
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!

The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.

Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
Genres
Updates
Engagement
Reviews
Themes across 975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eh I uninstalled lol, game is only good if you are unemployed and have been playing Smash for [strike]years[/strike] decades. I have and it was a struggle just to get into the 1000 point range. I'm too old to struggle in video games lol I have a job. I'm less than 15 hrs in the game and it's putting me against people with 500+ hrs in the game, the first day I played this game I had some dude teabagging me and taunt spamming me with 200+ hrs in the game and I still beat him on fundamentals. This is the kind of toxic you are going to deal with playing this kind of game. If you are employed do yourself a favor and don't interact with the unemployed you'll be much better off.
This game feels like the Dr. Robotnik's Ring Racers to Rivals of Aether's SRB2Kart. I know this game holds promise to a certain other player base, which is why I'm leaving a good rating, but a RoA1 head like me has a bit too much trouble getting along with the game. Maaaybe I'll just stick to the original Rivals of Aether. ^v^"
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rivals of Aether II is the worst game ever made. That being said, Rivals of Aether II is also the best game ever made. I would never recommend you buy this game because that would be like trying to sell crack to a 5 year old. However if you already have you'll probably never put it back down. I tried to quit 5 times by now and failed each time, i just accept this as my life now.
Anyone who is a fan of the platform fighter genre should consider giving Rivals of Aether II a chance. The way the developers treat this game is second to none in the fighting game community. Since launch they have been dropping two patches a month, a new character every 3 months, and actually listening to feedback from the players. Cherry on top, there is no predatory pricing or battlepasses that you might expect from a live service game. It is clear the developers really believe in their game and refuse to take advantage of it's dedicated playerbase. The game plays most similarly to Melee & Project M than its predecessor. Because of that, many active players have been competing in the genre for years prior to picking up this game. I mention that because the learning curve can be steep. The community is tight-knit and very welcoming (imo), with many discords and online tournaments to spectate and compete in. It's an extremely rewarding competitive game, that at it's best, highlights the best of what a platform fighter has to offer. The developers are continuing to add new characters, stages, and items, and at some point are planning to make a story mode for as long as they can. They also released full workshop support for the game, meaning overtime we are going to see custom characters similarly to RoA1 workshop. If you do pick up the game, I would be happy to answer any questions you may have! Feel free to add me on Steam.
It saddens me to have to negatively review this game because I genuinely love the Aether franchise and I played so much Rivals of Aether throughout its various phases of Early Access and its updates. I even backed the release of Rivals 2 on Kickstarter, I was that excited to play this game. And to its credit, this game does a lot of things excellently, the characters' transition to 3D has been done spectacularly, the character designs, environments, music, and voice acting are all A+, as always. So why am I giving this game a negative review? It's simple: Rivals 1's controls were snappy and smooth, whereas Rivals 2 feels like I'm constantly playing with 200 ms of ping. Inputs feel so much worse in this game that it's genuinely unplayable for me after 100 hours of Rivals 1. I was holding my breath, hoping that my Rivals 1 mains making it here would make a difference and that everything would just click, but even if Absa does feel a lot better than the other characters, probably due to my own experience with the first game, she still feels terrible to play in Rivals 2 compared to her Rivals 1 incarnation. I'll keep an eye out for future updates, and I do genuinely wish this game succeeds because apparently its cosmetics fund various side projects for the Aether franchise like Dreams of Aether (genuine masterpiece btw more of that please). And hey, if my other mains (Elliana and Pomme) come out, or they release any characters that catch my attention, I'll at least give them an honest shot, and if somehow one of these future characters happens to click the right way, I'm more than welcome to amend this review. But for now, it's a sad no thanks.
Backed the $100 kickstarter because I loved the ♥♥♥♥ out of rivals of aether and when the game came out I ended up dropping it because cc/floorhugging turned the game into a boring slog. Well after coming back for the fun for all update I'm happy to report that cc/floorhugging is just as prevalent as before. Its genuinely so sad how we turned what was such a flowy and combo expressive game (RoA) into a hold down and spam jab combos game. It really sucks because the music and models and everything is actually extremely high quality. It's just this one mechanic that makes playing the game feel so bad and I have no idea why a year+ later they havent changed it or removed it in a substantial way because it was by far the #1 complaint on the discord server. Fighting games are so cool man but you have to pray to god that your fighting game of choice doesnt get ruined by some lame ass character or mechanic that just makes it really hard to enjoy. Sm4sh had bayo, ultimate has steve, guilty gear strive has wild assault and happy chaos, etc. It seems this games kryptonite is going to be cc/floorhugging. If you cant get around this one mechanic you're just not going to have fun playing
Great game, but impossible to play against a human as a new player. The sheer knowledge and skill gap between Stone 300 and Stone 350 is immense (this is the lowest rank tier). Even if this wasn't the case, there are so few new players that I was constantly up against people not even in my rank. If you already play platform fighters I think this is a great option. But if you don't have experience don't expect a fair matchup, unless you are willing to dedicate many hours to close the massive skill/knowledge gap. Unfortunately, unless a game like this has a massive player base, it is doomed to only accrue players from similar games who have hundreds of hours of experience, as there is no respite for players like me. That's not on the devs at all. It's just an unfortunate reality.
I really wanna like this game but its just not for me atm. I dont think I like the fundamental direction of where the characters are developing. It's like a monkeys paw where theres 50% of a character and it's moveset that I love and then suddently it has a load of stuff that feels like it's getting in the way of that fun. The game doesn't feel like it has a nice flow to it for me to get into a rhythm and enjoy much like how Rivals 1 played. It feels very stilted and unenjoyable unfortunately, I really like the dev team, I really like what they've made in the past. But I feel like after playing around with this latest patch I've sort of been turned off it which I feel really sad about. Anyway I wish them the best of luck but I think it'll take something significant for me to check out this game again in the future.
I'm not good at this game but shmoving is fun so i play against my one friend who plays the big elephant and i go 1-20 against the big elephant i hate the big elephant
going to this from playing smash ultimate every day for the last couple months drove home how transformational a game with just low input delay alone is, let alone good online LOL feels insanely good to play and pull off combos, just pure fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $821 | 5 | 80% | $7.99 | |
| — | 0 | — | — | |
| $0 | 362 | 89% | Free | |
| $3.9K | 30 | 93% | $6.99 | |
| $3K | 9 | 67% | $11.99 | |
| $330 | 2 | 100% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 20.6K | 71% | $9.99 | |
| $6M | 16.8K | 93% | $15.99 | |
| $6M | 7.5K | 95% | $24.99 | |
| $6M | 11.3K | 93% | $29.99 | |
| $6M | 9.7K | 94% | $19.99 | |
| $6M | 12.2K | 85% | $19.99 |