
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
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About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
V případě, že se budu čistě dívat na to, za kolik jsem hru pořídil, tak nemohu říct ani popel. Hra na to že, ji připravuje jediný člověk je prostě skvělá. Ano hra je ve vývoji jediným člověkem a vývoj potrvá, ale určitě je to velmi povedený kousek s obrovským potenciálem do budoucna. Těším se, co hra přinese a věřím, že to bude v očekávaném rozsahu dle road mapy vývoje. KLADY: - příjemný systém na který jsem zvyklý z jiných her jako EFT apod. (velmi povedené) - úkoly - vizuál a stupňování obtížnosti v rámci zóny - zabaví na dlouho (už hraju po 4té a ne kvůli permadeath :D) - vlastní bunkry a postupné otevírání na základě plnění nelehkých úkolů - denní / noční režim ZÁPORY: - systém random lootu, někdy je opravdu zapotřebí hooooodně dloho hledat jednu kravinu - obecně random spawn itemů (například bych očekával trochu více hraní s lootem -> v krabicích od zbraní jsou zbraně a střelivo + příslušenství, v kuchyňské lince zase jídlo nebo i atachmenty, ale ne zbraně a nářadí -> trochu bych to poladil) - například BTR, nemáte se ho jak zbavit a zdrhnout je jediná cesta - nevyužitý potenciál map -> někde je toho opravdu málo na prozkoumání ale na sídlišti zase tuna zbraní a neodnese to - více zbraní, příslušenství, druhy střeliva i větší hraní s příslušenstvím na zbraně - reakce na to, co nosí člověk na sobě (větší batoh, více místa), kapsy atd. - režim PERMADEATH by měl být ovlivnitelný i v těch kritických zónách (na volbě hráče) Opravdu se těším, co ta hra časem přinese do budoucna a prostě mě to baví. Ještě za ty peníze :)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
장점 : 빡센 생존형 게임이라 몰입감도 생기고 생존본능을 자극시킴 단점 : 1. 1인개발자 (개발자 전직 군인 이라는 소리도) 2. AI가 나를 보고 인식하는게 아니고 몇미터 반경에 내가 들어가면 내캐릭터 보이면 쏨 3. 멀리서 적이 쏠 때마다 실시간으로 섬광, 연기, 탄도 궤적(Tracer), 주변 사물에 부딪혀 튀는 불꽃과 파편 효과를 자연스럽게 구현되있지않아서 적이 총을 쏘면 소리만 들림 모니터 코박고 실눈으로 찾아야 보일정도? 4. 불친절한 새로운 시작 처음 시작하면 지도도없음 가이드도없음 그냥 오두막에서 시작하고 퀘스트도없음 덩그러니 알아서 생존해야함 5. 한두대 맞으면 골절 되는데 부목 하나 만드는데 너무 현실적인 템구하다가 사망함 ㅋ 6. 죽으면 다시 그자리로 가도 템 증발 되있음 못찾음 이게임이 왜 긍정적이지 이해 불가
Yes. This is what I want. Singleplayer Extraction Shooter. Yes yes!
Difficult game, but still fun, little bit hardcore. I would love to have a little bit more loot with a little bit less enemies.
- AI:lla on liian hyvä näkö - hidas liikkuminen + suomalainen + ei kovin raskas + kohtuu viihdyttävä
Игра пытается изобретать велосипед
Very good game. Im looking forward to the next update coming very very soon. Good value at full price :)
TOP DEMAIS
annetaa rotalle vähän lyjjyä.
exceeded my expectations for an early access game. gameplay loop is fun, atleast to me, and the graphics are nice while still being performance friendly
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