
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 7/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
本編クリアし、クリア後要素の暗夜をちょっと齧ったくらいまで遊びました。 結果、色々と惜しすぎるゲームだなと思いました。 ■シナリオ 歴史追体験系で、このゲームをきっかけに色々と調べ直したりしました。歴史に触れる良い機会なので、歴史を学ぶ学生時代に遊ぶとより興味が湧いて良いのかも。 え、CERO? ■戦闘 これが一番期待していたところで、一番期待外れだった。 まず武器2本持つ意味ある?シナリオ中、揃え効果と武器経験値のためだけに持ち歩いていたプレイヤーが99%じゃない? これ、別のゲームでも同じような話あったよね。モンスターハン… そして流派。お気に入りの流派を使い込むぞ! と思ったら、まさかのじゃんけん方式。じゃんけんのためだけに対して思い入れのない流派を使うことになるとは… で、刀の優遇のされ方よ。実在する流派が多いから仕方ないとはいえ、流派が3つしかない武器とか選択肢すら奪われている… だいたい相手の武器種に対して、こっちは流派でじゃんけんなの?と思ったりもする。 それならこっちも武器3つ持てるようにして、各武器に1流派つけて、武器種じゃんけんで良かったのに。Ghost of the Ronin。 と、ここまで武器と流派について愚痴を書いたけど、安心して欲しい。どんな武器・流派を選んでも、戦闘中にやることは変わらない。そう、石火(パリィ)。 しかもジャストパリィだけで、ジャスト回避はない。つまり、ずっとパリィするゲーム。もうじゃんけん廃止しろ。 最後に、この単調なゲーム性に一石を投じるのが長銃である。石っていうか鉛ね。人は頭を鉛で撃ち抜かれると◯ぬ。じゃんけんを拒否しよう。限界はある。 ■その他の要素 取り立てて語ることもない。普通のオープンワールドです。実在の名所とかあるので、実際の写真とか調べて観光気分を楽しむのは有り。 ■総評 一番期待していたところの作り込みが甘くて残念でした。もっと面白いオープンワールドゲームあるよ。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 8.9K | 94% | $24.99 | |
| $7M | 18.9K | 92% | $14.99 | |
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 16.2K | 93% | $12.99 | |
| $7M | 28.4K | 91% | $9.99 | |
| $7M | 9.6K | 67% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.8K | 94% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $55.4M | 46.3K | 83% | $59.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
強敵と戦いたい人には最高のゲームです。 暗夜はsekiroくらい難しいと思いますが石火の細かい仕様がわかってくると化ける。
Good Game, bad optimize, still have fun
非常不推荐,首先是极差的画面,全部拉满都和十五年前的老游戏没有区别,甚至细节还不如,很难想象这是2025年的新游戏,那个草必须开最少,不然跑起来粒子晃的眼睛难受,其次是宣发诈骗-我只玩了不到4个小时,开局似乎可以一起冒险的搭档不知所踪,为了队友才买的游戏,然而看目前剧情发展,无数个经典日式可攻略队友,却不见玩家自定义的那个,玩到这瞬间没兴趣了,如果搭档出场时间还不如npc,那开局干嘛让玩家花时间捏脸代入?战斗方面典型类魂,非常无聊的模式,个人不喜欢魂类,但就游戏剧情来说,人物塑造太薄弱,坂本龙马像是隔壁随便一个日漫过来的混混大叔,这游戏主打还原历史,但现在看来有些玩闹了,对话更是站桩摆姿势,比二游强不到哪去,主角多一句配音都不肯,这游戏还是打半价买的,严重过高的定价,非常没有诚意的内容,之后再玩日本游戏,会更仔细了解一番再购入,冲动消费就是这样
[h1]《与神人坂本龙马的幕末物语》 [/h1] 在这里你可以同壳牌石油创始人来一场紧张刺激的冒险,与马休佩里击剑,甚至是走IF线给冲田总司来一瓶口服液当场救活。 剧情更倾向于包寿司的日式RPG,因此删减了不少历史事件和相关人物,用分裂的隐刀来讲述幕末分裂的日本,无论是选倒幕派还是佐幕派,最终的结局都是人与人之间达成互相理解,在江户开城的节点上两把隐刀重新归位,倒幕派与佐幕派达成和平,隐刀与日本获得新生。 节奏上相比于量大管饱的第一章,第二章第三章节奏有点快很多历史事件接踵而至,第二章上一秒还在池田屋,下一秒就跳到了禁门之变,第三章的鸟羽伏见之战打完更是光速跳到了江户开城。完全没有第一章安政大狱到樱田门外之变衔接的自然,并且为了包寿司的剧情还弱化了倒幕派和佐幕派差别,哪怕走了佐幕派路线依然要帮倒幕派做事。更是在好大哥坂本龙马的安排下 上一秒和新选组嘻嘻哈哈,下一秒拔刀相向 [spoiler] 当然最后看着胜海舟和西乡隆盛达成和解,榎本武扬带着土方岁三开拓北海道,坂本龙马跑去美国把搭档当主角代餐,冲田总司无忧无虑的和孩子们玩捉迷藏……还是让人不由得感叹,好时代来临了 [/spoiler] 游戏玩法上几乎可以玩到市面上所有开放世界游戏的影子,还可以享受短暂而美好的爱情支线,选女角色还有百合看。[strike]谁不喜欢一边砍倒幕派一边搞百合呢。[/strike] 唯一美中不足的就是逆天的优化和莫名其妙的网络环境。总的来说打折入绝对是赚的。一百多G的内容没有一点是多余的。
Gg
not played much yet. but this game is fun as f
I like the game, the graphic, the story behind, the combat but I can not give the maximum score because of a bug named "lighting engine bug". So in the night time (in game ) I was facing overexposed glare or intense bright spots, making almost unplayable. I tried all the tips and tricks but the only solution was to replay the missions, which literally drives me crazy !!! P.S. the specs of my PC are high end
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.