
Robo Instructus is a puzzle game in which players manoeuvre a robot by issuing instructions via a simple programming language. As players progress through the game they unlock new functions to overcome new puzzles, each of which can be solved in multiple ways.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not exactly up to par with Zachtonics games. And I think the puzzles are not well formed for the pace at which the language tools are introduced. But I have still had hours of fun figuring things out in it. Often times I feel like I haven't so much as solved the puzzle as brute forced it by accident. So there is something about the puzzle content that just doesn't feel quite right to me.
Be aware that if you have a problem acknowledging when the code is "done" then you'll end up sinking a frightening amount of time into this game by obsessively rewriting it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Dutch, Polish*, Portuguese - Portugal, Russian*, Simplified Chinese*, Traditional Chinese, Greek, Swedish +2 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is even something for people who have never programmed before and want to try it out. The story, environment and music are well made and completely let forget that programming was supposed to be boring...
It's really hard to make an programming/education fun i think they did a good job
没有中断和跟踪这两个基础调试工具,经常被困在黑暗阶段。 没有case或者switch的分步,只能用if嵌套实现,代码会很难读。 不少关卡限制功能,有种束手束脚的感觉。本来编程就是造梯子,你把工具都给我限制了就不好玩了。我觉得倒不如多点黑暗阶段,放开限制。 黑暗阶段能看到掉下去的大概位置,可以用笨方法猜出来答案,迷宫成就我就是这样解锁的。建议黑暗阶段做些随机的地板。 探测器这个想法还是不错的,不过缺少调试工具,更难了。 瑕不掩瑜,是个不错的编程游戏,但是不推荐,太难了。建议先玩玩深圳io,至少还能有个纸牌游戏。
なるほどこうガッツリプログラム書かせるゲームもありなのか、と思わせるプログラミング×パズル。 書いた命令通りに動くロボットを動かすソースコードを書いてゴールを目指すと、内容自体は単純ですが、なかなかに一筋縄ではいかないゲームになっています。 プログラマーの気分になってロボットによる問題解決を順当に目指していくも良し、人間オプティマイザを目指して最速・高効率のコードを生成するもよし、結構奥が深いゲームではあると思いますので、遊び方の幅はそこそこある印象です。 プログラミング好きならまずプレイしてみて損はないと思うので、頭を使うのが好きなコーダー諸兄にはオススメです。 coder_forward()
I could not ever really figure any of these coding games out until this one so yes its the best one lol.
This game is probably one of the best games I've played and it's really sad that it doesn't get more attention. I'm not sure if this game has a marketing issue or is just too niche for people, but it should definitely be more popular. TL;DR - This is a game that a programming beginner can pick up and play as well as a more advanced programmer, and players of all skill levels can have fun. There's no need to worry about getting bogged down in syntax or math, and the programming skills can directly translate to programming in real-world languages if you're a beginner looking to learn. Note: My playtime is massively inflated because I was alt-tabbed out for most of it at work. As somebody with a beginner level of programming knowledge, I was looking for a game that allowed a beginner to write text-based code to solve challenges. These sort of games are few and far between, and it's extremely rare for them to be fun. But Robo Instructus is one of the few games that accomplishes this very well. In this game, you are slowly introduced to functions which allow you to slowly learn the easy-to-use game language. While it's not a real programming language, it is similar enough to real scripting languages that it allows the player to use and practice real programming without worrying about learning difficult syntax. I played at the same time as a couple of my friends who are programmers, and I was able to outscore them on many challenges. This is actually where most of the fun came from. Simply completing a challenge is just the start, but thinking about different ways to tackle the same problem to improve my score is where I spent most of my time. The game has a global stats scoreboard as well as showing you how your friends did. Some of the early levels allow for cheese code where you manually give all directions, which is not a fun way to complete a level (you shouldn't cheese starting levels). But after the first few levels, the game introduces "dark levels" to make cheese impossible because you can't see the game area for the final level. This forces you to write code that works in any circumstance, because you don't know what your robot will be facing. Throughout the course of playing, my confidence with programming grew tremendously. I felt like I would just need to learn the syntax of other programming languages and most of what I learned in Robo Instructus definitely transfers over to programming in other languages. I was so confident near the end of the game, that I decided to go all out an build a pathfinding system from scratch to guide my robot. This is not the way that the game expects you to complete the last level. It's also very inefficient, but it allowed me to demonstrate to myself the programming knowledge I picked up along the way. And one of the great things about this game is the freedom to program whatever solutions we could come up with. I put in a ton of work and created my pathfinding program for the final level. When I finally ran it, my code worked flawlessly to determine the shortest viable path and guide my robot to the end. At least, it worked flawlessly until the dark level. For reasons totally unknown to me, my code didn't work in the dark level. There was some sort of bug which I am incapable of debugging because I can't see what went wrong. This will not be an issue for most players, and it's probably just a bug in my code, but it was extremely disappointing that I couldn't finish the last level without totally starting over and completing the code in the manner that was most likely the intended way. But this is ultimately my only complaint with the game. While completion of the non-dark levels without cheese code should allow for the completion of the dark levels, I was ultimately stuck because my code worked in the non-dark levels fine and only ran into issues in the dark level. I'd rate this game a 9/10 and it'd be 10/10 if it wasn't for my inability to debug the last level, although I know that I could complete the level by starting over and completing it a different way. I also feel it's necessary to note that some of the negative reviews on this game are downright bizarre. A dev with 10 years experience thought it got too complicated? As a beginner, I had no issues. But the lack of players on this game could make it more difficult to get more clarification from the community if your'e confused. There's a review with a complaint about "hardcoded levels," this is the cheese I mentioned and disappears after the first few levels. People can just choose not to cheese it or go through a few levels so the problem disappears. There's also a couple of complaints in reviews about your robot turning when you tell it to move forward. This is explained well in the game and really isn't complicated. You're moving from triangle to triangle so your robot can't face straight after moving forward to a new tile, or it would be facing the triangle point where you can't move. I don't expect anybody who actually tries to understand the system to have problems with it. I wouldn't let these complaints deter you from trying the game.
The controls right off the bat are miserable. They don't make sense. It tells you to only use Left and Forward and yet your robot floats right for whatever reason. It's not intuitive.
I truly want to say thank you to a dev who listens to even the minority voices. Having a 'game' that allows those of us who also just want to build and explore do our thing? WOW! It really opens up a title to sandbox lovers, and also harder core gamers and adventurers. I wish all open world titles took that into consideration. I love that I can just play some good tunes and build some bases, mess around and relax in the Dev world creation. I think the user customized open world sandbox is a very viable genre still! I almost never buy a game for the 'gaming' aspect of the title. It's graphics, how much I can customize, and enjoyibility factor. Thanks again to this top notch dev! Still loving The Infected!
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Players by region
Where this game's players are, estimated from review languages.
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