
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 246.6Kreviews | 98% | #53 | $143.3M |
| $34.99 | 662ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Losing is Fun
Had a colonist punch a thermonuclear warhead in my storage and wipe out my colony couple years into the run. And all that just because he ate without a table. 10/10 experience, though i wouldn't want it to happen again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best KR #7, worst BR #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 45.43/day in the week to Sep 15 → 52.8/day in the week after.
Of the 6 markets with a position on both sides, 6 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 51.29/day in the week to Sep 14 → 51/day in the week after.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 7 → 64.29/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 51.43/day in the week to Aug 6 → 60.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Italian, Spanish - Spain, Czech, Danish, Dutch, Hungarian, Japanese +12 more
| $34.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game trust me I do, the community around it is nice, good few degenerates (because who isnt playing this hellscape) who enjoy the finer struggles in games, but ive realised the last person to like in all of this is the people who made/developp this game, so many missed opportunities, irreparable greed solely based on the fact that "people like the game", yall need to get off your arse, off your high horse and let those who dont want to pay a car payment for a game older than late gen z'ers have a go at it once in a while with sales more than a genuinely laughable 20% and focus on a better relationship with those who have made this game better (modders), g'day.
ДУШКА НА ДУШНИЛОВКЕ И ДУШНИЛОВКОЙ ГОНЯТЬ. ДУШКНЫЙ КАЛ. ЕЩЕ И ДОПОЛНЕНИЯ СУК СТОЯТ КАК ЦЕЛЫЙ ЯЩИК ПИВА ЛУЧШЕ ПИВА КУПИТЬ ЧЕМ ЭТО СКУНЧОЕ ГАВНО
컨텐츠가 마르질 않음 플탐 복사버그 습ㅂ박;;
Tried to get into this game like 3 times and bounced off each time due to the initial learning curve. If this describes you - stick with it, it's so worth it. This game is absolutely incredible once you know what you're doing. I have 16 hours and feel like I've barely scratched the surface.
Ive been rimming my world so hard man.
Took me a while, Best f-ing colony manager game there is. Modding community is enormous and if you let it, it will give you many hours of fun. If you want to know which DLC is the best one to get first, I'd say Odyssey gives you alot of options. Take care!
Я НЕНАВИЖУ И ОБОЖАЮ ЭТУ ИГРУ ОДНОВРЕМЕННО
peak. my body is a machine that turnes every hour that is not spent playing rim world into hours spent playing rim world. I LOVE İT. addiction is a bad thing guys but rimworld is not. buy rimworld you wont regret.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 2.3K | 81% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $144M | 423K | 89% | $19.99 | |
| $140.7M | 778K | 83% | $14.99 | |
| $138.8M | 143.8K | 96% | $59.99 | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $149.3M | 140.9K | 80% | $59.99 | |
| $135.5M | 184.9K | 96% | $49.99 |