
Be the hero that no-one saw coming. Help Slime defy the odds by playing insanely powerful cards in this charming, relaxing and strategic deckbuilding adventure.
Modeled estimate, not a reported figure. How we estimate →
About





Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 146reviews | 62% | — | $48.7K |
| $14.99 | 41ratings | 62% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It looks like someone started making a game and then stopped after the first draft. I got this in some sort of bundle but wouldn't recommend this even if it was free.
Game is good. Not as good as Slay the Spire but has a great art style.
very fun game
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
| $14.99 |
| 30ratings |
| 76% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ye
玩起來很普通
Rise of the Slime is a roguelite deck-building adventure developed by Bunkovsky Games that aims to bring a new flavor to the genre by combining card-based combat with side-scrolling exploration. Instead of relying solely on static battle screens like many of its contemporaries, it introduces movement, environmental hazards, and positional tactics to the mix. You control a cheerful, gelatinous protagonist on a quest through a paper-theater-style world filled with monsters, treasure chests, and upgrade opportunities. At its heart, it’s a game about building powerful decks, managing risk, and discovering how far a slime can go in a beautifully strange fantasy setting. The first thing that stands out about Rise of the Slime is its visual presentation. The world looks like a handcrafted diorama, with cutout-style characters and layered backdrops giving the illusion of depth. The aesthetic feels warm and approachable, with an art direction that avoids the gritty realism common to other roguelites in favor of something whimsical and storybook-like. The slime itself is animated with simple charm, making it easy to root for as it bounces its way through various arenas and traps. The soothing music and gentle sound effects complement this tone, creating a lighthearted experience even as the player faces increasingly punishing battles. Gameplay revolves around moving from one area to the next, engaging in turn-based combat dictated by a deck of cards. Every card you collect represents a skill, attack, or defensive maneuver, and the effectiveness of your deck depends on how you build it over the course of a run. Combat isn’t just about playing the right card—it’s also about where your slime stands. Positioning adds another layer of strategy, as the battlefield operates on a 2D side view rather than a static grid. You can advance or retreat to avoid damage, create distance for ranged attacks, or take advantage of environmental effects such as fire and poison tiles. It’s an inventive approach that adds a refreshing twist to the standard deck-building formula. Progression follows the familiar roguelite loop of trial and error. Each run offers a different combination of cards, mutations, and companion creatures that can assist you in battle. Mutations act as passive bonuses, changing the way certain mechanics behave or improving the slime’s abilities. For example, some grant bonus damage to elemental attacks or improve movement efficiency, while others create risk-reward dynamics that push you to adjust your tactics. There’s a sense of discovery in uncovering new combinations, even if the overall depth isn’t quite as extensive as genre heavyweights like Slay the Spire or Monster Train. The systems are easy to grasp but take time to master, especially when environmental hazards start stacking up. Despite its charm and creativity, Rise of the Slime struggles with balance and pacing at times. The early game feels pleasantly manageable, but difficulty spikes can appear abruptly, forcing you to rely on luck or near-perfect draws to survive. The variety in deck-building can also feel somewhat limited after multiple runs. While the game includes a decent selection of cards and mutations, many builds begin to converge on similar strategies, diminishing long-term replayability. The roguelite aspect—permadeath and randomized progression—remains enjoyable, but without more branching paths or significant meta-progression, some players may find the experience loses novelty over time. Still, the foundation is strong enough that short sessions remain satisfying. Technically, the game performs smoothly and runs well on modest systems, which suits its accessible design philosophy. The user interface is straightforward, though it can feel cramped or cluttered on smaller screens. Some reviewers have noted issues with small text or awkward navigation when using a controller, but these are minor inconveniences rather than deal-breakers. The biggest takeaway from a technical standpoint is how consistent the overall presentation feels—it’s clear that Bunkovsky Games focused on creating a cohesive experience rather than chasing scale or spectacle. Rise of the Slime succeeds most when it leans into its playful identity. It’s a relaxing yet occasionally challenging adventure, offering just enough complexity to engage strategy fans while remaining approachable to newcomers. The combination of card battles and movement-based tactics gives it a distinct personality, and its paper-theater visuals set it apart from darker or more serious roguelites. While it may lack the depth and replayability of the best in the genre, it earns points for creativity and charm. For players who enjoy experimenting with card synergies in a colorful, side-scrolling world, it’s an enjoyable and imaginative title that delivers a few hours of clever, slime-filled fun. Rating: 6/10
unique
有中文但是翻的不完全 可以加速就變流暢 畫風可愛但是卡牌組合較少 寵物進化系統如果做完應該就是佳作了 可以玩但是沒做完全算是很可惜
This game deserves a lot more reviews. A roguelike sidescroller with deckbuilding and a lot of customization and really nice combat. You start with a slime, and slowly build its powers and get more cards for your deck. You'll die early the first times, but the collected gold and experience will be used on the next reincarnation of the slime. The first runs can become incredibly difficult when you fight against much stronger enemies, and you will most certainly die. So you'll have to do a lot of grind to build up the powers of your next reincanartion. But every time you start over, you're stronger and more experienced, and you're thinking "I'll finally finish the run now!" Really fun game.
Even on sale, can skip this one
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Players by region
Where this game's players are, estimated from review languages.
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