
Jump a rift, fight off monsters, plunder their world. A strategic mix of juicy tower loadouts, varied monster behaviors, and forgiving mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Jump a rift, fight off monsters, and plunder their world. Rift Riff is a tower defense game noteworthy in two ways: it's particularly strategic and remarkably forgiving.
At the heart of the strategic layer of Rift Riff is a mix of choosing what towers you bring into each rift and being clever about the various monster behaviors. Monsters attack in waves, either going straight for your Extractor (your main tower) or attacking every tower in proximity. To defend yourself, you choose a handful of towers at the start of a scenario and build them on predetermined spots on the map. You obtain juice (your build resource) during monster waves and have the ability to build and upgrade towers before and during each wave. Surviving the onslaught of monsters gives you prisms, which in turn unlocks more rifts, towers, companions, and tower upgrades.
Don’t have enough juice to build your tower? Schedule it. Built the wrong tower? Get a full refund. Lost a tower? It’ll respawn for free after the wave. Lost your Extractor? Only redo the last wave. Having a hard time? Pick flowers for a bit of extra juice.
The full game currently features ± 15–20 hours of gameplay:
20 worlds with 2 or more scenarios each.
17 tower types with 7 overpowered upgrades.
25 monster types with varying behaviors.
6 companions who'll assist you and your towers.
45 challenges for die hards.
All the good Steam stuff: achievements, stats, controller support, cloud saves, etc.
Have a suggestion or want to report a bug? Talk to the developers on the Steam Forums or on Discord.
Rift Riff is made by game designer Adriaan de Jongh (best known for the indie hit Hidden Folks), graphic designer Sim Kaart, enemy wave designer Professional Panda, music composer and sound designer Matthijs Koster, and programmer Franz LaZerte. Rift Riff is made using the open source game engine Godot.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 394reviews | 95% | — | $163.1K |
| Free | 230ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the cozy vibe. And it's still challenging despite being forgiving, becoming more of a puzzle challenge to get a layout that works, rather than a timing challenge to set it up the fastest. There are a lot of upgrade paths to explore, and the controls are simple enough that you can play with just the left hand on the keyboard. Pixel art and animation are spot on, and the sound design and music are fun and unique, contributing to the casual vibe. Absolutely adore the voice acting from the player character; she's always got some kind of silly vocalization, humming to herself if you're idle, talking back to you in gibberish as you make selections, or humorously exclaiming "wowwwww" when a gatling gun spins up to full speed or a sniper tower comes online. It's just too cute.
It is very enjoyable, easy to play, and stress relieving. Highly recommended. :))
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, beautiful art and music style, elegant design for a tower defense game, really leans into the strategy aspect in a great way. I love it
One of the best games on the Steam Deck and a beautifully designed game
tower defense sim
El mejor defensa de torres que he jugado, de niño me entretenian en el telefono los defensa de torre pero se volvian monotonos despues de unas horas pero este te deja con ganas de mas, te pone a pensar horas depues de jugar es muy entretenido.
Nice relaxing and interesting game with good soundtrack. works well on steam deck.
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The art is simply lovely. The sound design is incredibly thoughtful. The controls are really intuitive.
Very satisfying and forgiving before throwing some real curveballs. A good take on a tired formula.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $521K | 1.7K | 87% | $9.99 | |
| $3.2K | 80 | 86% | $1.24 | |
| $4.9K | 14 | 86% | $12.99 | |
| $400 | 3 | 100% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $163.1K | 265 | 67% | $24.99 | |
| $163.2K | 514 | 90% | $9.99 | |
| $163.1K | 481 | 89% | $9.99 | |
| $163.1K | 379 | 100% | $14.99 | |
| $163.1K | 387 | 98% | $19.90 | |
| $163K | 500 | 93% | $13.99 |