
Prove yourself as a drunken ragdoll knight. Fame and glory belong to those who reach the finish line in time and unscathed. Master physics-based combat equipped with authentic late medieval weapons, magnificent armor, and a bottle of wine.
Modeled estimate, not a reported figure. How we estimate →
About
About Ritter & Rotwein
The past is red. And some Knights recalling it. Stories about the most glorious duels, sharp weapons, and even sharper minds. Always looking for wealth, sweet ladies, and the truth.
Master the ragdoll physics movement of a drunken knight
You play as ragdoll-knights with different weapons and armor sets out of the 15th century.
Learn to control the physical character and his weird behavior. (Jump and run, dodge, climb, fight)
The combat is dynamic, it depends on the weapon choice, the weight of the characters, and your armor.
The goal is to get through the individual levels alive.
You can heal by drinking wine, which grants a temporary malus on the character´s stability.
Campaign:
Create an individual knight and find the fastest and most honorable way through the increasingly difficult levels.
Prove yourself in the knightly virtues to collect honor and become the most honorable knight among all.
PVP:
Choose your weapons and armor, and defeat your former best friends in multiplayer or Steam remote play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Симулятор скалолаза в доспехах. 10 падений из 10.
优秀的物理效果带来的搞笑皮影戏般布娃娃骑士!详细请看https://www.bilibili.com/video/BV1kRgp6cE2y
不够玩
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Languages: English, German, Simplified Chinese, Traditional Chinese, Russian
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第四章优化太差了,疯狂掉帧,加上怎么戳也戳不死的狗,根本没法玩
Amazing visual but TERRIBLE gameplay. The art part of this game is absolutely fantastic. And I have to say the design of each map is no doubt at top level. For who wants to buy this game, I have to warn you it is designed to frustrate you. The fun comes from the survival from torturing. But there is a huge flaw - the physics is buggy. I realize the clumsy and stroke-like movement is not a feature but comes from bugs. You'll get diametrically different results from making the same motion. For example, dramatic impulse from a seemingly soft contact. And this randomness will give you huge frustration in such a game without checkpoint mechanism. Please fix this. Most of the similar kind of games give you very deterministic feedback telling you "Ah, I didn't to jump so I dead." instead of "What? What was that ridiculous flip?"
不是那个下面关卡(换武器的地方)的为什么把我存档删除了,还给了个不朽荣耀,那不是我全部都要重新在打,和意味,战斗也还行,但是怎么就这么喜欢搞一些朴实无华的机制来制作关卡,你叙事是爽快了有没有考虑过我开关卡(很多葡萄哪一个)从一开始都下不去还有随机的大木桶,我跑的像狗一样,属于是生的随机死的随机,果然是中世纪,安全员看了都要吓跑,你要不先回去沉淀一下。
on lvl 1 your hand can just get stuck under the floor and kill you?? feej like ive been catfished + absolutely ♥♥♥♥♥♥♥ skill mechanics because none of the things to put in the cauldron tell you what they do before you put them in so you have to spend about 7 minutes putting everythingg in and out to find out what they do
Поставлю "рекомендую" если разраб уберет систему славы либо добавит возможность перепроходить старые уровни когда останется мало славы. + не понимаю почему персонажи вообще не могут прыгать вертикально вверх. предлагаю сделать вертикальный прыжок с места немного хотя бы повыше.
Frustrating and fun.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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