency to the hazards. Particularly the trampolines seem like they could be a lot of fun. While we could occasionally make use of the randomly placed trampolines (and have a lot of fun doing it), I think it would be more interactive, strategic, and consistent if they were placed more deliberately. For example if certain maps had trampolines in certain spots. This would also make the maps more than backdrops. tldr; This game is a ton of fun with friends, but I can't really recommend the solo experience. Bugs are prevalent but mostly benign
говно полное
[b]“DUNK IS LIFE”[/b] [i]-The first self-aware robot[/i] [hr][/hr] Holy hell, [b]Robo Dunk[/b] is stupid fun. Who knew that to elevate a basketball-type games you only needed to lean into the cool factor and srtip the mechanics down to their simplest components as nuance will emerge naturally if the game is as correctly balanced as this one. [h1]Gameplay[/h1] It’s basketball, but… It’s 2v2 You can ram your opponent to make them drop the ball, you can shield for a brief moment when you have the ball, you can pass, but not shoot, you can only DUNK. Each unlockable robot has its own special move, a weapon if you will, as well as a spread of 4 stats unique to them. The roguelite part comes from the campaign mode, where you’ll be playing matches against increasingly stronger opponents, each match earns you money to use on either permanent robot upgrades or to unlock mods as possible run rewards from matches, as losing a match will make you start over again. Endless mode however has that full-on roguelike-arcade feel if you don’t care about progression and just want to jump straight into the full experience instead of a slow buildup. [h1]Story[/h1] Zany, silly, but at the same time interesting and fun to read through. You only know you’re tasked by a being called the Overseer to participate in the universe’s largest Robodunk tournament, unlocking more of the story later through matches as lore logs to flesh out the setting. [h1]X-Factor[/h1] Normally limited to hand drawn animation because of time and money constraint, having the robots move in a choppy, but consistent, framerate was a stroke of artistic stop-motion genius that adds to the style without suffering, and even enhancing, clarity due to the frames being the essential information you need to know. Despite the simple nature of the controls the game has a very satisfying emergent complexity and tactics that the also masterfully crafted CPU will also start to adopt as you progress through the game. Robots, upgrades, weapons, etc. it may look simple, like someone’s first game, but if you like me have played videogames for over 20 years you can understand how well crafted this title is. [h1]Downsides[/h1] None. Seriously, it doesn’t set itself up like other games to try and climb mountains with story or game complexity, going instead for a much simpler, fun approach, and despite that it leaps with a wide margin over any obstacle it puts itself against. [hr][/hr] The best sports game of all time standing at a deserved… 85 reviews!? It’s criminal how overlooked this game is, fully worth the price, play it, review it, suggest it, and try to make this a hit if you can, it deserves more. DUNK IS LIFE
Everyone should buy RoboDunk It is Robo and Dunk what else should I say?
Feel the DUNK. Embrace the DUNK. DUNK!
I bought Robodunk on sale on a whim, because I wanted more options in coop games I could play with friends via remote play. Robodunk does not disappoint. The Gameplay is frantic, the faux lego look very charming, and the rogue"lite" aspect, makes it so, that meaningful progress is always only a few matches away. Highly recommended for rogue fans especially if you have a friend to join in, with you.
Fun game to play with my son. He enjoys the designs as the bots were originally created with legos.
Too chaotic for me to enjoy.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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