
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 7/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is awesome!!! the story is good because it kinda happen i think around 1600 when trading just started to be trending around the world. the combat is awesome so MANY WEAPON TO CHOSE WITH EACH UNQUIE KILL ANIMATION. the graphic is good in the graphic on max setting ultra with dlss quality. BUT I THINK THIS GAME IS SUPPOSE TO RAN AT LOCKED 60 FPS BECAUSE OF ITS ENGINE SO I LOCKED MY FPS TO 60 FPS LITTLE LOW BUT THE MICRO STUTTERING AND SUDDEN LAG DOESN'T HAPPEN IN THIS MODE.
Yes, the game is quite terribly optimized (my PC isnt the best, but im usually able to get 60 FPS 1080p on most games med - high, but even on low my frames aren't the best, not to mention the 15o gb bloat on mandatory SSD) but once you get past that, this is a quite fun soulslike with actual story option other than choosing which ending you want right after the final boss fight. Combat is addicting, playing 1860s Japan dress up if fun and the character creator is fun, and the story is good, but it is hit or miss on how much you know or like Bakumatsu Japan and the history surrounding it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你不说我以为土豆做的
仁王2>浪人>>>>>>>仁王3
BOOOOOOOOOOOOOOOORING
画面稀烂,这竟然是2024年的游戏?画面看着不如2014年游戏。而且画面烂成这样,你根本不知道他为什么优化还差。 开放世界完全烂,没有任何意义,连网游都不如,网游玩起来都比他这个世界有体验感。把几个点到处复制粘贴就叫开放世界?滚去跟英灵殿做一桌。第一章打的精英怪和大结局打的精英怪是一模一样的,就是数值变高了。 rpg系统也是一坨狗屎,分了属性但是对战斗影响基本没有,那个什么说服,恐吓,说谎有啥意义? 最后战斗系统呢?更是一坨狗屎。前20个小时还有新鲜感感觉挺爽挺好玩,但是剩下来的时间就不会有什么成长,因为战斗完全围绕石火一个机制,没了。 你前期boss设计还比较含蓄,第一章最难的可能就是久坂玄瑞,因为会二连红,但是适应了就好了。前面还能目押,后面就各种飞天,或者超绝瞬移,然后三秒砍10刀,而且有些招式真的莫名其妙,一个拿双刀的在你面前转一下结果有一帧是手摸了你一下也算攻击,你有一刀没石火到那后面就是直接空精挨打。 而且玩起来体验非常恶心,大概就是你进攻没啥用,只能等敌人先进攻,石火他的连招或者红光,打出失衡了装模作样打两下,敌人就立刻霸体了,然后就必须停手石火。如果你放武技大概率会没法取消后摇白吃一套。 玩到后面真的越来越燥,就想早点通关,后面boss设计也是彻底放飞自我了,钢铁侠都他妈来了。搭档也是莫名其妙的角色,跟他妈没脑子一样,一心一意就想跟我作对,最终也是打一架就突然脑子治好了?而且搭档也是最离谱的一个boss,真的打的无名火起。 剧情?你玩忍组游戏还想要剧情?主角纯粹逍遥派,两边乱跑,一边帮这个一边帮那个,不少角色刚登场就是boss。不少任务也就是去帮忙,然后突然npc要和你打架,全部人都是武痴,所有人都是好人,佐幕的倒幕的都是好人,大家都是为了崭新的日本。甚至他妈外国人也都是好人,钢铁侠去暗杀将军,理由是想因为他喜欢日本,所以他想刺杀将军以后让英国占领日本,这样他就能保护日本的文化了,真他妈的能给侵略者洗白。
This is a amazing samurai game with incredible depth, The graphics are absolutely stunning and the world does a great job of pulling you into its time period, The story is one of its strongest points the choices you make keep you on edge wondering where the story will go......The Co-op is mission based only so keep that in mind....
这石火是给正常人类玩的吗?忍者组是来筛选新人类来了?全是又臭又长的连段,红光还能有二连,打着打着自己空精了,反手被霸体两刀砍死。立身流的判定已经是一坨了,其他流派想都不敢想。 一边是开放世界,降低战斗深度,做出拥抱更多玩家的姿态;一边塞一堆快慢刀+长连段+判定严格的石火。是人类吗?仁王3还知道出一点技能增加精防的判定帧数,浪人我是一个没遇到过。 也难怪销量不行,就当作这么多资金拿去充实素材库了
硬核耐玩,门派、武技、武器丰富,比刺客信条罐头游戏强多了
总评我觉得是个好玩的游戏。石火虽然有点屑屑的,夜晚末期和整个暗夜几乎都和buff药强绑定之类数值怪怪问题也存在,但buff药管够,兜里永远有50个,反正随便吃,他要求你吃……就吃呗,忍了,而且吃药猴戏长度比from游戏还短点。 武器流派整体都很好玩,虽然轮椅>高强度武器/流派>>低强度,但又何尝不是全部类似游戏的问题?我全武器暗夜换着玩也没碰到哪个BOSS逼我换轮椅出来的(但是强烈建议数值吃紧和流派不全的时候先把轮椅练满),个人推荐是:立身流(刀),二天一流(双刀),天然理心流(刀,大太刀) 数值还有个问题就是词条都是百分比,所以面板先天高的武器吃的倍率就更好,所以面板和流派模组双优的大太刀单论数值可能是绝对meta,非要说缺点大概是没石火轮椅,闪光弹霸王硬上弓也能一定程度克服这个问题其实……如果和我一样全武器全流派换着玩,不想也会注意到有明显的格差,给长枪点个香 一切能强制击倒和动摇结算的武技都是神,比如各种投技,饭纲落,击打立木,立身流冲斩,彼岸萤,双龙之类的,解锁奥义以后看着放。义经流奥义也非常适合偷伤害 闪刃可以取消武技,武技可以取消闪刃,但武技不能取消武技,所以武技>闪刃>武技取消可以快速连接技能而且保留闪刃槽 而且这游戏动作系统是个简化仁王所以被打应该拉防而不是回避,而且防御比仁王可靠 基本学会这些基础,然后别省buff药,这游戏屑屑的部分就不剩太多了,在此点草一下伊东甲子太郎和殊死胜海舟 优化……呃……不太行,但比仁王3强点有限?调整画面能保证帧数,但优化真的可视的拉,有内存溢出问题,会越打越卡,需要重启刷新,笑死 剧情是个浪漫化幕末,角色都很讨喜,中规中矩吧 我的评价基本是罐头之王,在罐头类游戏里可能最好玩那批的,没有超出罐头游戏的领域 这游戏能让我有动力攻略暗夜,我还是得给他好评的 哦对最后建议是因为道场评价奖励和难度不挂钩,建议道场全部用最低难度开所有辅助打,别硬吃,真的没意思
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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