
Save patients with your rhythm mastery! Rhythm Doctor is a rhythm game where you heal patients by defibrillating in time to their heartbeats. Learn each patient's unique heartbeat and defeat boss viruses trying to sabotage your rhythm, all set to heart-pumping, soul-soothing music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 25 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
INteresting story, very mesmerizing visual elements
特别喜欢里面的音乐也很好听,调整难度对新手也好上手
本来以为只是个单纯的节奏游戏,结果剧情还写的那么棒,不给你好评我都不知道该给谁好评
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.4M | 18.2K | 81% | $34.99 | |
| $14.4M | 52.9K | 96% | $19.99 | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $14.3M | 21.4K | 82% | $29.99 | |
| $14.3M | 21.4K | 84% | $39.99 | |
| $14.5M | 14.1K | 92% | $25.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 39 | 95% | Free | |
| $107 | 1 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $1.4M | 3K | 89% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Korean, Spanish - Latin America, Portuguese - Brazil, Japanese, German, Polish, French*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
죄송합니다 안 까불게요 존나 어렵네
好玩,无需多言,单指也能玩对bpm要求不高,更有神秘自制谱增加妙妙体验
I can't recommend this game enough. It's definitely my favorite rhythm game I've ever played, and I find myself coming back to play it just to enjoy the music and satisfying gameplay. The difficulty ramps up by challenging your ability to keep a beat and pick out audio cues from amongst a vomit of audio and visual information. This feels different from so many other rhythm games that increase difficulty by throwing a dozen notes at you per second, testing your dexterity more than your rhythm. Play this game.
simplesmente jogue. obra de arte.
is gud
fantastic i like cole's song :)
fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.