
On the eve of history's greatest war, eight unlikely heroes rise to challenge an empire and change the fate of a continent. Rise of the Third Power is a story-driven RPG of political intrigue, sacrifice, and revolution.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rise of the Third Power is a love letter to the golden age of console RPGs, blending nostalgic pixel art and classic turn-based gameplay with modern conveniences like auto-save, streamlined progression, and refined game design. Combining the best of Japanese and Western RPG traditions, it delivers a sweeping adventure of war, politics, and unforgettable heroes.

STORY DRIVEN - Join a party of eight, each with their own unique ambitions, perspectives and personalities as they embark upon a suicide mission to topple the Arkadyan emperor, Dimitri Noraskov. A blend of humor, drama and tragedy await players as they navigate the treacherous world of Rin.
POLITICAL INTRIGUE - As the world of Rin recovers from the Great War, the balance of power remains badly skewed, with vacuums of power still waiting to be filled. The player's party will be both beset and aided by schemers, liars and betrayers, all while the clock ticks down to a reprise of the greatest war in human history.
CUSTOM BATTLE SYSTEM - Rise of the Third Power offers eight playable characters in a battle system built from scratch, each with their own strengths and weaknesses, all of whom are meant to participate in battle simultaneously without the need for tedious party management. Combine each character's unique powers and disadvantages, analyze the abilities of your foes, set your formation and charge into battle.
PERSISTENT EQUIPMENT - Each piece of equipment found, purchased or stolen is a permanent, unique upgrade for each character. Instead of purchasing replacements, the player purchases upgrades. No more buying that awesome helmet back in town only to stumble over a better one as treasure in a dungeon. Each character has 2 weapons, an accessory, and 10 equipment slots to craft upgrades for, with 80 craftables in total. This system avoids the tedium of inventory management, while also giving the completionist something useful to hunt for.

Fifteen years after the Great War, the world stands on the brink of another catastrophe. The Arkadyan Empire has risen from the ashes under the charismatic and ruthless Dimitri Noraskov, whose relentless expansion threatens to plunge the continent into a new era of bloodshed.
Determined to stop history from repeating itself, the young prince Rowan joins forces with the brilliant spy Corrina and the mysterious princess Arielle. Together, the three embark on a dangerous journey across a politically fractured world, forging unlikely alliances, confronting powerful enemies, and uncovering conspiracies that could decide the fate of nations.
As war draws ever closer, their choices will shape the future of the continent—and determine whether peace still has a chance to survive.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 598reviews | 88% | — | $248.5K |
| $19.99 | 330ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Close to excellence - faster movement speed would be nice, among other nitpicks.
This game has one plain and simply problem. It tries to be dark but does so by having everyone either be A, unlikeable or B, miserable. Which I mean, some people enjoy that... I don't get why though.
softlocked 3 hours into the game with no way to heal and a mandatory boss fight next.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $19.99 |
| 133ratings |
| 90% |
| — |
| not modelled |
| $19.99 | 57ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 76%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, fantastic RPG. Suffers from a lot of the same bugs that plagued games during this generation, e.g. Rashim's wife's sprite has a beard. An NPC references their wife, despite having a female sprite. One of your companions is missing his gender. "Rashim" is a companion. (Ara Fell had no such bugs) Apart from that, my only nitpick was I wish there was more hidden rooms. Fantastic RPG otherwise, and I hope not the last in the Ara Fell universe.
I played this game on challenge from start to finish and did everything in it. Throught that journey the game want from a 3/10 to an 8/10 many times. Which in a way the steam binnary reviews can be insuficient to explain. In the end the game is a 5/10, some story beats are not well develop and three of the party members i don't like. But the first three you get are the best and the final scenes at the end of the game are great. But what made me decide ultimately for a negative review is how painfully slow the game is. Not in combat, but in the overworld, in cutscenes, in how you move. There are scene were solid 5 seconds of nothing happening as the sprits slowly move into place, and the game really needs a dash/run key, In the end this is a good game, but not one i would reccomend to anyone that dosen´t already loves this kind of clasicall sprite based rpg, and even then there are much better options.
one of the best indie RPG
Loved this game. Combat is engaging. The inter-party dynamics are interesting from the beginning of the game till the end. Extremely well balanced between challenging and rewarding mechanics. The story and the writing are excellent. The characters are well developed. The music slaps. Because you can use all characters in meaningful ways each battle, may not have the best replayability. If you like this genre, this is a must play.
Overall, a decent FF6-like SNES-style JRPG. You play a band of [strike]Returners[/strike] Resistance who are fighting to stop the evil Empire, all while battling its demonic lieutenant, [strike]Kefka[/strike] Viktoriya over the course of the game. Your quest takes you across several continents and many cities on quests to undermine the Empire's plot. The game is set with 18th century level technology + magic. As my opening implies, the game pretty much lifts FF6's backstory wholesale, minus the whole Esper bit, with a much vaguer and under-explored magical religion taking its place. The combat is decent; it does a unique take on this sort of game whereby magical abilities are much more heavily utilized. This has advantages and disadvantages- yes, you're doing less button mashing of "Attack". But on the other hand, it means MP basically has to quickly regenerate, and combined with the lack of items or elemental affects- it ultimately leads to you finding an optimal party layout and just repeating the same queue of actions over and over and over again in battle after battle. Pros: + Beautiful pixel art + Large map with a lot to explore and do for a JRPG + Story is decently told, if not very original + Unique combat; nice to see a new take on this sort of combat + Decent music and sound effects + Great length for the price Cons: - Ending is awful. A couple mediocre boss fights (not particularly hard or interesting), followed by a story that just kind of ends without resolving anything. The epilogue just reiterates information you already knew about events that already happened. The story was intentionally not given an ending so they could make a sequel, which I think is in bad taste. A story should stand on its own- not as an ad for a sequel. - Leveling system is not my favorite. You auto-level up, which increases only your health. To increase your abilities you use a shared pool of Talent Points that are used through your whole party- meaning its very easy to starve one or two characters in favor of another. The game relies on "Reset Talent" item so you don't screw yourself over too badly. You also "craft" items get automatically and permanently equipped- which serve as leveling up your other core stats. This isn't "crafting" in any real sense of the word as far as crafting gameplay typically goes. - The "items" part of the gameplay is strangely underdeveloped. Despite status effects playing a substantial role in combat, especially later game, there are no items to cure status effects. Which basically means you MUST keep your primary healer character with you in every major battle. - Combat stretches can get very very long and samey- fighting the same exact creatures over and over and over again using the same exact strategies. Forebearers like FF6 and Chrono Trigger did a better job breaking up the action with cutscenes or story or varying enemy types. - Several unfinished parts of the game- you blow up a pirate's lair- but if you later return it is fully intact, minus all the NPCs. There's also a fort in the desert you're told has some faction it in, but is in fact totally devoid of NPCs (though still has items in it). There is no story reason for this- it's just clearly unfinished. The game also has a "team ability" feature whereby two PCs can attack together (a la Chrono Trigger). However, strangely many of the character combinations do not have a team ability- this just feels unfinished. - Game is uber-woke. Game does the typical modern trope of pretending there are no differences between men and women and makes the women that are in the game universally act like men. Almost all of the leaders you meet across the world are women or become women. Naturally, the game smacks you across the face with unskippable homosexuality and even sneaks pronoun propaganda in at one point. As we all know, the 18th century was a beacon of wokeness so this tracks perfectly and doesn't break immersion at all.
Great story and fun gameplay. Not overly complex. Battles don't get repetitive, nor interrupt as you try to move on the map, which often happens with JRPGs.
Me: "Mom, can we have Final Fantasy 9?" Mom: "We have FF9 at home" : Rise of the Third Power MC literally gets cucked. Hard pass. Character portraits are so awful - CalArt style. Utterly Immersion breaking.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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