
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 5.4/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
忍组最烂的一作没有之一,一周目好歹靠目压反应的石火玩玩稍微有一点点容错,到了二周目开始数值完全膨胀,路边一条狗真2口把你咬死,一个2杠小兵一个红光就能把你秒了,精英一刀三分之二血,红光没反到就必死,而且敌方血量高的实在离谱,一周目夜晚难度也就2-3套死,二周目5套起步,配合上你那狗屎的递进式精力槽设计+下位版残心+下位版化解+高伤高血+全霸体出招+各种连招秒人,以为我在打RPG的BOSS吗?拜托我在玩act哎,二周目二章封盘实在玩不下去了
光荣继卧龙后又一惊世巨作!本作只需按住Y在XX就能打完所有boss,不仅如此还贴心的准备了慢放功能让在面对多个敌人或使用敌人进行附魔时能够有效的看清敌人的攻击!而且本作竟然还在准备了自动导航的马,让我能一边刷视频一边打游戏更暖心的是马没有人引导不仅会绕远路让我多刷会视频,还能在路途中和墙亲密互动,让我微微一笑。真希望能回到2025年4月2日为光荣送点钱出续作,这么好的作品怎么能我一人独享?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
捏脸,爽 拼刀,爽 幕末剧情,爽 真正的日本剑圣是千叶周作
日本が舞台のオープンワールドゲーは珍しい
挺好玩的,就是画质一言难尽。优化有些问题。但是动作系统很有深度,武器种类也多,如果喜欢动作游戏,不要犹豫!!!
二周目根本不是给人玩的
まあボリュームがあるだけに、色々と惜しい部分が多すぎるゲーム 多くは他のレビュアーが触れているので、個人的に求めていたものを列挙 ・もうちょっと史実に則った作りにしてほしかった、いらんキャラの分だけちゃんと練って史実人物出せよと ・対の隠し刀という設定があるのだから、佐幕と倒幕で立場を異にしたW主人公として、初期から縁を結んで最後に収束させる作りにしろよと ・様々な流派を組み合わせて自分だけのオリジナル流派を作りたかった、これは各流派の強弱が激しいのと修得まで時間が掛かるのも一因 ・徒党(仲間パーティー)が一律、鈎縄やアビキルでアクロバットするのが違和感極まりない ・武器の所持ビジュアルにもこだわってほしかった、切り替えるたびに消えるのが残念
良くも悪くもコーエー。 幕末は楽しい アクションは意味ない
之前就听过浪人优化烂,心想这么长时间应该也有所改善了,没成想30分钟给我闪退三次,真有你的忍者组,你牛大了
Great Game and had my fun with it. A bit long in some parts but still great.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 35.9K | 86% | $9.79 | |
| $7M | 9.3K | 94% | $24.99 | |
| $7M | 18.8K | 92% | $14.99 | |
| $6.9M | 8.2K | 82% | $39.99 | |
| $6.9M | 6.2K | 75% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.7K | 94% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $935.4M | 1.2M | 93% | $59.99 | |
| $68.8M | 62.6K | 83% | $59.99 |