
Rift Wizard 2 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a unique repertoire of spells, passive skills, and magical artifacts.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Always loved magic in games and books, and I love the strategy this game requires. in everything from spell selection to gear pickups and positioning. Just got my first clear after about 70 hours and it feels good.
大量にスペルがあるけど、大半がゴミ。 シナジーがあれば強いんだろうけど、その段階にたどり着くには強いスキルを使う必要があって、その上装備運も必要。じゃあ最初から強いスキル擦りますってなる。 結果として、ビルドを作るというよりもビルドを探すパズルのような感覚に近いゲームになってる。こんなパズルゲームをしたい方以外にはおすすめできません。
Rift Wizard 2 to turowy roguelike "arenowy". Na każdym poziomie (który mieści się na ekranie) musimy zabić wszystkich wrogów. Następnie możemy wybrać jeden z trzech portali do kolejnego poziomu (możemy zobaczyć jak każdy wygląda oraz jacy będą tam wrogowie). I tak dalej, przez 20 poziomów. Jeśli nasz bohater zginie, zaczynamy od początku. Nie ma meta progresji, wszystko jest odblokowane od początku. Naszą postać możemy rozwijać kupując zaklęcia i umiejętności, w zamian za kule zebrane na poziomach. Mamy ok. 180 zaklęć i 110 umiejętności. Oprócz tego, możemy też znaleźć ekwipunek i przedmioty pojedynczego użytku. Jak widać, zaklęć jest bardzo dużo, mamy tutaj naprawdę spore możliwości: kule ognia, pioruny, przywoływanie zwierząt, nieumarłych, demonów, burze, zamieci, teleportacja itd. Celem gry jest znajdywanie synergii między posiadanym sprzętem, zaklęciami i umiejętnościami, aby stworzyć jak najpotężniejszą postać. Nie jest to proste, ponieważ mamy też wiele rodzajów przeciwników, którzy mają różne umiejętności i odporności. Możemy więc natrafić na poziom, który dobrze kontruje nasze umiejętności. Trzeba więc uważnie dobierać kolejne poziomy i w razie potrzeby być elastycznym - kupując odpowiednie zaklęcia, w zależności od potrzeb, aby poradzić sobie z nowymi wrogami, na których nasze bieżące zaklęcia mogą słabo działać. W trakcie walki losowość jest niewielka - prawie każde zaklęcie ma stałą liczbę obrażeń, która jest pomniejszana o odporności wrogów. Zasady są dość proste do zrozumienia. Jeśli mamy np. zaklęcie paraliżu, to działa ono na wszystkich wrogów, nawet na bossów. Losowość jest głównie w tym, na jakie poziomy natrafimy (układ mapy, przeciwnicy) i jakie przedmioty znajdziemy. Gra, mimo prostej grafiki (jak widać na zrzutach ekranu) jest bardzo wciągająca, aż trudno się powstrzymać od kolejnej próby przejścia. Przy odrobinie umiejętności możemy stworzyć naprawdę potężną postać, która potrafi w jedną turę wyczyścić połowę mapy - ale, aby to zrobić, trzeba trochę pokombinować.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i suck at this ♥♥♥♥
I've never played a game like this. It's so simple yet so deep. You can creates so many different builds, but other games do this too. What I think Rift Wizard 2 does better than many other games is let you tactically attack each level. It starts with how you tackle the skill orbs in level one. You can tank the early monsters for quite a few turns and usually rush all the orbs before your first spell. Now you can pick a level 3 spell as your first and only ability. You could also build a more traditional character with a rock solid foundation in several schools of magic. And you get to make this choice every level. The ability to look ahead at 3 potential levels is such a good mechanic. You get to play the game in your head a little 3 times every level at least. It's not fair how fun that is . Great game.
Thinking.....
combat centered rouge.
Highly recommend! I wish more people would get into this game. Ironically, I spend more time outside of the game. Reading spell descriptions and planning builds with my friends and partners. Just how I like it :)
I like rougelikes, and Rift Wizard 2 is one of my favorites. Just from seeing it's visuals I knew it would be one of those games I would sink hours of my time into, and I was right. To describe this game briefly: it's a very complex, system-focused, spell-building rougelike with tactical combat. Unlike most other roguelikes, where you gain abilities to naturally become stronger over time, this game has all it's spell and skills available that you must choose from, and the build you created has to be strong enough to beat 21 levels. Essentially, "becoming stronger" is something the player has to figure out and do themselves based on what's available, which is what I think sets it apart from other roguelikes. So if you love to think and experiment, and want an intellectual challenge, you'll definitely enjoy this game. I honestly really like the art. It feels niche and dark, like an older game. I also love the multi-tile bosses with extra detail, they look very cool and serve as a reward for making it far in the game. I can also appreciate the enemies' colors being consistent and corisponding to their element type (red enemies are fire, blue is ice, etc. ). The game also has cool effects, making it look like a firework show when you finally figure out how to create a crazy powerful build; very rewarding. Also Rift Wizard 3 looks absolutely amazing. Giving it a hand-drawn art style was the best decision for it, selling the dark and gritty fantasy feel (though I am a bit worried about the smaller levels). There is a problem with this game though, and you might've heard about it in some of the negative reviews. Yes, this game is very f--king hard, even for rougelike standards; It is not for the faint of heart. Each spell has an element type (fire, ice, lightning, arcane, dark, etc. ) with certain enemies being resistant to a certain type. These resistances become higher and more prominent later in the game, with some enemies being basically immune to everything. Not to mention you also need to consider how you will deal more damage and better conserve your spell charges. This game is very unforgiving. Here are some tips that helped me beat the game for the first time (after 90 hours of playtime): 1. Save your skill points whenever possible - You don't have to buy a spell or skill every level. It's best to do this at the start, choosing a level 1 spell then only using that for a level or two. You'll probably have to use a mana potion, but I think it's worth it to have 4-6 skill points to buy the expensive stuff early. 2. Choose the easiest level, not the best - It's super super tempting to go after the level with the best items, but enemies that are resistant to your main damage type can straight up kill your run. Choose the level where the enemies are weakest against your magic. 3. Reroll rifts - You can press R to reroll the levels. Don't forget it and don't be ashamed to use it. 4. BUY SKILLS - You don't need as many spells as you think. The crazy, game-breaking builds all come from the skills. This is why I recommend saving skill points early to buy these skills. 5. READ EVERYTHING - If you don't like reading, just don't buy this game. Read up on all the enemies in the level. Forgetting a single detail can seriously f--k you over. 6. Don't try too hard to save items - It's better to use items semi-liberally. If you need to use a mana or health potion, it's better to use it than to struggle through, as that could just lead to using more items. Overall, this game is awesome. It's like a magical brain-training puzzle. A good game for smart people (or people who think they're smart) who want a good challenge with infinite replayability. Hyped for Rift Wizard 3.
it's more of rift wizard 1 but with some new stuff like the items and big/gigantic bosses
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $163.8K | 1.1K | 92% | $7.49 | |
| $3.1K | 17 | 88% | $7.99 | |
| $299 | 1 | 100% | $9.99 | |
| $279 | 3 | 67% | $4.99 | |
| $184.9K | 319 | 89% | $19.99 | |
| $121.6K | 1.1K | 93% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.4K | 3.9K | 91% | $4.99 | |
| $484.8K | 789 | 61% | $13.99 | |
| $484.8K | 2K | 85% | $9.99 | |
| $484K | 1.8K | 85% | $7.99 | |
| $484K | 1.2K | 88% | $15.29 | |
| $485.1K | 636 | 68% | $19.99 |