
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
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About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lot of potential in such a small package already. Even the Rifle and Shotgun reloads are something i have wanted to see again in a game. I have only played one other game that lets you manually operate a weapon like that (Excluding Tarkov). And if it was an option to even do this with every kind of weapon, i am all for it. And if the game is going to grow and expand with more weapons, mechanics and gameplay etc. Would definitely suggest getting this, if you want something that has some deeper and punishing gameplay for a good price even at that. (And for the Dev, Manually unjamming a weapon would be a very welcome addition to the game, back in the day, clearing malfunctions on range was fun actually. Of course, it can be like an optional thing. Looking forward to what is coming for the future updates, keep it up.)
Firstly, if you are purchasing this game expecting something well polished and fully fleshed-out, this is not that game. However, as a game that came out very recently and is seemingly created and worked on by one person, it's really good! There is a little bit of reading and familiarizing you need to do before playing, including the tutorial. (Nothing more than 10-15 minutes). Make sure to understand the importance of crafting make-shift meds using items found in the map, and that losing a run / kit is not the end of the world. You can make a lot happen with just a pistol and a few rounds. I enjoy the loot items themselves, but the auto-generation needs to be tweaked as to where it spawns, how plentiful, which items spawn and how often they do. More variety is always nice though as far as new weapons, consumables, healing, misc. The audio on voice lines or noises from NPC's needs to be refined and made more spatial / accurate (Idk what term to use). I think implementing a cash back kind of system at traders when you trade high value items for low value could be cool. I believe adding a "walk" key bind and movement ability would be nice. I am not sure how to acquire a workbench in game yet, but I assume this is what you need to create more furniture / chests to hold items. This is another complaint. In your house/safe place, there needs to be more ability for customization, enlarging, more room for storage etc. Seemingly, as you play more and days pass the NPC's are more plentiful, and loot is more rewarding, which I like. Not sure if that's placebo or whatever. There are plenty more things I could critique but as I said, for a really new game this is great and has an amazing backbone in my opinion. I have not yet advanced past the initial village, so I'll learn more and some of the complaints I have may be explained or further understood. As always, PLEASE ADD STEAM ACHEIVEMENTS
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For a single dev to have put so much love and attention to detail for several years, this game has it all. While still rough and needs to be polished more, it does more than what a AAA game devs would do. Good work and would recommend more people follow this project more so it will come out better than ever.
The game is fun, but it would be even better if there were more firearm customization options and the ability to expand or upgrade the shelter.
Top ebin.
For an Early Access game, I think it’s fantastic. Sure, the AI is dumb and, in some cases, incredibly accurate with a Glock from 100 meters away. But we have to remember that it’s Early Access. Antti is just one person, and I think he’s done a fantastic job so far. The game needs more content, but Antti has already promised that’s coming. Give Road to Vostok a chance, and you won’t regret it.
Game is way to hard, NPC are strong even on beginner mode
you need this game, trust me.
Good game. Really easy though. Got to Vostok on life 2. Probably wasn't intended for people with hundreds of hours on tarkov and thousands in other extraction shooters.
This game is very promising and shows so much potetial, i'm a sucker for weapon manipulation and attachments so i find it very addicting to go out looting. Background music is perfect and keeps one on edge. Also keeping any loot in containers in the cabin is a very nice touch so not a total loss if you die.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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