
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 5.4/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was really hoping to get into this game. But it's literally Samurai slop. No realism. Just hack and slash. This game feels like a Mobile game.
玩了快90小时,黄昏难度全程立身流,真心给想入坑的朋友唠唠实话。 去年打折入手,开玩没两天直接扔一边吃灰,前段时间刷到立身流石火攻略捡回来,直接彻底上头。 这游戏战斗核心就是石火,新手别硬啃别的流派,先拿立身流过渡绝对舒服。立身流的石火判定帧比其他流派宽一大截,不管小怪快慢刀还是BOSS红光攻击,预判着按都能稳稳弹住,不用死抠精准时机,手残也能玩出流畅反击,弹完接剑气一套输出,打起来特别解压。 平时不用死磕主线,骑马在幕末地图随便逛,顺路清据点、抓通缉犯,满地图找猫拍景点,闲了就去道场练石火节奏,消磨时间一绝。砍杂兵特别爽。 剧情支线好感姻缘系统做得挺有意思,交往了很多女友,嘿嘿。 缺点也不藏着掖着,优化差,贴图质感一般,配置一般的电脑长时间玩容易掉帧;抛开立身流,其他流派石火判定很苛刻,没背板很容易暴毙。 但如果你喜欢武士动作、特别是银魂这部动漫,偏爱慢悠悠自由闲逛,又想要容错高的石火手感,直接拿立身流开黄昏难度,慢慢砍慢慢逛,几十个小时根本不腻,属于能静下心慢慢品的沙盒动作游戏。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 35.9K | 86% | $9.79 | |
| $7M | 9.3K | 94% | $24.99 | |
| $7M | 18.8K | 92% | $14.99 | |
| $6.9M | 8.2K | 82% | $39.99 | |
| $6.9M | 6.2K | 75% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.7K | 94% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $935.4M | 1.2M | 93% | $59.99 | |
| $68.8M | 62.6K | 83% | $59.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
能劝一个劝一个,换地图死机,推荐玩盗版听说不死机。
Plays like ass. Combat system for ♥♥♥♥♥♥♥. Not worthy for "Team Ninja". Team Ninja on Wish maybe
Rise of the Ronin is a beautiful game with a world that's genuinely enjoyable to explore. The environments are varied, the cities and countryside are full of interesting locations, and wandering off the main path often feels rewarding. The soundtrack is excellent and fits the atmosphere perfectly, making exploration even more enjoyable. The gameplay is also solid. Combat is fun, progression feels satisfying, and there is plenty to do throughout the world. My biggest criticism is the story and how it presents its historical setting. Even though I'm familiar with Japanese history, especially this period, I still found parts of it confusing, and some historical details didn't seem entirely accurate. If you know little or nothing about the Bakumatsu era, it can be difficult to keep track of the many factions and characters. The game introduces a huge cast but doesn't always do a good job explaining who everyone is or why they matter. As a result, many characters end up feeling underdeveloped and somewhat forgettable. Overall, despite its storytelling issues, I had a great time with Rise of the Ronin. If you enjoy exploring beautiful open worlds and engaging combat, it's definitely worth playing.
太tm屎了,这种质量的开放世界,说粗糙都是太抬举它了,贴图粗糙,清单项毫无设计,马桶又臭又长,阿育和他相比都没那么畜生了,真够变态的。然后又是经典的“忍者组做什么游戏都只有战斗一项拿得出手,其他的全是一坨bullshit”环节又又又又又一次上演,仁王3还没玩过我暂且不评价,但至少从这部游戏来看,忍者组显然还是没有从仁王1-2和卧龙中学到任何教训,他们一直在试图“赶时髦”,但尝试的新方向,其游戏的组织形式往往都没办法最大程度上发挥他们“会做战斗“的优点,反而是彻底暴露他们除了战斗一无是处的缺点,真的,立项之前先过过脑子吧,还有忍者组游戏手下的逼优化我真是无语了,这块就不说了反正这部游戏后面的作品优化都是一坨,我看要是忍者组以后出什么变故,里边做战斗这块的人寄了,真就能原地解散了,除了战斗毫无价值的选手。 综合评价:6.5-7分,做游戏做到连阿育都能踩你的头,真就路边一条了,说不出话。
挺好玩的
Great game! The fighting. The missions. The relationship system is a good addition. The mapping of the missions and the steps necessary to obtain skills. Really enjoyed it! 82 hours.
Das spiel ist sehr gut
忍组最烂的一作没有之一,一周目好歹靠目压反应的石火玩玩稍微有一点点容错,到了二周目开始数值完全膨胀,路边一条狗真2口把你咬死,一个2杠小兵一个红光就能把你秒了,精英一刀三分之二血,红光没反到就必死,而且敌方血量高的实在离谱,一周目夜晚难度也就2-3套死,二周目5套起步,配合上你那狗屎的递进式精力槽设计+下位版残心+下位版化解+高伤高血+全霸体出招+各种连招秒人,以为我在打RPG的BOSS吗?拜托我在玩act哎,二周目二章封盘实在玩不下去了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.