
RITE is a high-speed, precision platformer where you must conquer a series of challenging trials, a rite of passage for every Nim.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
碰撞判定很小, 人物移動又很靈敏, 關卡中段開始哈扣, 手殘黨不推 ... (我覺得應該要加個低容錯的標籤 QQ)
Un pur plateformer trop peu connu ! Les contrôles sont fluides, les niveaux intéressants et exigeants, le tout accompagné d'un magnifique pixel art. La difficulté augmente progressivement jusqu'à atteindre un véritable pic lors du dernier rite, qui demandera des sauts très (très) précis. Un rite de passage incontournable pour tout fan de plateformer !
this cute platformer lured me in with cute pixel art and a low price tag. unfortunately, platformers live and die by two things: the controls and the level design. while it isn't evident in the first hour or so of play, the character in this game is extremely twitchy. it doesn't feel so bad when all you have are wide open hallways and minimal hazards, and the first 2-3 worlds feel good to move around in. this all changes in world 4. the increasing difficulty of the levels tends not to highlight the strengths of the precision allowed in the system, but rather how inconsistent and volatile the character can feel due to the very high gravity in particular. eventually i got to a level that required a precise height of jump (i believe called minefield or smth) and it really felt like rolling the slot machine rather than actual timing with how strict it was. many levels also feature repetitive design, where you need to make the same hard jump several times in a row, and it makes the game feel flat and monotonous. more like a series of challenges to practice, like practicing guitar chords. i like difficulty in a platformer, i have p ranked pizza tower with both characters, and beaten celeste to farewell in about 3 hours (ik not that impressive but pls). this game is simply not that interesting. it's too hard to be cozy, and too tedious to be difficult in the manner i enjoy. maybe if it was like 2 dollars i would recommend this and say stop after world 3.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La música y el pixel art son muy bonitos, el control es simple, ágil y fluido y los niveles son cortos pero exigentes. El ritmo del juego es frenético pero va decayendo a medida que los niveles se hacen más complicados. El salto de dificultad en el último mundo es enorme, con muchos niveles que pueden requerir de cientos de intentos para completarlos.
小粒なのに骨太な精密プラットフォーマー。 左右の移動とジャンプの3ボタンのみで完結するシンプルな操作体系である一方、実際には様々なテクニックが潜んでおり、ゲームの進行に従って要求される操作精度が着実に上がっていきます。 どのステージも1画面で収まる構成ながら、「そんな場所にコインを置かれても取れないよ?」「目的地に辿り着ける方法が無いのでは?」と思わされるステージも多々あり、攻略方法を見出すパズル的な楽しさも垣間見られます。 操作体系のシンプルさ故に片手でも遊び易いのも良いところ。 自分は右手を負傷している時期に左手のみでプレイしましたが、何とか最初の4ワールドの全コイン回収クリアはできました。
[h1] 过于简单! 建议: 1.把所有静态障碍物改为动态; 2.提高所有动态障碍物的速度20%; 3.增加障碍物的体积10-15%。 [/h1]
In a game about precision platforming, RITE fails by having horrible controls. Getting the right jump height is frame-perfect and acceleration is near-instant. Worlds 1 and 2 were designed with this control scheme in mind, but worlds 4 and 5 were not. And most levels are uninteresting. At least half of the levels were all about consistently doing one trick. There was one level where the gimmick was getting into openings that are one tile tall at the ceiling, and getting into that gap needs a pixel-perfect jump as bonking on the ceiling kills your momentum. Plenty of levels also liked to put a very hard obstacle at the end, so you can pull off several tricky jumps in a row just to get punished for your final jump not being frame-perfect.
全ステージクリアさせて頂きました。とても難易度が高くやりごたえのあるゲームでした。BGMも荘厳でナイス。 追加DLCお待ちしております。
Expected something like celeste or super meat boy, but it was more so along the lines of an easier bootleg copy. Not much levels in comparison, nor much to actually do, played a couple of levels and gave up on it. Wouldn't recommend.
짧고 굵음 기대했던 맛 그대로 국밥같은 느낌임
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