
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 7/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
クリア後はやっていないが、そこそこ楽しめた。
確實一款遊戲的好壞不單純只是攤開來優缺點加加減減就能評斷 浪人崛起的缺點很多,但同時優點是無法取代的,題材也好戰鬥也好,如果你喜歡就是最佳選擇 優化部分橫濱確實一直崩潰,但玩一玩大約2~3小時候就再也沒崩潰過了,不太確定原因
pc优化绝了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这优化诗人?本来怪就快慢刀再给我来个快慢放,力竭了
It's actually pretty fun ngl. Got it on a sale and don't regret my purchase in the slightest.
第一款玩不下去的游戏,卧龙仁王全都玩完了,想着相信忍者组的动作就入手了,结果是石火强制背板,游戏里面敌人流派多且快慢刀极多,学习成本极大。连招也不够爽快,堆怪倒是稍微收敛了一下,开放世界也没什么吸引人的地方,不成熟。玩起来真没有什么爽感。
good
Rise of the Ronin is basically a 6/10 in almost everything… except the combat, which is honestly really good. And you know what? I think that's fine. The game isn't trying to reinvent anything. The story is okay, the characters are okay, the missions are okay, the graphics are okay… pretty much everything is just okay. But somehow, I still had a good time playing it. It's one of those games where you can just sit down, play for a few hours, explore Japan, fight some enemies and have a good time without expecting anything more. The combat is easily the highlight. It's challenging enough to be fun without becoming some insanely difficult Soulslike, and there are enough weapons and mechanics to keep the fights interesting. When you're actually fighting, the game feels much better than it does in almost every other aspect. The map is also pretty damn cool. Exploring Japan, visiting different areas and just taking in the scenery is probably where the game shines outside of combat. If you already like Japanese history, samurai stuff or just the setting in general, I think you'll get a lot more out of it. But if you're looking for a masterpiece or some unforgettable RPG, I'd probably pass on this one. Rise of the Ronin doesn't really excel at much besides its combat. It's just a fun game that gives you a good time, and honestly, sometimes that's enough.
除了弹反帧短,怪变招多连段多没啥问题,画面在hdr加持下还可以
极其丰富的动作!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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