
Become the legendary part man, part machine, all cop hero and deliver justice in Old Detroit.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 27.43/day in the week to Aug 22 → 23.86/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 28.2Kreviews | 86% | — | $21.8M |
| $44.99 | 26Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2142 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it made me feel like robo cop
Your move, creep.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Jul 30 → 29.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Simplified Chinese*languages with full audio support
| $39.99 |
| 7.2Kratings |
| 84% |
| — |
| not modelled |
| $3.99−90% | 859ratings | 82% | #72 | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Little slow in terms of RPG but a decent shooter
Она прекрасна! Я даже закрою на анрил 5 глаза, потому что анрил 5 мне их выжигает своими колоссальными фпс! Это мое детство, эта музыка, этот город... Спасибо за возможность вернуться к тем самым эмоциям!
Buen juego
粉丝向游戏,但是好玩到不是粉丝玩玩完也变成粉丝了
Надеюсь вы продолжите дальше делать игры по нашим любимым фильмам
[h1]If a game makes me want to go back and rewatch the original movies, it's definitely doing something right.[/h1] [i]And now I have no idea how to get that stupid Nuke song out of my head.[/i] We got something that's actually pretty rare these days: a genuinely good game based on a movie. The story is canon and takes place between the second and third films. The developers absolutely nailed the atmosphere of the first two movies. RoboCop feels exactly like I remember him from watching those films as a kid. Cold, confident, and always ready with his iconic one-liners that scare criminals just by the way he delivers them. Overall, this game is a perfect example of how movie adaptations should be made. It captures the spirit of the franchise incredibly well. The brutal combat, realistic weapon sounds, the impact of every shot, the 80s retro-futuristic style, walls and body parts flying everywhere, the unique vehicle designs... [b]it all feels like classic RoboCop.[/b] The world itself deserves a lot of praise too. Homeless people seriously discuss the stock market, street criminals have what sound like university-level debates about free market economics and distribution, NPCs constantly throw out funny lines, there are corrupt politicians, conspiracy theories, and so much more. And that's only a small part of what I noticed. The game is absolutely packed with little details like these. [hr][/hr] [h3]Police station[/h3] what I also really liked. There's almost always something happening there. You're constantly helping your fellow officers, dealing with different situations, and simply watching everyday life unfold. It makes the place feel alive and believable. The characters are another highlight. Almost everyone has their own personality, many of them deliver genuinely funny dialogue, and overall they feel like actual people. I highly recommend not skipping their side missions. [i]"Murphy, in my office, NOW!" (lol)[/i] The main story isn't dragged out and keeps a good pace. It starts off fairly slowly but gradually builds momentum with more and more twists until everything reaches a satisfying conclusion. [hr][/hr] [h3]The side missions[/h3] surprised me in a very good way. Most of them are unique, genuinely fun, and many of them directly affect the story later in the game. Almost every choice, dialogue, or even something you decide not to do can change how characters see you. I also loved that people you meet early on can show up again later. For example, criminals you arrested can later be found in prison when you visit them. They're small details, but they're exactly the kind of things that make the world feel much more immersive. My only disappointment with the story is [spoiler]the final confrontation with Antonovsky.[/spoiler] That scene could have been much more epic. It really felt like the main theme should have slowly started building in the background, but for some reason the developers didn't do it. They were [i]this[/i] close to making that moment perfect. The sound design deserves its own section because it's simply fantastic. Every gunshot, explosion, RoboCop's mechanical footsteps and movements, the soundtrack... everything sounds exactly the way it should. [hr][/hr] [h3]Technically, though,[/h3] things are a bit more complicated. [b]Unreal Engine 5[/b] is both the game's biggest strength and its biggest weakness. Many locations look almost photorealistic, the lighting is excellent, and RoboCop himself looks almost like a real person in many cutscenes. It's obvious the artists put an incredible amount of effort into every environment. Which makes it even stranger that the [b]game doesn't have a proper Photo Mode.[/b] Every street, every puddle, every light source and every carefully placed object looks like it was made for screenshots, yet there's no official tool to take advantage of it. [b]Thanks to the incurable Unreal Engine 5[/b] the game crashed several times for me. Performance also leaves a lot to be desired despite supporting every modern upscaling and frame generation technology. During story sections with large numbers of enemies, the FPS sometimes drops through the floor. [i]One more downside is that the last third of the game becomes pretty exhausting. The developers simply start throwing way too many enemies at you.[/i] [hr][/hr] [h3]Final Thoughts[/h3] It's a game that clearly respects its source material and captures everything that made the original RoboCop so memorable. Yes, there are technical issues, and the final act could have been handled a bit better, but neither of those is enough to ruin what is otherwise an excellent experience.
лагов много
Вот кем надо быть после смерти, а не этим вашим никем.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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