
RIG Riot is a roguelike third-person mech-action shooter. Fight increasingly difficult enemies while completing objectives, level up, and choose the Weapons and Volatile Mods that will let you return from your raids victorious. Discover thousands of permanent parts, and build a RIG unlike any other.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UK #56, worst UA #77 · 6 markets collected
US · last 30 days
About
RIG Riot is a roguelike third-person mech-action shooter. Fight increasingly difficult enemies while completing objectives, level up, and choose the Weapons and Volatile Mods that will let you return from your raids victorious. Discover thousands of permanent parts, and build a RIG unlike any other.
Combat can feel quite different depending on the style of RIG you build. Do you prefer a light and mobile mech that bombards their foes from range with a trusty sniper? How about a well-rounded powerhouse who focuses on bringing the pain with missile bombardments and automatic rifles? Or maybe you prefer a tanky build that barrels through all opposition with laser blades and shotguns? Put together your build and then prepare for fast-paced combat against a wide array of enemies.
In RIG Riot, every loss is an opportunity. Dive into the garage and check out the exciting new parts you've earned. Every part in RIG Riot is made out of a combination of components from the various full sets available in the game. There are an incredible amount of parts to find- which will you use?
Finds the best ways to make your unique RIG shine as you travel through increasingly difficult stages. Search for rare weapons and mods with effects that compliment your build to see just how far you can go.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
e um belo jogo, da pra passar bastante tempo, o combate e versátil e em full speed, ótima variedade de inimigos e muitas mas muitas peças para seu mecha
THERE'S 50 MORE HOURS OF CONTENT IN THIS GAME AND IMMENSELY REPLAYABLE?!?!?!?! WHAT THE FU-
ITS INDIE ARMORED CORE! If that isn't enough to bring you in, it also has this excellent 'not quite a roguelike but hella bunch raids' feel which makes the whole thing pop. I was a little confused at first, but even then I was having a blast 100000% personally recommend
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have not gotten through all of the content currently available but besides some bugs (like the VTOL boss clipping into a wall instantly) I have had a lot of fun with the game so far. It is going for a mix between AC6 and AC4A which I think is a good base line for a mech game like this. My main real issues really stem from finding it kinda odd mod slots need scrap per part as you are constantly gaining new ones, meaning there is no point investing into anything because you MIGHT get something way better just doing raids. I honestly feel like they should just be per slot rather than stuck to parts themselves. I do not quite understand how movement completely works yet, turbo boost and dash boosts specifically feel like there is something deeper I am missing. I think its a rather inspired choice to make the assault boost more like an actual mode switch rather than the odd sprint it was in AC6, its actually usable in combat. The tutorial mentioned turbo turning which I thought was this game's version of turn boosting which I was pretty sad to see that my favorite actual feature from AC4A isnt here, along with second staging (mechanic for sickos if it was in the game Id be surprised) and chain boosting in general. I did play a little bit at direct launch and I am glad he changed the gamemodes to actual difficulty options because I thought mission mode was the main mode for a bit. Overall its a very fun feeling game, I do wish there was a multiplayer component for pvp as I think it would be quite fun with how stuff like melee isnt garbage despite moving at mach 20 most of the time.
I played a bunch of the demo and loved it. In the very small time I’ve have to play it (father of a newborn) it’s been excellent. Games wastes none of your time and is great for both super short and long sessions. Feels like the perfect blend of AC4A and AC6. I haven’t played enough to comment on the difficulty but it sounds like the dev will have it improved (more difficult mode) in no time. That said, game is very friendly to all skill levels which I think is insanely important and I good approach to balancing and on-boarding. Too many indie titles aimed at niche audiences forget that new players need an in and often run themselves out of players too fast. This game hopefully won’t ever have that issue. I never ran into a single bug in the beta nor the full game as of the short time I’ve played it. Steam deck performance is 40-60 fps without resolution downscaling. Would love a true potato settings mode but it still feels totally fine on the deck. Main rig (hehe pun) runs the game flawlessly. Sage, you’re a legend for this game. Can’t thank you enough for making something so much fun. Looking forward to seeing wherever the game goes.
This game together with Granvir form the perfect duo of Old and New armored core mechanics in Roguelite format. The only thing i could ask for is modding and more content in general besides that it is perfect and both developers are passionate people with alot of care visibly put into their projects. Please consider offering a bundle option.
it's peak
fun
scratches that ac itch nicely.
i am the invincible locust god, and i rain death from above plays like a dream- perfect child of AC6 and AC4A got a few bugs, but nothing has rendered the game significantly worse for me- huge ups
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| $3.1M | 2.7K | 92% | $29.99 |
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| $120.3K | 593 | 78% | $6.99 | |
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