
Revulsion takes classic Doom and Quake style gameplay and combines it with a loot based shooter.This involves getting better and better weapons and armor as you climb toward the level cap. In addition to that, there is a large amount of potential loot that you can discover to help you along the way.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun and challenging indie shooter. Well worth playing.
i like it.
It has potential, but there are a few issues. For one it's super dark, and that makes it hard to see things. It also has problems with pop-in when you turn quickly, so there will be flickering on the edges of the screen all the time. Also even with the highest attacking class it feels like you're swinging a nerf bat against everything, and the tougher enemies have absolutely huge pools of hp you need to get through. Also there were lag spikes occasionally. Finally, it has enemies spawn in behind you, which always feels like a cheap death when you die to them.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It`s fun.
Bugs or not, after the first time I can't get to my character. I don't what is the cause of the problem but when I first run and play, game work fine. After I quit and in the next day when I hit the menu to pick my char to start the game, nothing there, only a blank space with no buttons to press. Reinstalling won't help any better and I am too lazy to call for help, so I asked for a refund.
가볍게 둠계열 게임에 입문하고 싶으신 분들에게는 권합니다만, 회피라던지 기본적인 FPS 조작능력을 많이 요구합니다. 특히 하이퍼 FPS의 점프 이동이 주요 이동이라서 익숙치 않은 분들은 힘들 가능성이 큽니다. 또한, 레벨링 시스템과 이에 따른 페널티와 어드밴티지가 아이템에 존재해서 상당히 세밀하게 알아야 게임을 완벽히 즐길 수 있습니다. 근데 이런걸 다 몰라도 플레이하다보면 못해도 2시간안에 다 알게되는 요소가 대부분이라 금방 적응하는 편입니다. 게임 난이도도 갈수록 어려워지는게 흠이지만, 그만큼 시간 가는줄 모르고 하게되는 게임이기도 합니다. 특이사항으로, 언리얼 엔진 4를 사용한 게임인데 복셀그래픽처럼 제작을 한 탓에 일부 이펙트에서 렉이 유발될 수 있습니다. 기본적인 RPG 시스템에서 레벨제한을 걸어둔 것이 큰 특징입니다만, 일반적인 RPG와는 다르게 능력치를 직접 올릴 수 없고, 오직 방어구의 부가효과인 젬 장착을 통한 강화로만 적용 가능합니다. (템 드랍에서도 젬효과가 적용된 방어구도 드랍되며, 상위호환효과를 가지는 특수 방어구도 드랍합니다.) 이 강화로는 속성저항(화염,독,냉기,전기)과 방어(Defence), 방호(Armor), 이동속도(Movement), 공격력(Attack), 소지용량(Storage), 체력증가 가 기본이며, 고급 강화속성으로 점프높이 (Jump Height)와 정확도(Accuracy)가 있습니다. 다만, 최근 4월 26일 패치 이후에 사망시 페널티 부활과 재료(material) 소지 한도 적용으로 인한 재료 파밍이 상당히 귀찮아졌으므로 주의를 요합니다. 재료소지 한도는 금방 부딪히는 편이지만 그래도 모으는데 몇종류를 제외하고는 크게 무리가 없습니다. 사망시 페널티가 생긴 이후에 상당히 게임이 어려워졌습니다. 저 패치 이전 오래전에 삭제가 되었는데, 그때와는 조금 다른 케이스(당시는 디아블로의 사망 시스템과 동일)로 부활을 했습니다. 다음 레벨업시 필요한 전체 경험치의 25%를 감소시키는 상당히 큰 페널티입니다. 이게 저레벨에서는 그의미가 없지만, 난이도가 Hard 이상부터는 레벨업도 힘들어서 경험치 모으는것도 일입니다. (물론 제때제때 안죽고 클리어만하면 경험치 모으는건 일도 아닙니다만, 요구량이 기본적으로 5자리수라서 빡셉니다.) 레벨감소는 없지만, 애써서 10% 올리고 죽으면 0%가 되는 참사가 잠깐의 컨트롤 미스로 벌어지는 게임이다보니 열이 받는 분들에게는 추천하지 않습니다.(덕분에 레벨 60에서 61을 못가고있는게 벌써 며칠째) 참고로 상점에 있는 영상은 구라가 아닌 실제 게임 플레이 영상입니다.
A very, very fun roguelite FPS thing with levels, weapon crafting and other stuff similar to borderlands even though this ain't at all like borderlands. It's a very weird take on the classic FPS, but one i very much enjoy; The only bad thing about this game is, it's really somewhat characterless. The voxel art isn't too unique and the soundtrack honestly kind of sucks.
Revulsion is a first person shooter with loot, but unfortunately not a good one. The shooting is supposed to be fast-paced, but ends up being slow-paced and incredibly monotonous due to the amount of hitscan enemies with high health and high damage: also, the level design is mostly garbage, in multiple occasions the game will force you down a dead end to activate a button and once you do so dozens of enemies will spawn in the rooms behind you (all of them already aware of your position, would be too easy otherwise). The levelling is mostly there to occasionally spawn an enemy 4-5 levels above you that will kill you in one shot. The loot is supposed to be interesting, but variety is minimal: I haven't seen any vaguely interesting modifiers such as "this weapon has more accuracy but less DPS", choice of gear always boils down to picking the highest level items you can equip. The crafting has multiple serious issues, including painfully low resource caps (for example you can only hold 25 berserk gems, crafting some items requires 5 of them) and overreliance on a single rare resource. The game as a whole doesn't really explain you how things work and what you're supposed to do, not that there is much to discover. I get that this is a one man project, but it's just not fun.
A true hidden gem of Steam. It basically takes the frantic gun play of the original Doom games, adds in an rpg and loot system and ties them all together. The main levels are hand crafted but there is a separate mode called endless dungeon for randomly generated enemies and levels. The only things missing that would have completed this for me is co-op/pvp and full controller support. But it is worth every penny as it currently is.
Долго колебался, думал, вроде есть хорошие черты у игры и играть в целом интересно. Но... когда вываливается орда монстров, вдруг понимаешь, что твой ствол 9 уровня плохо справляется со всеми противниками 14 уровня и какая же запара ковыряться с вещами и прокачивать их когда играешь в бумер шутер. Динамика и скорость сильно страдают в мешанине элементов которые не нужны. Не нужны тысячи одинаковых дробовиков. Не нужны миллионы денег. Не нужна система уровней. Не нужна система лута. Не нужна прокачка. Не нужна система крафта. Бумер шутеру не нужны роуг лайк элементы, пусть это останется у диабло, ей это идёт. А перед нами пример того,чем мог быть первый квейк если бы фантазию Ромеро не облили холодной водой и не накормили феназепамом. Насколько понимаю, это личный проект Рассела Меакима, дизайнера уровней калды ,контры, вульфенштайна и ещё многих шутанов начала нулевых. В целом уровни пойдёт. Но сама игра вышла скучная. Вот зачем мне роуглайт квейк с запарами слутом, без рокет/бомб джампа, без распрыга, без разноса толпы в куски попаданием в её центр с ракетницы если есть Квейк, с кучей модов, конверсий, уровней где всё вышеперечисленное есть и это весело? Я не думаю, что смешивание бумер шутера и рогалика плохая идея, но я не знаю как её можно было сделать так, чтобы все элементы смешались в равной пропорции сохранив при этом достоинства. Ну а тут за первые 5 часов все проблемы кривого рогалика, помноженные на унылый шутер.
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