
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 5.4/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
忍组最烂的一作没有之一,一周目好歹靠目压反应的石火玩玩稍微有一点点容错,到了二周目开始数值完全膨胀,路边一条狗真2口把你咬死,一个2杠小兵一个红光就能把你秒了,精英一刀三分之二血,红光没反到就必死,而且敌方血量高的实在离谱,一周目夜晚难度也就2-3套死,二周目5套起步,配合上你那狗屎的递进式精力槽设计+下位版残心+下位版化解+高伤高血+全霸体出招+各种连招秒人,以为我在打RPG的BOSS吗?拜托我在玩act哎,二周目二章封盘实在玩不下去了
Good game. Very addictive but terrible perfomance
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 35.9K | 86% | $9.79 | |
| $7M | 9.3K | 94% | $24.99 | |
| $7M | 18.8K | 92% | $14.99 | |
| $6.9M | 8.2K | 82% | $39.99 | |
| $6.9M | 6.2K | 75% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.7K | 94% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $935.4M | 1.2M | 93% | $59.99 | |
| $68.8M | 62.6K | 83% | $59.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For not releasing more games on PC
日本が舞台のオープンワールドゲーは珍しい
ไม่สนุกเลยสักนิด สำหรับผม ความเป็นโลกเปิด ระบบควบคุ้ม ไม่ได้รู้สึกหรือวันมีชีวิตชีวาเลย เสียดายเงินและแอบรู้สึกผิดหวัง ถ้าเทียบกับ นิโอะ สนุกกว่ามาก ผมเล่น นิโอะ จบสนุก ระบบดี แต่เกมส์นี้ ไม่ได้ครึ่งของ นิโอะ เลย รู้สึกงั้นๆธรรดามาก ค่ายนี้หน้าจะไม่เหมาะกับทำเกมส์โลกเปิด
Great Game and had my fun with it. A bit long in some parts but still great.
"Ghost of Dark Souls Tsushima Creed" - I feel that this describes the game pretty well. So far I'm having fun and i haven't really had any performance issues, except the annoying fps lock that i can't seem to get rid of. I see that a lot of people say this game tanks, but even with settings on rather high settings without fsr or anything i get 60. I hate the fps lock that it forces that I can't see a way around, but it's fun otherwise.
бодро
Lo piratie a ver que tal estaba. Le meti 20hs, Decidi comprarlo y empezarlo de nuevo.
Rise of the Ronin is an open-world action RPG developed by Team Ninja and published by Sony Interactive Entertainment. Set during Japan’s Bakumatsu period, it blends historical fiction with fast-paced combat and player-driven narrative choices. The core of the experience is its combat system, which builds on Team Ninja’s established action framework. Battles are fast, reactive, and heavily focused on parries, stance management, and weapon variety. The game offers multiple weapon types and ranged options, allowing for flexible playstyles that reward aggression and precise timing. When the system clicks, combat feels fluid and highly engaging, especially in duels and boss encounters. The open world is large and packed with activities, side missions, and faction-based decisions that influence story outcomes. While it provides variety and freedom, some open-world structure can feel formulaic, with familiar mission types and repeated objectives across regions. The narrative itself is driven by political conflict and branching choices, giving players some control over alliances and consequences. Visually, Rise of the Ronin delivers a functional but uneven presentation. Character models and combat animations are strong, but environmental detail varies depending on location and performance mode. On well-optimized systems, the game runs smoothly at high frame rates, maintaining responsive combat even during intense encounters, though visual consistency can fluctuate in dense open-world areas. Some criticisms include repetitive side content and an open-world structure that does not always match the refinement of its combat system. However, its strengths in action gameplay and player agency help it stand out within its genre. Score: 8/10 – A solid and ambitious open-world action RPG with excellent combat design and meaningful choices, held back slightly by repetitive structure and uneven world design.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.