
Robo Instructus is a puzzle game in which players manoeuvre a robot by issuing instructions via a simple programming language. As players progress through the game they unlock new functions to overcome new puzzles, each of which can be solved in multiple ways.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game has very rough interface. It's very unclear if robot should go left or forward, autocomplete with TAB (instead of Enter) is unintuitive, also if game has child-like motives, it should allow to select commands from list. Game requires more polish and touch, but it has potential.
When you get to level 5 or 6, you cant go to level 7 nor to the next levels. The game is not developed properly nor tested enough. Wasted my money
Highly recommanded for anyone with a bit of interest in programming. The difficulty starts low and the game has a perfect difficulty curve.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Dutch, Polish*, Portuguese - Portugal, Russian*, Simplified Chinese*, Traditional Chinese, Greek, Swedish +2 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool robot game
fffffffffffffff
Played many puzzle games, as well as several programming games, and this is definitely now one of my favorites. Unlike many programming games I've played, this one comes with its own text editor and language. It gives you the freedom to declare functions and variables, some of which you can copy and use for later levels. When the game ramps up the difficulty, it gets really difficult but is extremely satisfying when you complete a level. On more than one occasion, I had to give up, return to it, and scrap the old code to take a new approach to reach a solution. The level design does a great job at adding, removing, and changing functionality to keep you on your toes and force you to take different approaches than you have in the past keeping the game from feeling like you're repeating yourself each time. A few times I thought I was outsmarting the game by writing code general enough to carry on to a further level only to have a new mechanic completely nullifying what I wrote. Exceptional job Alex. I look forward to going back and trying to optimize each level.
very good programming/puzzle game.
Would recommend the game if you like programming puzzles and already have some programming background. Although the game includes some written tutorials on how the commands work, the puzzles get brutal pretty fast. For some statistics, at the time of writing only 6% (!!!) of players have completed act 2 (out of 3). The in-game programming language is nice to work with, and the game even includes auto-complete, which is a boon. My biggest complaint so far is the lack of search function, which makes it sometimes frustrating to rename variables and functions. Also the auto-complete is somewhat bugged and doesn't always work inside functions or when handling sequences.
great game for understanding basics and application, however the information gathered between levels is very minimal compared to the skill jump between them. coding is about function and refinement, but each level requires more and more code until you gain enough knowledge and experience to redo the levels later with shorter code. except that certain functions are not available early on so you might not be able to use functions or created functions either at some points. the new information as well is incredibly under explained, the examples are crude at best with no outlying information surrounding them to examine or explain either. understanding what is available to do and what wont work is trial and error unless you've already been coding forever and a day. sequence referencing is difficult because you have to create a function to specifically reference it and one of the methods shown to do so is incredibly confusing because there are no "var"s or 'seq" that show where the used terms come from, or why they are there. I'm absolutely new to this type of stuff, so it is very difficult to understand what is going on at any given point. deffinitely a fun game, but it needs to explain it's concepts better than it does.
It is a great game for those who already have some decent programming skills and basic grasp of graph algorithms. Unfortunately, the game does not teach/instruct but simply throws difficult programming tasks at you. This could work for some, but definitely not everyone. I think that a beginner will very quickly feel frustrated. This is especially true because you cannot skip levels. According to unlocked achievements, less that one percent completes the game and only 6 percent make it to the second chapter (out of four). This game feels much more like solving topcoder problems than a programming game. At the same time, the game seriously suffers from underspecification of programming tasks: you never know how general must be your solution to get accepted. The game simply gives you a bunch of functions and a goal: reach the exit. The story is rudimentary and it is there just because the game needs one. The graphical presentation and music are OUTSTANDING. I have some minor complaints about code-writing environment, but overall it works.
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Players by region
Where this game's players are, estimated from review languages.
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