
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 5.4/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mesma situação do Nioh 3
This game takes up WAY too much space for what it is. Dated graphics, buggy port, and with unbalanced gameplay. I have rage quit this game many times. And yet it is still one of my favorite games. This game is like if Assassins Creed Shadows wasn't bad and had a baby with Nioh 2, but they dropped the baby a few times. The combat is fun and hard. The open world has all the waypoints and collectables AC players are used to. The story involves actual choice. Over the top powers and animations that feel like anime. And to top it off you make not only your main character, but a second character who's nature I won't spoil. Maybe I am just starved for open world samurai/ninja games but this scratches an itch that will never go away and lets me pretend to be Rurouni Kenshin at the same time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
よくできてるとは思いますしおすすめできないわけではない、低評価つけるほどではない。 ただディレイ多すぎて石火(パリィ)の難易度が高すぎる… いちいち雑魚含む敵の武器や型の行動パターンなんて覚えてられないので爽快感は微妙ですね。。 これをやるとSEKIROがいかに神ゲーだったかがよくわかります
好玩
高杉十分之美味,轻浮役爱好者完全大满足;全成就收集很友好~
玩法罐头,剧情无聊,战斗也玩的别扭,石火这玩意到底谁设计的?手感及其拉胯,后摇比命都长,基本上只要一次没弹好,后面就会被追着打,更别提boss很多都是快慢刀神经刀,纯纯逼着玩家背板等红光弹反,拉完了我只能说,玩个二十多小时差不多了,配得上褒贬不一的评价
hao
Um ótimo jogo. Com um mapa grande para se explorar dando a possibilidade de muitas horas de jogo. Mecânica de combate satisfatória. História cativante
打完仁王3后感觉光荣做的开放世界还挺好玩的,遂入手浪人崛起。 整体感觉能给个8/10分。忍者组的动作系统再加上他这个清单式的大地图,如果你喜欢干架,外加上习惯于地图上标出所有资源点的模式,那这个游戏应该会很合适的胃口。大地图的能够保证你能够慢慢习惯使用石火和享受一下新的武器流派。 对我这种手残来说,浪人的战斗就是不停地按住防御然后石火,直到对方动摇然后用技能打精力条或者灌点伤害。到后期发现部分怪在退出动摇状态后依然能够普通追加一到两刀的普攻,发现敌方防御后就能闪刃回体力。这样子就能让对方回体力没这么快然后更方便处决。就很爽。 说下个人认为比较大的缺点,就是第三章图后敌方的攻击连段实在多啊,我就像陀螺一样被狂抽,外加上有些怪会有使用枪或者是飞镖等这种冷不丁阴你一下,有时候真的是被打的没脾气。还有一点就是剧情真的难绷,新三国既视感,还有就是游戏里是有结婚的,性别不限,和某些角色结婚后的台词我真他吗笑死草,以至于主线出现他后我真的很难蚌住。
NICE
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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