
RIFTSTORM is a co-op PvE looter-shooter where squads of Weavers deploy to take on missions, fight escalating hordes, collect powerful weapons and resources, and extract.
Modeled estimate, not a reported figure. How we estimate →
About
The world has always been stranger than we were allowed to know.
Mythic entities, things that go bump in the night, and impossible doorways to a limitless universe of wonders - and threats - all exist, just beyond sight. Secret societies, hidden wars, and impossible technologies all bend to one mandate: contain the unknown before it consumes us.
You are a Weaver, an elite operative of the Mythic Protocol trained to close rifts, wield supernatural powers, deploy unique technologies, and survive encounters with entities that should not exist. Deploy alone or with up to two friends and take the fight into unstable mythic combat zones where every mission is another chance to bring something dangerous back alive — or make sure it never returns.
The Protocol dictates the mission, you execute.
Investigate anomalous activity. Contain rift outbreaks. Exterminate mythic threats before they spiral beyond control.
Drop into hostile PvE missions, complete objectives, collect weapons and field upgrades, and decide how far your squad is willing to push before seeking extraction. Your deployment, your choice - but be warned: Rift Exposure Zones are not to be trifled with.
Rifts escalate, mythics swarm, and not everyone can make it out.
Weavers are no ordinary operatives.
Each Weaver brings their own abilities, combat identity, and role in the squad. Wield experimental weapons, manipulate rift energy, and harness in-mission Lythogram upgrades to reshape your builds and playstyles mid-mission.
Stack modifiers. Trigger synergies. Turn a clean loadout into something ridiculous by the end of a deployment. The possibilities are yours to explore, and unleash.
Some areas are too corrupted to secure cleanly.
Rift Exposure Zones are high-risk areas filled with deadly corruption, unstable rewards, and even deadlier mythics. Push inside to chase better loot and bigger opportunities, or stay clear and keep your current haul safe.
The choice is up to you, and your squad: Go deeper for what might be waiting inside, or extract before the rift decides for you.
Every deployment will put at risk your favourite weapons.
If you fail to extract, not only will you lose everything you’ve found on mission, and the weapons you brought will not come back unscathed.
Scarred Weapons will replace one of its weapon mods with a random negative mod. These weapons remain usable, but scarred.
RIFTSTORM is not about hardcore tactics, gear fear, or punishing players for wanting to have fun.
This is power-fantasy forward looter-shooter, with the freedom to extract. Become a Weaver. Kill monsters. Build momentum. Push your luck. Extract with your rewards — or come back scarred, rebuild, and go again.
Disclaimer: RIFTSTORM is an always online multiplayer game and will require a live internet connection to play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Indonesian, Japanese, Korean, Russian, Simplified Chinese, Thai, Traditional Chinese, Vietnamese, Spanish - Spain +1 more
Engagement
Reviews
Themes across 529 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It could be an addictive game. I've seen some of the weapon and excited to try all of them. But yeah... sadly... I've shared the same experience with others... I experience unplayable lag when do the mission Op. Broken Spire. It's kinda weird, because before this mission, it runs smoothly. The lags seems like a network issue? Because it seems that I roll back to the previous version like when you play in bad network. Not like pausing or stuttering when your PC is potato. It's kinda weird even though it's a single player session. But well if it's fixed... I believe this game will be great! Update: Just read about the Thread Count Settings to 2 will fix the problem. And it fixes the problem to my surprises! Just wondering why this is not the default XD. Update Again: I kinda don't like PAAM... Sorry to say about that... Maybe I'm just too stupid, but I don't get what she was saying... It's just kinda over my head... So I just perceived it as "bla bla bla...". I just want to shoot stuff in this game :')
Media

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| — | 0 | — | — | |
| $5.5M | 13.1K | 94% | $19.99 |
Hours played at review time, across 529 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
主线任务中有一个任务名“焚烧红色行动”,地点设置在China BJ,然后里面怪都是蝙蝠的人形。这种怪的外观类型其他地图都没有。至于为什么把这张地图的怪设计成蝙蝠,已经任务名是这个,既然制作组暗戳戳地玩这一手,那没什么好说的了,差评。
정식 출시 하지 않는 한 구매는 꿈도 꾸지마시라. 진행 상황 초기화가 이루어 질 수 있다고 명시가 되어 있음, 이런 게임 특성상 삽질 존내게 해서 성장하는 게임이고만 그걸 초기화 박는다라? 반영구적 게임 내놓고 자꾸 양해를 구하라 그려 고마 까잡수쇼~
As someone who loves roguelike games, this game was an absolute blast! 🔥 There’s definitely still a lot of room for improvement, but I genuinely believe this game has a lot of potential. As long as the devs keep doing what they’re doing and continue listening to player feedback, I’m excited to see where this game goes. Can’t wait to see what the future holds! Keep it up, devs! :)
Ini menurut gw gamenya bagus dan grindingnya seru, cuma memang di awal agak bingung, tapi kalo dah mid game makin seru, mungkin yg review kurang bagus di awal karena masalah lag/ stuttering, tapi dah di fix, dan ini masi early access. There is lot of Great Possibility in this game
Love having my weapon bricked because your co-op doesn't work, support indie devs amirite?
1st match: Fine 2nd match: disconnected at the end. No rewards 3rd match: game crashed 4th match: disconnected post-match but before loading into the hub. No rewards.
This game is great - the negative reviews you're seeing are for ONE reason: there is a graphics issues currently. There is an EASY fix - in game go to "Settings" and set "shaders" to 2. Other than that it's a pretty simple game. Simple graphics and gameplay loop. Fun though. Good mechanics and fun loop. You can craft and enhance your weapons and gear and it CAN BREAK if you fail missions. It's an Extraction-Shooter-Lite, so you don't lose everything, but there are repercussions to failing to extract.
关于此游戏的一些问题在这里简单说一下吧 1.优化问题:游戏公告里说是解决方案就是在设置里面把核心进程改成2进程就行(实测有效,木有多核优化) 2.游戏全程联网,最好用加速器进游戏。否则丢包现象比较严重 3.进不去游戏:把试玩版删了(如果有的话),然后重启一下steam挂着加速器尝试一下 这游戏昨晚卡着点和好友一起买了玩了会,说实话有点上头刷的也挺爽。整个第一章算是教学,第二章才开始上强度。BD搭配还是蛮重要的,肉鸽要素给的也都是机制而非数值。
RIFTSTORM pulls off something I didn't think was possible: it takes the tension of extraction shooters, the replayability of roguelites, and the dopamine loop of looter-shooters, and blends them into a cohesive experience that never feels like it's stapling systems together. Each element informs the others. Your build matters because runs are unpredictable. Extraction matters because the loot you're carrying is meaningful. The co-op matters because encounters scale in ways that reward coordination. It's a genuinely thoughtful design and I've been surprised how well it holds together for an Early Access title.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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