
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 7/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
莫名掉幀 室內也會 建議想玩去買Ps5版本
优化一般般(忍者组PC优化我是不奢望会多好),好消息是忍者组终于不在这作加大红大黑大黄,能闪瞎人眼的美术,坏消息动作系统真不好评价。石火其实弹到会很爽,但是越到后期敌人越难弹,不弹反敌人就霸体,最后加入牙突神教,拒绝交互突突死那帮变态霸体怪。其实将石火改成不耗精力,将普攻的精力降低一些,这个游戏应该能多卖点,能出个DLC啥的。石火失败本来就会被敌人打一套甚至死亡,没必要再加上精力消耗,普通玩家上手确实有难度。感觉这作是没有后续了,仁王3等出完DLC再说。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far this is a decent game. It has 1 souls like mechanic so far which is going to camp and enemies respawn and u heal. But tbh other then that its kinda its own unique game. U play as ur own two custom ronin (tho i would focus only on customising one character i will not say why) and main focus seems about parrying enemy attacks to stagger them and kill them. Main reason why i like Sekiro as it was more unique rather than like traditional souls like and im not a fan of souls like due to i feel the games are bland, boring and too slow. It isnt even hard all u do is keep repsawning enemies to level up as well to get better that to me is like wtf? Anyways also environment also dead in souls likes so. -Pros - Has souls like mechanics in but isnt a complete souls like - gameplay is satisfying especially when u execute ppl - story so far is decent not amazing but i am very early in the game - Not noticed any performance issues so far other then when i tweak smth in optiscaler game stutters but normal. Cons - Gameplay feels smooth but not too smooth but its on a decent level of fluent gameplay - rather have less soulslike mechanics in the game for me to enjoy the game more but i cant complain too much as Expedition 33 also has 1 souls like mechanic and is one of my fav games - Game should explain stances to the player early on and how they effect in combat this so far seems like smth that isnt very well explained. Overall - 7/10 so far story is a bit bland but im enjoying the combat early on. Havent noticed any performance dips and im on a 9070 XT (equivalent and sometimes better than a 5070ti and sometimes beats the 5080 or gets close to it) if i do notice anything ill report back here
优化差,画面差,饰品也不是一般的难刷。
还没玩完,战斗方面挺不错的
浪人崛起:删繁就简的艺术 根植于忍组优秀动作设计的土壤,也少不了一脉相承的地图设计与美术,《浪人:崛起》就是这么一款风味奇特的开放世界罐头。浪人是Team Ninja将多年的制作经验糅合而成的作品,但它没有一贯繁乱的招式与复杂的养成,而是遵循了一个看似让人难以接受的原则:大道至简。 简化的操作逻辑,简洁的养成系统,简便的地图探索,简单的前中期难度,一切都朝着新人友好的方向发展。现实却是一记重锤,浪人在商业上彻底的失败,似乎昭示了这种制作原则的失败,至少在Team Ninja这里的失败。 而在几年后,当我再一次回到幕末的舞台,却觉得这种设计思路相当巧妙,甚至有些上瘾。化繁为简的招式让操作压力骤降,这使得我有更多的时间观察敌人的招式,从容地利用石火反击。战斗系统随着游戏的深入而逐渐解锁,众多的武器与武技组合拓宽了战斗的深度与广度。简单易懂的词条继承方式让装备刷取也显得轻松许多,甚至在一周目几乎没有刷装备的需求。而在地图设计上,忍组明显清楚知道自己开放世界地图设计的功力,所以相当友好的把各个收集点都一五一十地标出来,这种做法对追求喜欢舔图的玩家来说有多讨喜想必不需过多赘述。 但浪人真的是一款优缺点都十分明显的游戏,莫名其妙的剧情和功力浅薄的台词甚至只是冰山一角,微妙的滑翔手感,在各种角度看似能上去实则跳不上去的墙壁,极其僵硬的视角转换,后期群怪扎堆在背后突施冷箭的小兵和boss们的疯狗连段都曾一度让我抓狂,更不用提糟心的画面和优化问题,快要被口诛笔伐到体无完肤的惨状。 游戏只是及格线水平,而我愿意给Team Ninja这份化繁为简,不破不立的态度一个好评。在未来我依然想玩到这样与众不同的游戏。
虽然这个游戏缺点不少,比如老生常谈的优化问题,忍组对历史的经典魔改,罐头等等,但是一路玩下来,看到主角和搭档最后相视一笑也就释怀了。石火怎么说呢,就我个人来说还挺喜欢的,虽然不少人觉得boss训狗很恶心,不过我觉得玩家在掌握boss出招之后见招拆招的感觉还是不赖的,如果动作游戏没有学习的过程总感觉差点意思(也可能是我m吧哈哈),开放世界部分对于忍组来说已经算尽力了,动作演出真的很帅(谁不想用立身流和牛尾刀呢,有中式武器和服装还是可以的),服装很多很爽,也有祖传捏脸环节,作为地图100%舔完的人,我觉得浪人的罐头属于还可以的罐头,至于剧情,我觉得倒也不算差,历史变迁的厚重感还是有的,整体来说还是值得一玩的游戏,(除了优化真的不行,bro预购了等到26年才敢玩这块)
if you like Ghost of Tsushima & Assassin's Creed, I definitely recommend it plus you can customize your character.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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