
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
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About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Build 1 review: This game is a pretty version of a extraction shooter. Of course at the time of righting this, is pretty early in development but i have enjoyed my time with it. The AI as many people agree are a point that needs a bit of work. I have seen people express different opinions but i believe the AI systems needs a way to be more interactive. Half the time i enter raids and don't see a lot of them, realizing they have spawned far away and by the time they come closer i have finished looting or went on the next map. maybe there must be a system to spawn them all around the map. There seem to be a logic when you kill an AI it spawns on the opposite side of the map or far away from the player as a general rule. Further more about loot and weapons. Weapons have basic animations. I don't have much experience with such things so i wont say anything other than that they are basic but there is scheduled overhauls in build 4 if I'm not mistaken. Another thing regarding weapons is how you differentiate between them. For example you might want to use the M4 after finding some ammo for it instead of the AK47 or AK12. So in my opinion at this moment the main factor is personal preference and what ammo is available to you. Now another big one. The loot. There is a lot of loot in this game outside of containers, on the ground. Most of the time, if there is one item on the ground there is a high chance there are more nearby. It is like loot spawns in clusters. But yes there is loot but sometimes you have to look around in order to find it. Other than that the game has a very good base to build upon.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shebeleshipe happy wife, happy life
Ai bots are crazy
TL;DR Buy this game! Solid bones to it, I have some gripes but even if this game was the finished product as-is, well worth the $20. Developer is 1 dude (contracting a 2nd now that he has the funds) and is very active with communication. Most of my current issues are being addressed in future Builds. The Bad: Biggest issue I have is the mid-game. More than half of the current maps are Bandit, there is one map with little loot that has the Border Guard guys and that's it. Wanna fight more military enemies? Russian army in the Permadeath zones, ♥♥♥♥♥! Dev is adding more maps so I'm hoping this gets rectified in the near future. AI is decent, needs work. Can't say I ever died to AI ♥♥♥♥♥♥♥♥, tho. Every death I've had has been my own fault. Major changes in this regard are being added in the next major update, so this will be resolved soon. Excited for AI vs AI combat! The Nitpicks: As a capital N gun Nerd, the lack of mag interchangeability is unfortunate. Likely due to the guns largely being placeholders, but I'll give some examples. MP5 and MP5K can both take the same mags, good. RK-62 and RK-95 can as well, but they can't take AKM mags or vice versa even though they are both 7.62x39 that should be interchangeable. Same with the AKS-74U and AK-12 with their 5.45 mags. Again, looks to be getting tackled in a later build. Probably will add other sizes of mags at the same time, would love to see extended mags and drums that are just more rare. The Good: Literally everything else. Pretty sure this game could run pretty easy on most systems while still looking good, my 3060 feels overkill and never sweats. The sound design is on point, makes this game very immersive, OST is amazing. I still flinch IRL when I hear a bullet wizz past me that I'm not expecting. Love the reloads, has animations for Low Ready, High Ready and ADS. This game just scratches the Survival Shooter itch that few games manage to scratch.
Animal Crossing with guns.
The bones of a great game is definitely there. The minute to minute gameplay is really good. However there are a lot of issues. Since everything is random it is very hard to prepare properly. You might get a selection of good guns, but you have no ammo for them and the trader doesn't have any either. You might also go through several runs through the village and still miss important gear. This wouldn't be that big a problem if you could keep your equipped gear when you died. If the "Load Game" button actually loaded the game as you last left the shelter instead of just respawning you there. And this is the real problem because you will die a lot. Mostly from bandits one-shotting you through a wall or an injury you can't heal because medkits are insanely rare. I get that this is suppose to be a "hardcore" game but it mostly feels unfair.
Jeu hyper calme et immersif ,mais pourtant si flippant. Hâte de voir la suite .Merci au développeur.
할만해요
i absolutely LOVE your approach with this game, looking forward on your roadmap... i'm already excited for every step... you've done amazing work so far and i can't wait to see where this evolves into cause this has sooooooooo much potential... keep up the good work Anti!!
hunt or be hunted and die
Active players
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Players by region
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