
Set in a post-apoc version of Earth, Revival is a 4x strategy game where the world and its rules can change at key moments, creating a deep and highly replayable experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set in a post-apoc version of Earth, Revival is a 4x strategy game where the world and its rules can change at key moments, creating a deep and highly replayable experience. Explore a transformed planet, negotiate or conquer new territories and bring the light of civilization to regressing human colonies in order to prepare mankind for war with a despotic entity.
Revival generates a vast possibility space for you to play around with. From sudden weather changes to zombie infestations and bans on certain weapon types – boy, you are in for a surprise.
Adapt to new conditions with the help of the nuanced edict system that allows you to terraform the planet and fine-tune the game rules on specific regions of the map. Protect your settlement from changes by building special shield constructs or by accepting the blessings of your tribe’s totem tree.
Survivors of the terrible catastrophe that almost destroyed mankind have unique traits and bonuses that affect your gameplay style. Pick the right clan to take under your wing and help your followers evolve through four distinct epochs, all the way to futuristic settlements and breakthrough technology.
Command an army that is suited to your play style by gearing up troops with a variety of components, which can also be crafted. Adapt your tactics in intense turn-based battles by mixing and matching different parts, as well as smartly using destructible cover to defeat your enemies.
Revival takes place on our own home planet whose landscape and climate have been dramatically transformed. Discover pre-cataclysm artifacts and anomalies with unexpected behaviors. Face off against wild beasts that have evolved to survive in these conditions, as well as fearsome mechanical automatons that roam the lands.
Genres
Sums Steam only; Xbox, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 427reviews | 69% | — | $332.5K |
| $29.99 | 38ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
想法很不錯,但是玩的時候需要考慮的東西太多了,推薦給做一步想三步的人。
世界观和科技设定都不错,但就是不好玩。 最主要原因就是那部落的设定过于繁杂, 完全可以将部落合并于地块征服简化为简单的正负buff加成,而不是现在这样三天两头消耗玩家的耐心 跟同类型的《无尽帝国ENDLESS™ Legend》《人类HUMANKIND》《奇迹时代Age of Wonders》等游戏相比完全无法相比,更别说《文明》了 给人感觉就像为了和其他游戏做出差异而特意增加的部落设定一样
还行,买的cdk很划算,文明6代餐
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Polish
| $23.99−20% |
| 19ratings |
| 73% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $20.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unbalanced, AI cheats, very bad victory point sytems. They tried something with internal politics and failed. I tried very hard to like this game but it is just frustrating pile of unbalanced garbage. You build your city too quickly and you use "magical staff" the only thing that make this not CIV apocalypse and you get punished by armies of bots 5x stronger than you in era I. I am so ♥♥♥♥♥♥♥ angry that i really tried so hard to like this for 5h. now i can't even refund.
Jeux assez moyen et malheureusement mal peaufiné (et qui restera dans cet état, vu qu'il n'y a plus d'updates) : De bonnes idées de départ mais qui manque de finitions et de profondeurs : par exemple l'une des idées principale du jeu est que vous n'avez pas de colons mais vous devez convaincre des clans de vous rejoindre grâce à de la diplomatie (ce n'est pas exactement de la diplomatie, mais c'est semblable) et ainsi de créer des villes, ... mais même une fois la ville créé, vous devez continuer à les convaincre de rester dans votre faction. c'est un point essentiel du jeu mais réussir à garder les différents clans est galère par ce que ça ne se fait qu'avec de la diplomatie et rien d'autres ! or il y a peu de moyens diplomatique et trop de contraintes sur ces moyens. Si on essaye de créer un empire contigu, on se retrouve avec de clans qui ne veulent pas du tout la même chose => quand on réussi à augmenter la loyauté d'un clan, la loyauté des autres clan baissent jusqu'à ce qu'il nous quittent pour une autre faction. Et si on ne prend que des clans qui veulent plus ou moins la même chose (en supposant qu'on est assez rapide pour les convaincre avant les adversaires), notre empire est trop dispersé et on se fait laminer par des IA souvent agressives. L'IA est aussi un problème : elle devient très rapidement agressive => La guerre avec les autres factions est systématique à mi-partie alors qu'on est censé coopérer avec l'IA afin d'échanger des ressources stratégiques auxquels on a pas accès. Bref beaucoup d'autres bonnes idées mais qui manquent cruellement de finition... ça ne fonctionne pas en l'état actuel.
Selten so einen Schrott gesehen. Die Idee des Spiel ist gut, das Potential ist da. Doch fehlt es hier eindeutig am kreativen und fachmännischen können. Kurz gesagt, dass Spiel ist ein eher schlechter Mod von Civilization 5. Jeder der 4X und Strategie liebt, wird hier nur bitter enttäuscht.
There are more interesting games within 4x strategy genre.
Developed and published by HeroCraft PC, Revival: Recolonization delivers a fresh interpretation of the classic 4X strategy formula by transporting players to a far-future Earth where humanity is attempting to rebuild after a civilization-ending catastrophe. Rather than presenting a straightforward empire-building experience, the game introduces a world that has been permanently altered by disaster, creating a setting where survival, expansion, and adaptation are equally important. Players take control of one of several unique factions determined to reclaim the planet while uncovering the mysteries surrounding its downfall and confronting a powerful force that threatens humanity's second chance. The result is a strategy game that combines familiar mechanics with a distinctive science-fiction identity and a strong emphasis on unpredictability. The foundation of the gameplay revolves around exploring unknown territory, founding settlements, researching new technologies, managing resources, and expanding influence across a hostile world. What distinguishes Revival from many other strategy titles is its commitment to keeping every campaign dynamic through an evolving ruleset. Environmental disasters, unexpected global events, mutated wildlife, and other changing conditions can dramatically alter the course of a playthrough, forcing players to rethink their long-term plans. Instead of relying on a single optimized strategy from beginning to end, success comes from responding intelligently to changing circumstances. This design philosophy creates campaigns that remain engaging even after multiple playthroughs, as the world itself constantly introduces new opportunities and challenges that reshape strategic priorities. Another highlight is the game's innovative regional management system, which allows players to influence the land itself instead of merely occupying it. Through specialized edicts and other strategic decisions, regions can be transformed to better suit economic production, military defense, or expansion goals. Defensive technologies help settlements endure environmental changes, while mystical relics and tribal totems offer blessings that further diversify empire development. These interconnected systems encourage experimentation, rewarding players who adapt their civilization to the evolving landscape rather than simply expanding as quickly as possible. Combined with multiple playable factions that each possess distinctive traits and advantages, the game offers meaningful variety that extends well beyond cosmetic differences. Technological advancement provides a satisfying sense of progression throughout each campaign. Civilizations gradually evolve from struggling survivors into advanced societies equipped with futuristic technologies, unlocking increasingly powerful buildings, military options, and strategic possibilities along the way. Exploration remains rewarding because the world is filled with remnants of the old civilization, valuable artifacts, mysterious anomalies, and dangerous autonomous machines left behind from humanity's previous age. Every discovery contributes to a stronger understanding of the world's history while also providing practical benefits that can influence military strength, scientific development, or economic growth. This constant sense of discovery helps maintain momentum throughout even lengthy campaigns. Combat adopts a tactical turn-based approach that complements the larger strategic layer. Instead of relying on generic military units, players can customize their armies by equipping different weapons, gear, and upgrades suited to specific battlefield roles. Positioning, terrain, destructible cover, and careful planning all play major roles during engagements, encouraging thoughtful decision-making instead of reckless assaults. Because enemies and battlefield conditions vary considerably, army composition often becomes just as important as economic management. The combat system offers enough flexibility to support different playstyles while reinforcing the game's overall emphasis on adapting to unpredictable situations. Visually, Revival presents an appealing blend of post-apocalyptic decay and futuristic optimism. Crumbling remnants of the old world coexist with flourishing new settlements, strange ecosystems, and advanced technology, creating an environment that feels both familiar and alien. The artistic direction successfully captures the idea of humanity rebuilding from the ashes without relying solely on bleak wasteland imagery. Meanwhile, the soundtrack and atmospheric presentation reinforce the feeling of leading civilization through an uncertain but hopeful future. Although the interface can initially appear intimidating due to the number of available mechanics and management systems, players willing to invest time in learning its intricacies will discover a strategy experience with considerable depth. Revival: Recolonization stands out because it refuses to settle for being another traditional empire-building game. Its constantly shifting world, flexible regional development, meaningful exploration, customizable combat, and evolving strategic systems combine to create a rewarding experience that consistently challenges players to think beyond conventional 4X strategies. While its complexity and steep learning curve may require patience, those who enjoy deep strategic planning and highly replayable campaigns will find plenty to appreciate. HeroCraft PC has crafted an ambitious post-apocalyptic strategy title that successfully blends innovation with familiar genre foundations, making it a worthwhile choice for fans looking for a fresh take on large-scale turn-based civilization building. Rating: 7/10
有卡 有中文 有成就
游戏机制一般,再加上一堆设定槽点。一开始教程就雷人,主角白人部落,接到黑人部落求助,一看强盗是黄种人部落,要不要这么正确。后面各个千奇百怪的矫情部落要讨好,一个后启示录世界你跟我玩白左?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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