
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 246.5Kreviews | 98% | #64 | $143.2M |
| $34.99 | 662ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3217 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would like to say that the game is very good, but it’s worth discussing the issue related to the problems with the prices of the add‑ons, as well as the fact that they contain content necessary for a full‑fledged gameplay experience in Rimworld. One DLC for half the price of the main game. The problem is that they want you to pay for the base version of the game and then pay extra to fully enjoy the main game features, while you should be able to use these features to the fullest without overpaying — after all, that’s exactly what you bought the base version of the game for. This has already been discussed in DEATH. Apart from the feeling that “Ideology” should generally be included in the base Rimworld game
力竭了,游戏内容很多很丰富,但这个游戏就像一间装修不错的房子,但是住几天后发现隔音不好,墙面发霉,有老鼠(但你没装鼠族mod)。 到游戏里,没有建筑蓝图,没有真正的禁区,没有紧急搬运以及神经小人(比如在枪林弹雨里吃饭,把菜放在雨里淋两天,医生不救人,看在炒饭智能的份上拉兄弟一把,虽然殖民地正在被攻击但是我不开心所以我可以杀掉自己人,在桌子边上吃饭)这块据说是故意的。 游戏有很多缺陷,不过好消息是靠mod可以解决,但坏消息是靠mod可以解决。 总之游戏还是可以的但是游戏基础功能缺陷是存在的 另外bgm很赞
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $144M | 423K | 89% | $19.99 | |
| $140.7M | 777.9K | 83% | $14.99 | |
| $138.6M | 143.7K | 96% | $59.99 | |
| $149.4M | 106.6K | 81% | $59.99 | |
| $136.5M | 219.2K | 94% | $39.99 | |
| $150.7M | 71.3K | 80% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 2.3K | 81% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best KR #11, worst FR #93 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 45.43/day in the week to Sep 15 → 41.75/day in the week after.
Of the 6 markets with a position on both sides, 6 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 51.29/day in the week to Sep 14 → 41.8/day in the week after.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 7 → 64.29/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 51.43/day in the week to Aug 6 → 60.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Italian, Spanish - Spain, Czech, Danish, Dutch, Hungarian, Japanese +12 more
| $34.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is quite possibly the best game ever made.
it's the bee's knees - six out of six knees.
他们都说玩环世界会上瘾,我天天玩也没看到哪上瘾了啊
It's not bad.
挺好玩的
时间都去哪儿了???
Тишины хочу
Really addictive / in depth settlement building game with all kinds of features - my favourite being combat and medical, will definitely try get DLCs as they seem to be worth it too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.