
Rise of the Cones is a tower defense game where a relentless army of cones is marching toward your base. They will not stop. Build towers, shape them with branching upgrades, and figure out how to hold the line.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Something's coming down the path. Cone-shaped machines. Relentless, endless, and heading straight for your base. Your job: build the defense that stops them.
Enemies follow paths. You place towers freely. Every tower type serves a different purpose; raw damage, crowd control, support, area denial. Knowing when to use what is half the game.

Every tower has 3 upgrade paths, each with 5 tiers.
But you can only invest in 2 paths per tower.
That means every tower becomes a decision: do you go all-in on damage, build a long-range zone controller, or make something weird and flexible?

Earn research points from missions, unlock new towers and upgrades. The further you get, the wilder your builds become.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finished the game. Quite enjoyable, nice graphics, I really like the weapon looks update with every upgrade (each tower has 3 different versions). Interesting enemies, and maps (some are famous from old online tower def games). Should be a bit cheaper, as it is too easy, and doesn't have as many maps. I would hope that the dev will add at least 3 more maps. Good work!
I enjoyed it. However be aware no updates for over 4 months.
I love a good tower defence game. And this one is very promising. Bought it with 25% off, bringing it down to around £7. Already played over 7 hours so it passes the £1 per hour test. However. There are 5 levels, 6 if you include the training level. All are well designed and provide a decent challenge on each of the three difficulties. Towers are good, the usual mix of AOE, bullets and enhancer builds. Overall, a decent game, worth the money and with room to expand.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PROS: I had zero crashes during my playthrough, and I’m currently on the final two maps for the level 60 challenges. Overall, I found the game entertaining. It’s certainly not amazing, its just..... OK. I’ll probably finish everything at around 7 hours of total playtime. For $10, getting roughly 7 hours of entertainment seems pretty reasonable to me. If that sounds worth it to you, grab it. CONS: Performance could be a serious problem if you have an older PC or lower-end hardware (compare to my specs). Based on how demanding things become later in the game, I could easily see anything above level 30 or so causing crashes or major issues. The other problem is that I didn’t actually find the game very challenging. That’s probably my biggest complaint, and it almost made me give the game a negative review. I don’t consider myself especially good at these types of games, or games in general, yet very little strategy was required to complete almost everything. Most of the game can be beaten with minimal planning or thought. There’s definitely some low-to-mid-level entertainment value here, although I can’t quite put my finger on what keeps me playing. Beyond that, there just isn’t much depth. I also wish there were more maps designed around simply being fun (there are only 5 maps with 3 wave modes 10, 20, 60). Like others have mentioned, most of the available maps seem built specifically to try and be a challenge rather than offering much experimentation. TLDR: I recommend it, if you just want several hours of simple, low-effort entertainment. Just don’t go into it expecting a particularly deep or difficult strategy game.
Game performance is just terrible on my Framework 13 under Linux.
Too short, no replayability. Once you get laser tower it's too easy, a 1-0-0 laser tower can solo any map until wave 7, giving you the possibility to buy a 0-4-2 refinery which will allow you to build on the entire map at wave 30/60, then it's just waiting.
fini en 9h, le concept est sympa, mais ça manque de profondeur sur tous les aspects du gameplay
Is that it?
As someone who has never played a tower defense game before, I did like it very much , even though its my first TD game it got me hooked. Pros: - Very pleasant visuals - Level design - Diverse enviroments Cons: - It could be a little more challenging
Really enjoying this game. Well done!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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