
Road Not Taken is a roguelike puzzle game about surviving life’s surprises. You play as a ranger adventuring through a vast, unforgiving forest in the aftermath of a brutal winter storm, rescuing children who have lost their way.
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Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 357reviews | 80% | — | $95.3K |
| $14.99 | 16.9Kratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Read pretty much any other negative review, and you'll have the same from me. It gets both frustrating and boring, which together are the death knell for any game. The fact that a losing scenario takes several more rounds of trying and failing before the game has the good graces to actually kill you and force a restart is baffling. It is adorable, and the opening couple hours were enjoyable, but roguelike/procedural generation games are supposed to encourage repeated play, but in this case it actively hinders the game.
I just didn't find it fun. The mechanic of picking things up and throwing them doesn't really interest me, and getting procedurally screwed over wasn't so much a challenge that made me go, "Ah, I bet I can overcome this with better prep!" as it was, "Damn, I can't get this puzzle to a solution without dying because I was too unlucky." It's one thing in roguelikes if I die because I made a mistake, but in this one, I sometimes died just because there was a puzzle that needed large shrubbery pieces from a room two screens away, and there was a black ghost between, and trying to get the giant shrubbery to the right place became so tedious... I might try and unlock another achievement or two just so this doesn't drag my average down, but I genuinely wasn't having fun with the game after a couple hours, and I'll only play it more so I at least have a slightly better percentage.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I will always respect this game for kindling my love of Robert Frost poems. As far as the puzzles go, it's hard for me to recommend. The rng constantly changes the puzzles, which is fine.. unless you're bad at thinking on the spot and keeping track of several rules at the same time. I can't imagine doing the timed events in later levels. I got okay at the game when I first got it, but it misses one key aspect for good replay value. You have to relearn everything if you step away from the game for too long. Which isn't an issue I personally have with most roguelikes. Games like Hades or Monster train are easy to step back into because the rules are either obvious or written on every card as a reminder. You don't have to go to the menu or a wiki to relearn everything. No replaying a tutorial just to be able to do the first level again. If you could just right click puzzle pieces to access all the info you already had that would be wonderful, but you can't. Menu hopping just isn't a fun way to play a game, it's like trying to learn a board game that you only get to play solo. None of that would be an issue if the game wasn't so unforgiving. You have to know what you're doing at all times or you will make mistakes. I know these issues won't change because it's an old game. There's no more updates that will come and I get that. I wish I had the patience to come back to this game and play it properly, but at the end of the day I've outgrown it. My taste in games has changed and even though I loved this game I've moved on. The atmosphere was always special to me. It could do a lot with very little. It's why I always wanted to come back to it. If the game still has sales maybe give it a go, but keep in mind it's a bit clunky from age.
Good art as an art-game, not a great puzzle game experience.
Probably where cool pussle game for its time, but feels a bit outdated imo.
A moral do jogo é: Pra aposentar vale a pena sim abandonar crianças no frio até a morte. [é uma piada pfvr] 10/10
A charmingly difficult puzzle game. The many different objects and their interactions with each other is quite engaging and fun. Even if it sometimes feels like the random puzzle generation is out to get you. That or I'm just really bad.
This is the cutest but worst roguelike I've ever played. Such a shame when its packed with so much charm
Divertido, com um design fofo e muitas histórias diferentes podem ser criadas, conforme são feitas escolhas. É cheio de surpresas.
Cute and sad and challenging puzzle game with a lot of secrets to discover over time. Plus some enjoyable, Animal Crossing-esque relationship development with the townspeople.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3K | 39 | 100% | $14.99 | |
| $7.4K | 19 | 100% | $12.99 | |
| $12.1M | 12.7K | 95% | $29.99 | |
| $8.4M | 12.6K | 91% | $24.99 | |
| $2.6M | 7.3K | 76% | $14.99 | |
| $2.1M | 2.7K | 91% | $18.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $95.3K | 142 | 58% | $15.99 | |
| $95.4K | 335 | 89% | $7.99 | |
| $95.4K | 302 | 84% | $6.49 | |
| $95.3K | 301 | 95% | $14.99 | |
| $95.4K | 531 | 85% | $5.99 | |
| $95.3K | 611 | 91% | $5.99 |