
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
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About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is actually a horror game.
Its very solid, I can't wait to see what is added and changed to enhance the gameplay even more
Super fun game.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
love the gameplay the way u have to hunt for the loots but i wish u can add more maps and be able to drive or something but its a great game would defo recommend it to play
Incredible game for early access, intense combat, runs so well, no frame drops, and the loot loop keeps you engaged. Of course, there is a lot that could be added, and I'm sure will be, but for the price it's absolutely worth grabbing if you like Tarkov or similar games.
прикольная по типу таркова наверное. вот только звук в игре поломан. не слышно откуда шаги доносятся. откуда выстрелы тоже не понятно
Игра очень интересная, но очень много багов. Замечательная альтернатива офлайн режиму в таркове.Т ЗАПОМНИТЕ НИКОГДА НЕ ВСТАВАЙТЕ ИЗ ПОЛОЖЕНИЯ ВПРИСЯДЕ ПОД ДУЛОМ ОСТОВА ТАНКА, ИНАЧЕ ЗАСТРЯНИТЕ НАВСЕГДА... а ещё есть катушки большие деревянные у домов и сараев не перепрыгивайте их там тоже можно застрять... Короче разраб ♥♥♥♥♥♥ море дырок где можно застрять ♥♥♥♥♥ и весь твой лут теряется впизду... НУ НЕУЖЕЛИ СЛОЖНО СДЕЛАТЬ КОМАНДУ АНСТАК ИЛИ УБРАТЬ МЕСТА В КОТОРЫХ МОЖНО ЗАСТРЯТЬ ИЛИ ДОБАВИТЬ ПАРКУР И ВОЗМОЖНОСТЬ ПОДТЯНУТЬСЯ, ЖОПА ПИЗДА ГОРИТ!!!!!!
Ve zkratce, koupit to za 20Euro jsem zklamaný. Koncept v zásadě dobry, protivníci ze začátku HC, po pár hodinách a s lepsi zbraní tomu uz taky neni. Vadí mi systém ukrytu, ocenil bych je furt v kazde casti mapy, anebo aspon aby část inventare ukrytu byla sdílená mezi všemi bunkry co mas k dispozici. Dal mi vadi úkoly od obchodníka. Mam nahraných cca 30h a najít treba takové pivo vic nez 2x je kunst, nemluvě o ostatních předmětech co obchodníci požadují. Permanentní zony smrti jsou oznaceny lebkou, tak nechápu ze někdo netušil ze je v permadeathu, s tema zonama taky nemam problem. Některé mechaniky jako treba nabíjení Moisinu nebo brokovnice jsou zajímavé. Zatím to nema příběh a kdyz dojdeš do posledni zony tak vlastně zjistíš ze jediné co kuzes delat je jit zpet. Navíc tam neni ukryt, takze hezky pěšky zpet pres cely terminál, apartmány a minefield az do Outpost kde je moznost ulozeni Myslel jsem ze me trefi v tu chvili. Celkově zatím malo herní náplně. Potenciál to ale ma. Jak tu psal kolega. Jakýkoliv Stalker je v tuhle chvíli lepsi volba. Dám doporučuji, ale zároveň dodavam ze vic jak 10-15Euro bych za to nedal.
Best alternative game when i already didn't want touch PVPVE type like tarkov, Delta force. 5/5 highly recommended even though still early access but this even already hit everything i need, vostok area giving vibes horror when you make one small mistake really delete long hours your progress which a good thing having premadeath on vostok when i enter vostok for first time my hand really shake feeling always being watched thoes footstep, Russian voice always give me sweat, panic afraid of being death On terminal always give me heart attack because the Russian military troops always ambush even though already know where they spawn but still got me good. Like really good.
I've been looking for a first person, single player Escape from Tarkov equivalent and Road to Vostok certainly does seem to hit the spot. It hits all the right notes: weapon handling, weapon customization, item tetris, and even goes a few steps further in some aspects like making you manually cycle the weapons action for bolt actions and pump shotguns (for better or for worse). It's not all sunshine and rainbows though and there are definitely some rougher aspects of the game in its current state. For example, not having ready access to certain medical items from the start (à la traders in EFT) means some status effects are immediately lethal which can be extremely annoying. RNG means it can also be extremely tedious to complete certain missions which mainly consist of just fetch quests at this point. And being unable to complete certain missions means being unable to unlock new outposts which in turn means you'll be trekking much further to actually reach Vostok and the fun areas. Despite being super early access (build 1), I still managed to sink in almost 30 hours. The only reason I quit where I did was because I died in Vostok and lost my entire save file which I know will be another point of contention for some. I know there are mods to disable this, but I like to experience the game as the developer intended. Overall, 6/10. If the game became vaporware today, I feel like I got my money's worth. However, if development does continue, then I'll definitely be back in the future to try future content.
Active players
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Players by region
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