
Become the legendary part man, part machine, all cop hero and deliver justice in Old Detroit.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 27.43/day in the week to Aug 22 → 23.86/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 37.5Kreviews | 87% | — | $21.8M |
| $44.99 | 26Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9号,出毁灭,不愧是坤战警,一击爆了
Incredible game for fans of the original films. Captures so much of the grit, the feel and the power fantasy of being Robot Cop. The gun boards are a great way to create different builds and customize to your preferred playstyle, as well as to create the infinite explosive death wand that you wave vaguely around the room until everything is confetti. investigation portions are fun and exploring the entire map feels rewarding as well. Writing is superb, although the returning characters voice acting isn't always up to snuff. the weakest part is the station stuff, slow lumbering and kinda plodding plot wise too. Still a barrel of beans in the wind, twisting without fate or chance. #BEEF
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Jul 30 → 29.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Simplified Chinese*languages with full audio support
| $39.99 |
| 7.2Kratings |
| 84% |
| — |
| not modelled |
| $3.99−90% | 864ratings | 82% | #61 | not modelled |
| $39.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a great game and captures the spirit of the movies perfectly, but sadly, in the device I'm using to play it even though it goes great at 720p the game it's not optimized at all and it shows, and mind you I'm not talking about trying to play on ultra setting or anything like that, I'm saying that it's prone to crash and even force system reboots, all randomly. Still, there's a great robocop experience in there so, recommended no doubt.
Старий фільм категорії "Б" отримав таку ж гру... Хоча ні, вона вийшла гіршою, бо не містить в собі якісної сатири чи належної критики культури корпоративної Америки. Геймплей тут кривий, стрілянина відверто погана (навіть з прокачкою основного пістоля), а боти тупі, як пробки. Левел-дизайн примітивний. Озвучка і анімації - пососні. Сюжет затягнутий і нудний. Загалом, він аж ніяк не доповнює собою цей всесвіт. А головний злодюга історії - нехаризматична чмоня. Є зайвий бектрекінг на одній великій локації, яку будемо декілька разів повторно зачищати. Найбільша проблема тут з оптимізацією: місцями були просадки до 20 ФПС, що дивно з такою-то графікою. Та й вся гра відчувається доволі сирою, прямо смердить маленьким бюджетом. Не шкодую, що пограв у неї, але й бажання перепройти на "Новій грі+" теж не виникло. Поставлю їй 6/10. Можу порадити тільки фанатам цієї кіносерії та любителям духу 80-х, який частково був переданий.
Serve the public trust. Protect the innocent. Uphold the law. Upvote this game.
It's an okay game, shooting feels pretty good. Just watch some videos and you'll quickly see if it looks interesting or not. It's quite story and atmosphere focused. But, simple rule I've made for myself, a game that requires upscalers and/or framegen to run well, gets a thumbs down. Until developers start optimizing their games, they get the big red finger.
"Dead or alive, you're coming with me!" A absolute feast for anyone who grew up on classic 80s action movies. Pros: Peter Weller back as RoboCop — purely epic voice work. The Auto-9 shreds through enemies, complete with glorious gore and dismemberment. You truly feel like a walking tank: absorbing bullets and kicking doors open. Iconic theme music gives instant chills. Cons: NPC face animations look a bit dated. Movement is slow, but hey, you're RoboCop. Verdict: 10 parking tickets out of 10. Buy it, clear the streets. Option 2: Meme / Direct How to play RoboCop: Rogue City: Turn on the 1987 movie theme music. Draw the Auto-9. Turn Detroit criminals into red mist. Issue a fine for littering. Teyon delivered pure, unadulterated 80s nostalgia with zero fluff. Gunplay feels heavy, brutal, and extremely satisfying. 10 explosive rounds out of 10. Must-play.
Графика уровня игр 2016, с самой худшей оптимизацией, хуже киберпанка и сталкера 2 до нового патча. Геймплей 1го крайзиса. Для фанатов вселенной мб круто, но как полноценная игра 2023го года - полное дерьмо
If you liked the original Robocop movies, you will love this game, it gets a bit repetitive, but it is a fun game.
[h1]RoboCop: Rogue City, the rare FPS where walking slowly makes you feel unstoppable[/h1] [i]RoboCop: Rogue City[/i] understands its main character better than I expected. RoboCop does not sprint around arenas or slide behind cover. He walks. Slowly. Directly toward the criminals unloading entire magazines into his chest. And somehow that is exactly why the combat works. This is not a shooter about being faster than everyone else. It is about being a walking armored problem that Old Detroit increasingly regrets shooting at. [hr][/hr] [h2]The Auto-9 never stops being satisfying[/h2] The Auto-9 could carry half the game by itself. The burst fire, mechanical reload, accuracy, and the way enemies react when RoboCop starts clearing a room all feel right. There are other weapons, but picking up an assault rifle often feels like borrowing somebody else's gun. The Auto-9 is [i]his[/i]. You can also throw objects, grab enemies, punch people through furniture, and generally turn every room into an insurance claim. [quote=Me, entering another room full of armed criminals] You guys have seen RoboCop before, right? Why are we still doing this? [/quote] [hr][/hr] [h2]Old Detroit actually lets you be a police officer[/h2] What surprised me most is how much time Rogue City spends on ordinary police work. You investigate crimes, scan evidence, question people, look for stolen property, and sometimes deal with incredibly minor offenses. There is something deeply funny about stepping away from a huge gunfight so RoboCop can investigate illegal parking. But it also gives the game personality. [list] [*][b]Illegal parking:[/b] justice has arrived. [*][b]Graffiti:[/b] apparently also my problem. [*][b]Drug operation:[/b] okay, now the Auto-9 makes sense. [*][b]Random citizen complaint:[/b] even cyborgs cannot escape paperwork. [/list] [hr][/hr] [h2]The RPG elements fit better than expected[/h2] Rogue City has skills for combat, armor, scanning, engineering, deduction, psychology, and more. Some simply make RoboCop stronger, while others open new dialogue or investigation options. I preferred those. Finding extra evidence or understanding how to handle a conversation makes RoboCop feel like more than a walking turret. The game also gives you choices between following the law exactly and showing a little humanity. That fits Alex Murphy perfectly. How much of him is the machine following directives? How much is still the man underneath? [hr][/hr] [h2]Peter Weller makes a huge difference[/h2] Getting Peter Weller back was absolutely the right choice. That calm, mechanical delivery immediately sells RoboCop, whether he is threatening criminals or answering someone with complete deadpan seriousness. The game takes place between [i]RoboCop 2[/i] and [i]RoboCop 3[/i], and it clearly loves the movies. Old Detroit, OCP, the police station, commercials, familiar characters, corporate nonsense, music, and visual design all feel like they belong in that world. It is fan service, but usually the good kind. [hr][/hr] [h2]It remembers that RoboCop is still Alex Murphy[/h2] Under all the shooting, the game spends a surprising amount of time on Murphy's identity. RoboCop experiences malfunctions and memories, while OCP treats him like expensive equipment that needs to be monitored and repaired. The psychological evaluations are especially fitting. A corporation effectively owns this man, checks whether he is functioning correctly, and still expects him to act human enough to serve the public. That is very RoboCop. The writing does not reach the original movie's satire at its sharpest, but it understands the conflict between Murphy and the machine. [hr][/hr] [h2]Being RoboCop also means moving like RoboCop[/h2] RoboCop is heavy. You feel every step. Turning is deliberate. Running is closer to aggressive walking. For the fantasy, it is perfect. For backtracking because I missed one piece of evidence three rooms ago? Slightly less perfect. The slower movement also makes some side activities drag more than they should. Authenticity occasionally wins a fight against convenience. [hr][/hr] [h2]Normal criminals are more fun than bullet sponges[/h2] The combat is best when RoboCop walks into a room of normal enemies and completely ruins their day. Those encounters are violent, fast, and satisfying. It gets weaker when difficulty simply means enemies have much larger health bars. Suddenly the walking tank fantasy becomes standing behind cover and repeatedly shooting another walking tank. Some bosses expose how simple the combat systems really are. I would rather fight twenty regular criminals than spend several minutes reducing one giant health bar. [hr][/hr] [h2]There is some obvious AA jank[/h2] This is not a massive blockbuster production, and sometimes it shows. Character animations can be stiff. Facial expressions occasionally look stranger than RoboCop's intentionally frozen face. A few missions run longer than the idea supporting them. But strangely, some of that roughness fits. Rogue City feels like an ambitious licensed game from another era, except somebody gave it modern technology and actually cared about the source material. I will take that over something prettier with no personality. [hr][/hr] [h2]What worked, and what kept it from going higher[/h2] [table] [tr] [th]What I loved[/th] [th]What holds it back[/th] [/tr] [tr] [td]The Auto-9 feels fantastic[/td] [td]Combat eventually gets repetitive[/td] [/tr] [tr] [td]Excellent RoboCop power fantasy[/td] [td]Tanky enemies weaken that fantasy[/td] [/tr] [tr] [td]Police work adds a lot of personality[/td] [td]Some side content hurts the pacing[/td] [/tr] [tr] [td]Peter Weller makes RoboCop feel authentic[/td] [td]Animations can be noticeably stiff[/td] [/tr] [/table] [hr][/hr] [h2]Verdict[/h2] [i]RoboCop: Rogue City[/i] understands that playing RoboCop should feel different from playing another FPS hero. You are slow because you do not need to run. You absorb bullets because the criminals should be the ones looking for cover. You can spend one minute destroying an entire gang and the next deciding whether somebody deserves a parking ticket. The pacing drags occasionally, some enemies become too spongey, and the AA rough edges are obvious. But the Auto-9 is wonderful, Old Detroit feels authentic, Peter Weller still sounds perfect, and the quieter police work gives the game far more personality than I expected. It has some jank. More importantly, it feels like RoboCop. [b]Rating: 8/10[/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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