
RIVALS OF AETHER is an indie fighting game where warring civilizations summon the power of Fire, Water, Air, and Earth. Play with up to four players either locally or online.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would easily consider the base game by itself to be the best platform fighter on PC, but then there's the workshop with so many fan-made character that range from memes to actually original, cool and balanced characters and this makes it the absolute best platform fighter in my opinion
This game as some good makings to it but quite frankly has too many backwards ways of handling certain things. This game does expect precision on the part of the player but doesnt allow you to use the D pad for finer adjustments and it blocks out steam input and marks you trying to assign it with the games own controller changing system as futile. Not to mention most of the characters are just simply unappealing from both a fun to play factor AND ESPECIALLY from a fun to fight aspect. The fact that this games endless mode has better ideas for their characters and they have decided to not implement them into the actual game shows you what you need to know because the developers have quite frankly ♥♥♥♥♥♥ off to the sequel while this game is still quite buggy and prone to crashing. The tutorial itself is buggy, let that set in. Not to mention the fact that the ranked & casual online spaces are ghost towns, most randos you do face online will whoop your ass 9 times out of 10 and the fact that the workshop content is far far FAR better than any basegame content says it all. If you do want to get this game, in short; just use workshop and only play with your friends.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.78/day in the week to Aug 4 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
made flowery from deltarune fight omni-man, awesome.
This game really satisfied my craving for a new smash bros game, and the best part is that with the workshop, i dont have to keep dreaming for characters I know will never make it in! Would 100% buy again!
Lowkey super fun, I recommend the workshop feature is where alot of the fun comes from, but the main game is fun too!
Rivals of Aether is clearly designed to compete with Smash Brothers in every way except the casual experience. There is a strong emphasis on competitive integrity and efficiency. The online ranked mode, while not flawless, is a seamless illustration of how to battle online. The controls are crisp and responsive. The simplicity significantly adds to the experience as a competitive outlet. Have you ever played Smash and felt like your controls weren't reacting the way you expected? If so, you should play Rivals of Aether instead. Character control is clean, every input is logically mapped and understand and a strong grasp of executing their functions will scratch the itch of fast-paced platform combat. RoA has streamlined the feeling, and playing anything else will feel clunky. Online multiplayer is, admittedly, quite low in numbers now that Rivals of Aether 2 is out. However, grabbing someone from online and starting up some friendlies is so seamless and as long as you aren't living too far apart the lag is quite minimal. More important, the clean controls often correct reads your inputs in-spite of the lag and allows the game to continue without too much disturbances. Should you get lucky and be able to encounter some ranked opponents, it's quite satisfying to kick their ass in your climb to the top. Just be aware of GMs, they likely haven't showered in weeks and you can smell them even across the country. I will admit that I am a little biased against Rivals here, but its casual experience is practically non-existent. The only reason it might be considered viable as a casual game is through workshop, which is a fun niche until the magic of playing Goku, Ronald McDonald, or 6-Pixel-PNG-Pete wears off. Workshop is great, but it's not a casual pick-up party game that Super Smash Brothers is. Rivals is sweaty, it's competitive, and it's damn near impossible for a beginner to get into. But that's its goal as a game. You pick this up because you realize how ♥♥♥♥ Smash is as a competitive outlet.
As someone who played smash ultimate when it was at his peak, this game is a good alternative for PC platform fighter almost similar as smash the modding capabilities of this game is saving it for more content and idea to be build. (Just create a collection of workshop mod if you try to play with friends online)
I dont think anyone has ever got this game to play as vanilla characters. Peak.
Im VERY bad at this type of game and rarely ever had real fun on any of them except for when i played with friends... but this game's workshop ... you DON'T understand ... it's a litteral pandora's box. Those old smash bros memes about anyone being added came true with this and it is SO oh SO MUCH FUN. GO PLAY IT NOW NOWNOWNOWNWOW
y Si, Aqui Es Donde Comenzo Mi Estadia En La Comunidad De Rivals Of Aether Desde 2021... Estaba Bueno y Me dejo SIn Palabrras
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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