
REVN is a free-to-play, third-person MOBA shooter set in a dark futuristic world. Fully customize your character appearance and loadout to cater to your unique playstyle. Defend your core at all costs and ruthlessly destroy your enemies in fast-paced 5v5 MOBA action.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ИДИТЕ НА ♥♥♥ С ТАКОЙ РЕГИСТРАЦИЕЙ ДОЛБОЕБЫ ♥♥♥♥♥ НУЖЕН СТИМ
Its a fun game- high action, and still early access would reccomend
Я узнал об этой игре из письма на почту со сборкой разных игр. Когда я зашёл в эту игру первый раз, она была очень сырая, После этого я зашёл в неё ещё 2 раза с уверенным перерывом, и каждый раз игра была всё лучше и лучше. Проект очень перспективный и постоянно развивается. Попробовать стоит, если любите МОБА
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is rough around the edges, but it's pretty fun if you look past that; in my opinion.
TL;DR: game is a slow asf FPS. make it faster and it should be more fun to play. what im thinking about the game: i love seeing new and creative stuff from small indi game devs, however this game didn't have a lot of thought behind the game play besides "LoL plus FPS". i have no beef with this, but it feels punishing to play. there are no big flashy lights or feel good abilities that make you feel like you popped off, and the time to kill is soooo high. i think that the game took the worst part of each genera and mashed them together (think of overwatch how they took MOBA heros onto an FPS map, wasn't a 1-1 port of moba heros into an FPS map). Tips: -make the map smaller. like play with how 1/4th the size feels with internal play testers -increase TTK and overall gameplay. -increase minion spawn rate but make them supper squishy so it feels impactful for the player to defend their own. -make the zones on the map a CTF, or make the AI respawn after the area is lost (it is easier to wait for the enemy teams areas to go grey then steal it from them than to take one for your self) final notes: i love the idea but the execution of halo characters on a League scale map and health pool (while keeping the less exciting abilities that are built around fast TTK) makes it feel like a chore to play. and i play logi in foxhole. i hope that no matter what direction you move the development in however that it becomes successful.
Good potential!
bad vis good gameplay 0/10 not crab game
Underated
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NEXUS > REVN.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 2.7K | 85% | Free | |
| $0 | 0 | — | Free | |
| $32.6K | 63 | 89% | $29.99 | |
| $2.7K | 14 | 79% | $5.99 | |
| $234 | 7 | 14% | $1.99 | |
| $876 | 11 | 73% | $2.99 |