
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Most likely between $4.2M and $11.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1063 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏最大的问题,就2个字,优化。 垃圾优化,暴力移植。我他妈5070的显卡,开全低画质,锁30帧,走到城区里都会卡得只剩10-20帧。 这种情况下我玩什么? 是,这游戏在PS5上的时候,基本都是满分评价,神作无疑。 但是一到PC上,就冲这垃圾优化,除了差评如潮,我都不知道该怎么形容。 忍者组移植了个寂寞,这么烂的优化,我还不如玩盗版或者模拟器。 在游戏优化变好之前,我拒绝对游戏本身进行评价,因为根本就玩不下去。尤其是在我用5070全低还能大幅掉帧的情况下。
https://steamcommunity.com/sharedfiles/filedetails/?id=3739005032 https://steamcommunity.com/sharedfiles/filedetails/?id=3740314564
[h2]我的浪人人生永不结束![/h2] [b]浪人崛起最打动我的一点是它的真实感。[/b] 游戏本身的剧情在我看来已经做得很好了,对于各个人物的塑造以及其因缘系统都可以很好地让玩家代入进忍组创造的幕末时代。但让我深刻产生沉浸感的是在清完一次据点转场去到下一个据点的跑图过程中,我突然被小巷子里晒被子的一位平常老百姓吸引了注意力。原来不知道从何时起,我不再拿他们当npc,因为我真的作为一个浪人改善了这些普通人的生活!并且在这之后我发现在因缘等级上升的区域里,路边的小贩会对你鞠躬🥹 忍组真的太会做游戏了!!!谢谢鸭坚持不懈一直喊我我玩浪人,让我体验到了这样一部好作品! 最后的最后引用鸭说的一句话[b]“想撞到墙失忆 然后在自己的steam库里面重新发现浪人崛起这款游戏”[/b]
The game does seem fun but the performance on PC is absolutely abyssmal.
Bad optimization and a generic open world structure drag this game down a lot. The combat itself is fine... Fast, fun and snappy. But the open world checklist structure along with severe performance issues really drag the game down. If you're fond of ubisoft style open worlds and want more, this game might do it for you, If you're looking for a more traditional Team Ninja experience I'd advise to stay way as the game can get really repetitive.
First off, I wanna just get this out of my system before I start the review. The thing I hate the most is the character's idle pose. It's about a 40-degree T-pose. I was thinking it was a glitch, but nope. You just happen to start the game wearing very baggy clothes. It's basically to do with wearing yukata-type clothing, since the sleeves are baggy. But put on tighter clothing and yeeeeeah... It's horrendous, and if you do buy the game, be warned; you won't wanna keep your character idle. With that being said, on with my two cents. I would say this game is pretty mid. Not bad, not great. It's no Ghost of Tsushima, so don't expect that. HOWEVER! As a fan of the cult-classic Way of the Samurai games, I'd definitely call this a spiritual successor to them (specifically 4, since they share the same backdrop.) They're comparable in almost every way, but Ronin bloats it into a dime-a-dozen open-map soulslike (there's difficulty setting) modern RPG. So while many call it just that, the WotS charm shines. And so for me, it's like this otherwise generic game has an identity of its own. Something that's a godsend improvement over WotS is character creation and clothing. You see, In the WotS games; unique clothing, hairstyles, British ethnicity, and even a female skin (yes, a skin) had to be acquired through multiple playthroughs; dozens if you're not using a guide. Like... wtf? Well, Ronin flips that on its head with a great character suite, and you can change your appearance/ethnicity and gender...sorry, TYPE any time (you actually have two characters to customize!) There's plenty of diverse clothing spanning Japanese and colonial apparel. But not only that, weapons and clothing have a glam system! You can equip the gear you need, but make it appear as the clothing and weapons you wish (that you've obtained and equipped once.) For a character-creation buff like me, it's a major plus. So yeah, It's good. Grab it on sale. Enjoy a generic modern-RPG with a 19th century Colonial Yokohama backdrop. It's got a beautiful mid-size map, it's got horses, it's got a glider, it's got a grappling hook, it's got guns and bows, it's got stealth kills, it's got those 100 collectibles to find, it's got......skill trees. You got nothin to lose.
总体还是很不错的,长州史爱好者吃得很开心 除开剧情魔改较多外,对志士风骨的展现和幕末风物细节的还原都是很好的。不怪组批朋友说制作组偏心,浪崛在对长州群像上的刻画丰富度算独一档的了 石火爽处决动作帅出血效果很满足,但后期地图公式化重复疲惫感强,且后期分支剧情极度潦草,赶工强行收束观感很割裂
个人认为,浪人成为忍组ARPG作品中媒体评分断档倒一的存在[spoiler]仁王全家桶都是80+[/spoiler],非战之罪,是墙倒众人推而被过分火化的。为口碑和销量背大锅的是两个主要原因:一是对清单式开放世界的PTSD,鸟瞰点旗帜开图、收集哈基米、清据点杀小头目,颇有故人[spoiler]Assassin‘s Creed[/spoiler]之姿,更是没法碰瓷友商法环的Open World设计。二是选题小众又敏感,幕末在国内有知名度的作品恐怕只有浪客剑心和银魂俩了,肯定是没法和战国和三国样板戏比的,欧美更是无人在意,这下光靠本土市场翻盘了。题外话,维新志士里不乏“不负少年头”早死的,但活下来且官运亨通的……恐怕对中韩俩邻居就不太友善了。 说回关键的动作系统,忍组一贯的扎实手感+丰富的武器模组,切流派出烈风,切武器出紫电,连续石火红光成功时,肯定是包爽的;但反过来,无成长的短小精力条+挨打掉精,石火作为Y键[spoiler]有的模组不是[/spoiler]重攻击一旦按早就会吃满一整套连招,被boss当陀螺在地上猛抽,最后非常丑陋地靠拼药群殴过,又会非常不爽。可谓是“成也石火,败也石火”,强推拼刀GP的代价就是刚需大量背板,初见纯靠目押对手残的笔者肯定做不到。 [spoiler]你说画面?都玩忍组的游戏了还在乎什么画面[/spoiler]好消息是这代的滤镜还是很清爽的,受限于写实背景也没啥大红大紫的瞎眼特效了。
抛开优化是部挺优秀的游戏,但是玩游戏怎么可能会抛开优化,评价为一般
I have way more hours than 1.8, I just recently bought the game on steam instead of where I used to have it. Highly highly recommend especially if you are into this era of Japan and want to live through it with your own character. I understand the performance wasn't great at launch, but it runs decently now with no issues. Story is great, customization is awesome, lots of side quests and stuff to do, entertaining as hell and has really good combat. Plus, companions actually help you instead of annoy you which is a huge plus. It's not QUITE a souls-like but it's similar. Reminds me of Ghost of Tsushima with a smaller map but more character customization. Love this game.