
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 7/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优化就是史,什么叫序章130帧,第一章到山坡上往下看57帧???但是打击感不错,游戏性还是很棒的
super jeu, très similaire à AC shadow.
boss和小怪在红光之前快慢刀骗石火都是家常便饭了,后期的boss动不动就是十几刀快慢刀和神经刀结合的长连段,不少还会拉开距离用远程攻击逼玩家闪避消耗体力再近身打长连段,制作组到底是一个什么心理能这样制作boss?除此之外其他内容还算不错,主线除了不停当墙头草以外还算不错,人物之间的关系描写也挺好
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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优化差,但是好玩
相当令人上头的战斗,但却搭配着极其无聊与重复的罐头开放世界。总体来讲,除了优化差一点,还是很值得玩的。
好玩,每一次石火(弹刀)都非常爽,游戏也十分耐玩,没有全收集一周目也四十个小时了,后期还能刷装备,至于优化问题我倒是没遇到过
L'optimisation graphique des jeux fait par Koei Tecmo... Une horreur depuis le 1er Nioh. Je n'ai pas une machine de guerre mais le pc fait tourner bon nombre de jeux en 50/60fps en moyen voir élevé pour certains. Mais la, je baisse des paramètres graphiques et cela augmente la quantité de VRAM utilisée sans améliorer les FPS, j'utilise les presets ingames... aucun changement sur les graphismes, n'y sur les fps. Une fois le prologue passé et arrivé dans le monde ouvert, c'est la que l'optimisation discutable se fait ressentir. Je n'ai plus la patience de passer je ne sais combien de temps dans les menus pour changer des options graphiques afin de trouver LE paramètre qui fou la m*rd* C'était la même galère sur le 1er Nioh, ça c'était amélioré avec le 2 mais... Purée, je ne comprends pas comment Koei Tecmo ne corrige pas ces erreurs que ce soi pour lui ou pour Wo Long. Le jeu est sortie il y a 1an et demie ( grosso merdo ) et rien ne semble fait pour améliorer le titre Note global en moyenne... On comprend pourquoi et c'est malheureux. Malgré cela, si vous n'avez pas de soucis pour le faire tourner et que vous avez appréciés les Nioh, Je pense que ce jeu vous plaira, l'histoire semble juste assez intéressante pour vous faire avancer mais le coeur du jeu se trouvera plutôt dans son gameplay. Toujours dans la même veine que Nioh ( Posture comprise ) Le jeu semble réserver des styles en plus au cours du jeu et d'autres surprises. ça n'est pas un mauvais jeu mais la mauvaise habitude de Koei Tecmo à ne pas optimiser ces jeux pour que celui ci puisse tourner sur de nombreuses configs a encore frappé...
This game takes up WAY too much space for what it is. Dated graphics, buggy port, and with unbalanced gameplay. I have rage quit this game many times. And yet it is still one of my favorite games. This game is like if Assassins Creed Shadows wasn't bad and had a baby with Nioh 2, but they dropped the baby a few times. The combat is fun and hard. The open world has all the waypoints and collectables AC players are used to. The story involves actual choice. Over the top powers and animations that feel like anime. And to top it off you make not only your main character, but a second character who's nature I won't spoil. Maybe I am just starved for open world samurai/ninja games but this scratches an itch that will never go away and lets me pretend to be Rurouni Kenshin at the same time.
还行,总的来说动作系统有新意但不多,基本啥都能石火,相比于仁王少了很多18码的投技,但boss人均剑圣一心,霸体出招多如牛毛。此外,我觉得类似对马岛的流派克制关系纯属多余,能提高上限的烈风在克制增伤面前实在是无力,有点自相矛盾的感觉。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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