
Jump a rift, fight off monsters, plunder their world. A strategic mix of juicy tower loadouts, varied monster behaviors, and forgiving mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Jump a rift, fight off monsters, and plunder their world. Rift Riff is a tower defense game noteworthy in two ways: it's particularly strategic and remarkably forgiving.
At the heart of the strategic layer of Rift Riff is a mix of choosing what towers you bring into each rift and being clever about the various monster behaviors. Monsters attack in waves, either going straight for your Extractor (your main tower) or attacking every tower in proximity. To defend yourself, you choose a handful of towers at the start of a scenario and build them on predetermined spots on the map. You obtain juice (your build resource) during monster waves and have the ability to build and upgrade towers before and during each wave. Surviving the onslaught of monsters gives you prisms, which in turn unlocks more rifts, towers, companions, and tower upgrades.
Don’t have enough juice to build your tower? Schedule it. Built the wrong tower? Get a full refund. Lost a tower? It’ll respawn for free after the wave. Lost your Extractor? Only redo the last wave. Having a hard time? Pick flowers for a bit of extra juice.
The full game currently features ± 15–20 hours of gameplay:
20 worlds with 2 or more scenarios each.
17 tower types with 7 overpowered upgrades.
25 monster types with varying behaviors.
6 companions who'll assist you and your towers.
45 challenges for die hards.
All the good Steam stuff: achievements, stats, controller support, cloud saves, etc.
Have a suggestion or want to report a bug? Talk to the developers on the Steam Forums or on Discord.
Rift Riff is made by game designer Adriaan de Jongh (best known for the indie hit Hidden Folks), graphic designer Sim Kaart, enemy wave designer Professional Panda, music composer and sound designer Matthijs Koster, and programmer Franz LaZerte. Rift Riff is made using the open source game engine Godot.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 394reviews | 95% | — | $163.1K |
| Free | 230ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looks and feels great. I'd call it a "hidden gem" and wish for this game to gain more traction. Loved the dome keeper reference as that is a game I also enjoy. Easy enough to just play and chill, hard enough to require meaningful strategic decisions. Feels smooth and rewarding to play with always something new to discover.
Overall the game IS very forgiving & quite chill; The main game should be beatable ~6hr more or less; Additional content should be beatable from 6~20hr+ depend on your... intelligence.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the game overall, minimalistic and to the point. You'll have a good time. Yeah, the levels are more like a puzzle, but they're also not an obtuse puzzle. Figuring out what works in what context is part of the fun here. But ♥♥♥♥♥♥♥ all that voice acting is just... why does it even exist? It is extremely annoying, and it is somehow extensively varied in its annoyance. You can't even fully turn it off without muting the whole game (and that's a shame because the sound design overall is pretty good). In all my years of gaming, I have never - ever - encountered something like this. I almost feel bad writing this because the devs have clearly put a lot of effort into the game, and me harping on this one particular point makes it seem as if I'm diminishing all that hard work. Then you hear "pom-pom-pom-pom," "waoh," "ohohey" and other such frequent remarks whenever you do anything, over and over and over again... Over and over and over again... It has to be experienced to be believed. What were they thinking?
I really enjoyed my time with this cozy tower defense game. The core concept isn’t revolutionary, but there are enough twists on the formula to make it feel unique. Forcing enemies down a specific path to grow more flowers and generate additional resources mid-level is a mechanic I haven’t seen before. I also appreciate the developers’ decision to design the game without unnecessary tedium or frustration. There’s enough tower and enemy variety to encourage experimentation, and plenty of levels to try out different strategies. For more advanced players, there’s also a range of challenges that kept me stumped for hours before I finally cracked them. A friend and I even raced to the finish line, sharing tips and advice along the way, which made for a wholesome experience. The visuals and sound design are charming and cozy (love the MC's voice), and I really like the overall aesthetic. The enemies could benefit from having a bit more personality, but that doesn’t significantly impact the enjoyment I got from this lovely package. All in all, it’s a great game, and I’m looking forward to whatever the developers create next.
Muy recomendable, un tower defense que te deja rectificar y experimentar sin perder su dificultad, algunos desafíos han todo un reto. Ojalá hubiera alguna manera de ver las estadísticas de cada torre, para calcular dps y tal. Una cosa a mejorar es que hay torres que no sirven para nada como el Obelisco, Escupefuegos, Bum y en raras ocasiones Gatling, lo mismo pasa con los compañeros hay alguno que ni usé
Sem dúvidas é um tower defense inovador, bem diferente. Quando vi o lançamento e vi que o artista responsável por Thronefall estava envolvido, pensei que seria bem mais parecido com Thronefall, mas definitvamente não é a mesma coisa. A dinâmica de poder alternar torres entre as ondas, evoluir ou não evoluir é bem diferente do que já vi, além de ter a (díficil, horrenda e agoniante) decisão de "quais torres usar nesse cenário?", no máximo 5 torres nas fases mais avançadas é algo que sem duvida torna tudo bem desafiador. Ótimo jogo, de verdade.
Nett und kurzweilig
Рисовка и саунд хорошие но геймплей скудный. По началу прикольно, но затем становится однообразно и скучно. Монстры на вид одинаковые из-за чего не понятно что будет делать моб, с какой скоростью побежит и куда вообще пойдет. Кстати большой минус-монстры выходят как попало, поэтому башни ставишь зачастую на обум. Ну короче - карусели на часик. Прошел но через силу.
The game is pretty neat and the pixal art looks wonderful, but don't expect a complex gameplay. The game doesn't have a lot to offer, towers are pretty generic, enemies too and the diffculty is not that high, even with challenges it's nothing too hard... I got bored after 4 hours, but I may comeback to 100% the game in the future. Still, it wasn't worth paying full price.
EDIT: I was misinformed about a change in map design in one of the challenges. In general.. it's fun, light to run, simple but not easy. As it should be. No bloat, a low spec laptop will do. Could use a hint feature in some of the most difficult challenges.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $521K | 1.7K | 87% | $9.99 | |
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| $400 | 3 | 100% | $4.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $163.1K | 481 | 89% | $9.99 | |
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| $163.1K | 415 | 100% | $14.99 | |
| $163K | 239 | 70% | $19.99 | |
| $163K | 500 | 93% | $13.99 | |
| $163K | 548 | 96% | $12.99 |