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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://steamcommunity.com/sharedfiles/filedetails/?id=3747613954 [h1]日本語化MODを公開しました![/h1] 拡張版部分も翻訳されています。説明欄をよく読んでご利用ください。 [h1]RTS版Civilization[/h1] 当時流行していたAoEなどとは異なり、都市を中心とした内政、国境の概念など、独特なシステムが特徴のRTSです。 なぜそんな仕様になっているかというと、Civilization 2のデザイナーの一人が関わっているからだとか。 言われてみれば、偵察して、都市を建てて、国境を広げて、希少資源でバフを得て、遺産を建てて…ってまさにCivまんま。とはいえ、RTSなんでゆっくり考えている暇はないですが。 [h1]世界征服キャンペーン[/h1] 拡張版で追加されたモードで、かなり遊び応えがあるゲームモードです。 こっちはターン制でコマを動かして、コマを動かした先の行動をRTSでプレイする仕様で、いろんなシナリオが一個にまとまったようなものです。 キャンペーンも古代のアレクサンドロス大王から冷戦期、果ては全世界の征服まであるので、これだけでかなり遊べます。 今までの日本語化(xml.17のリネーム方式)では翻訳されてなかったですが、上記の日本語化MODなら全て訳されているのでぜひ試してみてください。
堪称rts届的文明,每个文明都挺有特色的,就是希望能早日重置,值得一试
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has so much replayablility it's insane, set it up with 4 computer opponants and 2 computer allies and have fun over and over.
This is a legendary game that stands proudly alongside classics like Age of Empires, Age of Empires II, and StarCraft. But this one goes even further with deep political mechanics and unique scenarios. Just look at the Cold War mode, an absolute masterpiece! I fell in love with this game years ago, back in the early 2000s, when it first released in the pre-Steam era. It is a true perfection of RTS and political map strategy combined. I am really glad the developers still patch and support it from time to time. What frustrates me is that we do not have anything on this level anymore in modern RTS games. Just think about it, these guys simulated the entire history of humanity, from early civilizations to modern times, all in one game, and then topped it off with an incredible Cold War mode! Seriously, if you love RTS and political strategy games and still have not played this, what the hell are you waiting for? Post Scriptum: Old but Gold!
官方来个中文呗。
I feel old playing this game. Then again, it's gold. Every mission/custom game takes a toll of time but a time well spent is not wasted at all.
Отличная RTS, более глубокая, чем Age of Empires и другие её клоны. Образцовое переиздание: улучшенный графоний, достижения, рейтинги, мастерская, карточки, всё как надо. А то любят некоторые лодыри в стим засунуть какой-то древний артефакт без ничего и денежку за него просить по полной.
Rise of Nations: Extended Edition is still an amazing game at its core. The blend of real-time strategy, empire building, and historical progression remains incredibly fun, and it's easy to see why so many people consider it a classic. Unfortunately, my experience with the Extended Edition was disappointing from a technical standpoint. Despite having a PC that should be more than capable of running a game of this age, I constantly encountered sudden FPS drops and crashes. The performance issues were severe enough to affect gameplay and made longer sessions frustrating. I spent quite a bit of time trying to fix the problem. I experimented with FPS caps, lowered graphics settings, adjusted various options, and searched for potential solutions online, but nothing provided a reliable fix. The game would still suffer from random performance drops and stability issues. It's especially disappointing because I genuinely wanted to play and enjoy this game. When it was running properly, I could see how great it still is. Sadly, the technical problems outweighed the enjoyment, and I ultimately had to request a refund. If the performance and crashing issues were addressed, I would gladly give it another chance. As it stands, I can't recommend the Extended Edition based on my experience, even though the underlying game itself remains fantastic.
"Rise of Nations: Extended Edition" is arguably one of the most perfect blends of Real-Time Strategy (RTS) and Grand Strategy ever made. It masterfully captures the thrill of evolving a civilization from the Ancient Age all the way to the Information Age in a single match. With its unique "National Borders" mechanic and the seamless transition from bows and arrows to stealth bombers, it offers a level of depth and scale that few modern games can match. It’s a timeless classic that still feels fresh and incredibly addictive today.
Best game of all time in my opinion. The gameplay is amazing, the vibe is perfect and the music is just on another level!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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