
RIFTSTORM is a co-op PvE looter-shooter where squads of Weavers deploy to take on missions, fight escalating hordes, collect powerful weapons and resources, and extract.
Modeled estimate, not a reported figure. How we estimate →
About
The world has always been stranger than we were allowed to know.
Mythic entities, things that go bump in the night, and impossible doorways to a limitless universe of wonders - and threats - all exist, just beyond sight. Secret societies, hidden wars, and impossible technologies all bend to one mandate: contain the unknown before it consumes us.
You are a Weaver, an elite operative of the Mythic Protocol trained to close rifts, wield supernatural powers, deploy unique technologies, and survive encounters with entities that should not exist. Deploy alone or with up to two friends and take the fight into unstable mythic combat zones where every mission is another chance to bring something dangerous back alive — or make sure it never returns.
The Protocol dictates the mission, you execute.
Investigate anomalous activity. Contain rift outbreaks. Exterminate mythic threats before they spiral beyond control.
Drop into hostile PvE missions, complete objectives, collect weapons and field upgrades, and decide how far your squad is willing to push before seeking extraction. Your deployment, your choice - but be warned: Rift Exposure Zones are not to be trifled with.
Rifts escalate, mythics swarm, and not everyone can make it out.
Weavers are no ordinary operatives.
Each Weaver brings their own abilities, combat identity, and role in the squad. Wield experimental weapons, manipulate rift energy, and harness in-mission Lythogram upgrades to reshape your builds and playstyles mid-mission.
Stack modifiers. Trigger synergies. Turn a clean loadout into something ridiculous by the end of a deployment. The possibilities are yours to explore, and unleash.
Some areas are too corrupted to secure cleanly.
Rift Exposure Zones are high-risk areas filled with deadly corruption, unstable rewards, and even deadlier mythics. Push inside to chase better loot and bigger opportunities, or stay clear and keep your current haul safe.
The choice is up to you, and your squad: Go deeper for what might be waiting inside, or extract before the rift decides for you.
Every deployment will put at risk your favourite weapons.
If you fail to extract, not only will you lose everything you’ve found on mission, and the weapons you brought will not come back unscathed.
Scarred Weapons will replace one of its weapon mods with a random negative mod. These weapons remain usable, but scarred.
RIFTSTORM is not about hardcore tactics, gear fear, or punishing players for wanting to have fun.
This is power-fantasy forward looter-shooter, with the freedom to extract. Become a Weaver. Kill monsters. Build momentum. Push your luck. Extract with your rewards — or come back scarred, rebuild, and go again.
Disclaimer: RIFTSTORM is an always online multiplayer game and will require a live internet connection to play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Indonesian, Japanese, Korean, Russian, Simplified Chinese, Thai, Traditional Chinese, Vietnamese, Spanish - Spain +1 more
Engagement
Reviews
Themes across 529 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game was fun at first playing with friends. Its not a game I would play alone. I like the idea of the game, with spending points to get different increases mid level. But I am sad to say there is more negative right now about it. -Game play doesnt feel as smooth as it should -we have reached a point in the game where we are stuck grinding out past missions to be able to survive just to push through the current missions -when you die and get scars on your weapons, its really a HUGE hit and a big con to the game
일단 재미있음 추천 ---개인적으로 느낀 개선에 필요한것들 목록--- 1. 대기실에서 내가 가진 총 들을 쏴볼수 있는 간이 사격장 추가 2. 소통을 위한 간단한 핑 기능 추가 3. 옵션들의 세부 증폭 감폭의 수치 표기 4. 퀘스트 미션 진행 시 임무 조건 시각화. 어떤 맵을 가야 할 지 맵에 ! 표기 5. 키 바인딩을 원하는대로 수정 할 수 있는 옵션 추가 6. 체력 타워 사용 시 체력구슬이 자동 습득이 되게 개선 해 주던가, 타워랑 너무 겹치지 않게 해주던가, 구슬 습득 상호 작용을 우선시 되게 해주던가 뒤진다 진짜 7. 시드(스테이지 재화)를 일일이 주우러 가야하는 번거로움 개선, 습득 반경도 되게 좁음 8. 화면이 쿼터뷰 고정이면 오른쪽 아래 즉, 5시 방향에 있는 벽은 캐릭터가 가려지지 않게 투명화 9. 회피 구르기로 넘어갈 수 있는 지형지물들을 통과해서 넘어갈 수 있는 기능 추가
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Hours played at review time, across 529 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It could be an addictive game. I've seen some of the weapon and excited to try all of them. But yeah... sadly... I've shared the same experience with others... I experience unplayable lag when do the mission Op. Broken Spire. It's kinda weird, because before this mission, it runs smoothly. The lags seems like a network issue? Because it seems that I roll back to the previous version like when you play in bad network. Not like pausing or stuttering when your PC is potato. It's kinda weird even though it's a single player session. But well if it's fixed... I believe this game will be great! Update: Just read about the Thread Count Settings to 2 will fix the problem. And it fixes the problem to my surprises! Just wondering why this is not the default XD. Update Again: I kinda don't like PAAM... Sorry to say about that... Maybe I'm just too stupid, but I don't get what she was saying... It's just kinda over my head... So I just perceived it as "bla bla bla...". I just want to shoot stuff in this game :')
정식 출시 하지 않는 한 구매는 꿈도 꾸지마시라. 진행 상황 초기화가 이루어 질 수 있다고 명시가 되어 있음, 이런 게임 특성상 삽질 존내게 해서 성장하는 게임이고만 그걸 초기화 박는다라? 반영구적 게임 내놓고 자꾸 양해를 구하라 그려 고마 까잡수쇼~
Ini menurut gw gamenya bagus dan grindingnya seru, cuma memang di awal agak bingung, tapi kalo dah mid game makin seru, mungkin yg review kurang bagus di awal karena masalah lag/ stuttering, tapi dah di fix, dan ini masi early access. There is lot of Great Possibility in this game
addicting! : ) gg ez
As someone who loves roguelike games, this game was an absolute blast! 🔥 There’s definitely still a lot of room for improvement, but I genuinely believe this game has a lot of potential. As long as the devs keep doing what they’re doing and continue listening to player feedback, I’m excited to see where this game goes. Can’t wait to see what the future holds! Keep it up, devs! :)
Love having my weapon bricked because your co-op doesn't work, support indie devs amirite?
1st match: Fine 2nd match: disconnected at the end. No rewards 3rd match: game crashed 4th match: disconnected post-match but before loading into the hub. No rewards.
Why RIFTSTORM Is The Co-op Game We've Been Starving For Real talk: co-op PVE is a dying breed. Every studio wants to funnel you into competitive modes so they can sell you cosmetics for the next five years. Here's why I'm all in: 1. It respects your time AND your intelligence. After a pretty lenghty tutorial, they kinda just let you figure out some ♥♥♥♥ for yourself. I think its biting them in the ass a little as we have a lot of confused people, but I remember when games actually treated players as intelligent people. W devs. 2. The extraction-lite loop is genuinely new. I know "extraction-lite" sounds like a marketing term someone workshopped in a meeting, but it works. All the tension of an extraction shooter without the paranoia of some sweaty troll in a bush waiting to third-party your loot. 3. Guns feel GOOD. Even with the SFX being samey right now, the actual shooting model has weight. Recoil patterns matter. Positioning matters. And the borderlands-style manufacturer system is really cool in a more "real-world" style. 4. The roguelite layer isn't tacked on. Powerups actually change how you play. Builds emerge naturally in the longer maps, but you can also really plan for something. I've just extracted some rounds when I don't get the lythograms I need after 2 drops because its just that much fun to put them together. 5. It's messy. And that's fine. Look, I'm not gonna pretend the game is polished. It's not. Menus are clunky. Some UI elements look like placeholder art. Occasionally a mission objective bugs out. But every patch makes it better and the devs are transparent about roadmap priorities. That earns a lot of goodwill from me. Bottom line: if you and 2-3 friends want a game to sink weeknights into that isn't trying to extract your wallet or your soul, RIFTSTORM is the move. Grab it now while it's still cooking, watch it grow. Worth it.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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